[v7.3] [INTERNATIONAL] [Resu] HuntersVengeancePlugin menu

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 29
  1. #1
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [v7.3] [INTERNATIONAL] [Resu] HuntersVengeancePlugin


    Shows 1 circle around your player when you have Zei's stone of vengeance equipped and are fighting, it also displays the percentage of damage increased by the legendary gem under each monster (calculated from gem level and distance from your player).

    [v7.3] [INTERNATIONAL] [Resu] HuntersVengeancePlugin-zei-gif

    Download:
    >>>>> HuntersVengeancePlugin.cs <<<<<

    MANDATORY customization addon :
    >>>>> Hot Enabler / Disabler Plugin <<<<<

    Install:
    save as plugins/Resu/HuntersVengeancePlugin.cs

    customization : - -> Default theme customization 101 <--
    see GitHub
    Attached Thumbnails Attached Thumbnails [v7.3] [INTERNATIONAL] [Resu] HuntersVengeancePlugin-yeah-png  
    Last edited by User5981; 02-15-2019 at 04:21 AM.
    Supported version for all Resu plugins

    [v7.3] [INTERNATIONAL] [Resu] HuntersVengeancePlugin
  2. Thanks Ramon125, cherouvim13, johnbl, ADV2015, Khel, ititsit (6 members gave Thanks to User5981 for this useful post)
  3. #2
    Ramon125's Avatar Member CoreCoins Purchaser
    Reputation
    1
    Join Date
    Aug 2017
    Posts
    32
    Thanks G/R
    9/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi!

    ty for your plugin!

    However, could you add a piece of code to enable it only for a particular class only?

  4. #3
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Ramon125 View Post
    Hi!

    ty for your plugin!

    However, could you add a piece of code to enable it only for a particular class only?
    I can, but why do you want to do that ?
    If you don't have the Zei legendary gem equipped it already disables itself.
    Why would you want to have the gem equipped but not use the plugin ?
    Supported version for all Resu plugins

  5. #4
    Csavo's Avatar Active Member
    Reputation
    30
    Join Date
    Mar 2017
    Posts
    121
    Thanks G/R
    17/29
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I am pretty sure Zei's is calculating damage a lot more accurately than 10 yard steps (even though the tooltip says 10 yards)
    Meaning a lvl100 Zei's (12% every 10 yards = 1.2% every yard) will deal 13.2% extra damage to a target 11 yards away, and 22.8% to a target 19 yards away, NOT 12% to both.

  6. #5
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Csavo View Post
    I am pretty sure Zei's is calculating damage a lot more accurately than 10 yard steps (even though the tooltip says 10 yards)
    Meaning a lvl100 Zei's (12% every 10 yards = 1.2% every yard) will deal 13.2% extra damage to a target 11 yards away, and 22.8% to a target 19 yards away, NOT 12% to both.
    Interesting... I can apply the calculation yard by yard, but is it really useful to have the exact damage percentage while the purpose of the plugin is to use the circles to move the player where the target will have more damage or kill the max damage percentage targets first ? (real question)

    edit : Indeed it would be more fun and would shorten the code by a few lines. I have just to find the info to confirm this and I'll do it. :-)
    Last edited by User5981; 10-02-2017 at 05:54 AM.
    Supported version for all Resu plugins

  7. #6
    Ramon125's Avatar Member CoreCoins Purchaser
    Reputation
    1
    Join Date
    Aug 2017
    Posts
    32
    Thanks G/R
    9/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hi !

    When you run a Rathma session with a necro the figures and circles are not that useful (to me at least).
    Therefore I would like to disable it only for necro in that particular use case.

  8. #7
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ok I'll add a disable class option in the next update,

    Can someone find me infos about Zei's bonus damage increasing each yard instead of every 10 yards so I can apply this in that update too ?
    Supported version for all Resu plugins

  9. #8
    Csavo's Avatar Active Member
    Reputation
    30
    Join Date
    Mar 2017
    Posts
    121
    Thanks G/R
    17/29
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You wont find such info most likely. You need to test, or trust d3planner (d3planner has option to set distance when have the gem equipped, and damage changes accordingly)

  10. #9
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Csavo View Post
    You wont find such info most likely. You need to test, or trust d3planner (d3planner has option to set distance when have the gem equipped, and damage changes accordingly)
    Ok I'll apply that and only keep the 50 yards circle (if it's increased by yard, the 4 smaller circles will have no purpose) for the next update.
    Supported version for all Resu plugins

  11. #10
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Updated!
    Tell me if the customization works, thanks!

    Edit : verified on last Version 02/10/2017 18:43
    Last edited by User5981; 10-02-2017 at 11:48 AM.
    Supported version for all Resu plugins

  12. #11
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    important update!
    Supported version for all Resu plugins

  13. #12
    Ramon125's Avatar Member CoreCoins Purchaser
    Reputation
    1
    Join Date
    Aug 2017
    Posts
    32
    Thanks G/R
    9/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ty mate!

    Seems to work fine here
    Great work.

  14. #13
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Are you guys interested in a way to disable the plugin by character name instead of class ? (I think it's better especially if you have many characters of the same class)
    Just ask, I can do it. :-)
    Supported version for all Resu plugins

  15. #14
    PapYruS's Avatar Member
    Reputation
    1
    Join Date
    Mar 2017
    Posts
    25
    Thanks G/R
    5/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    heyho, nice plug but i have some issues if i am close to 50 or a bit above away from 1-2monsters .. the circle start to blink and isnt contstant.. if i get closer ~45yeards its constant and not blinkin.. any idea? i would love to have the circle always even there is no monster in range, possible to gimme a code that its perma ?

    greetz papy

  16. #15
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by PapYruS View Post
    heyho, nice plug but i have some issues if i am close to 50 or a bit above away from 1-2monsters .. the circle start to blink and isnt contstant.. if i get closer ~45yeards its constant and not blinkin.. any idea? i would love to have the circle always even there is no monster in range, possible to gimme a code that its perma ?

    greetz papy
    The circle is drawn only when you are fighting (giving or taking damage) and so indicates you if you are hitting your target or not.
    To aim from far away I suggest you to use the permanent circle on the minimap.
    Supported version for all Resu plugins

Page 1 of 2 12 LastLast

Similar Threads

  1. [v7.3] [INTERNATIONAL] [Resu] ParagonPercentagePlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 89
    Last Post: 03-29-2021, 10:18 PM
  2. [v7.3] [INTERNATIONAL] [Resu] CraftersDelightPlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 194
    Last Post: 03-07-2021, 05:56 AM
  3. [v7.3] [INTERNATIONAL] [Resu] UrshisGiftPlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 55
    Last Post: 12-04-2020, 05:45 PM
  4. [v7.3] [INTERNATIONAL] [Resu] BattleTagAboveBannerPlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 56
    Last Post: 08-01-2019, 05:03 AM
  5. [v7.3] [INTERNATIONAL] [Resu] TimeEverywherePlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 4
    Last Post: 08-30-2017, 05:20 PM
All times are GMT -5. The time now is 08:57 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search