[v7.3] [ENGLISH] [glq] BaneOfTheStrickenPlugin menu

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  1. #46
    SeaDragon's Avatar Contributor
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    Originally Posted by r3vvv View Post
    with this plugin, will the "bane of the stricken stacks" applied by pets be counted?

    I did some tests, using the gargantua and the plugin did not show, i killed the boss with 0 stacks after 3min, sorry if I was not clear enough before.
    That means that pets can't trigger the "bane of the stricken stacks"
    Last edited by SeaDragon; 11-15-2017 at 02:12 PM.

    [v7.3] [ENGLISH] [glq] BaneOfTheStrickenPlugin
  2. #47
    gjuz's Avatar Contributor
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    Originally Posted by r3vvv View Post
    with this plugin, will the "bane of the stricken stacks" applied by pets be counted?

    I did some tests, using the gargantua and the plugin did not show, i killed the boss with 0 stacks after 3min, sorry if I was not clear enough before.

    take look here:
    Originally Posted by gjuz View Post
    How does the stricken work:
    every time you attack, one monster is the first monster hitted. this can be your targerted monster.
    if you hit during you attack move, the first monster get a stack on its stricken buff. all other monsters don't.
    then the stricken is on cooldown, and cannot apply another stack while in its ICD.

    and that's what is counted here, the number of ICD states of the stricken.
    this means, your stricken is never on cooldown, which mean your stricken is not proc'ed by your pets.
    if your pets could proc it, it should have some cooldown states, and these are counted here.


    greetz gjuz

  3. #48
    Folletto's Avatar Member
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    great idea...

    Originally Posted by SeaDragon View Post
    Supported TurboHUD version: 7.6

    code
    GLQ_BaneOfTheStrickenPlugin.cs - Pastebin.com

    Place in plugins\glq\GLQ_BaneOfTheStrickenPlugin.cs

    I dont know why, but the link does not work..."ERR_CONNECTION_REFUSED"
    I tried it with Firefox, IE, Chrome :confused:

  4. #49
    Lagertha's Avatar Member
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    Originally Posted by Folletto View Post
    I dont know why, but the link does not work..."ERR_CONNECTION_REFUSED"
    I tried it with Firefox, IE, Chrome :confused:
    For me it works with Firefox.
    I´m sorry for my bad english

  5. #50
    MrOne's Avatar Contributor
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    Originally Posted by Folletto View Post
    I dont know why, but the link does not work..."ERR_CONNECTION_REFUSED"
    I tried it with Firefox, IE, Chrome :confused:
    Because u use hosts hack to run TH when KJ block it.

  6. #51
    lunamanx's Avatar Member
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  7. #52
    SeaDragon's Avatar Contributor
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    The method is not common enough to write the damage formula for each build, which is very complex.

  8. #53
    mausewix's Avatar Member
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    hey guys i am new at THUD and this is the first plugin i am trying to add. i read the faq section and i think i did it right but i have no stricken icon when i fight a boss,tested it solo.
    what i did

    downloaded the plugin and get a .cs.txt file
    renamed this file in .cs ,deleting the .txt
    made a folder called glq in the plugin folder from turbohud not the default folder that already is there
    copied the .cs in this folder
    started diablo and the thud
    run a rift solo and when the boss appears nothing happens or did i just miss the icon,where should it appear?

    where is my mistake , can u help me please?

  9. #54
    xblade2k7's Avatar Active Member
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    Originally Posted by MrOne View Post
    Because u use hosts hack to run TH when KJ block it.
    OH OH OH Folleto!!! WASTED!

    [v7.3] [ENGLISH] [glq] BaneOfTheStrickenPlugin-tenor-gif

  10. #55
    SeaDragon's Avatar Contributor
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    Originally Posted by mausewix View Post
    hey guys i am new at THUD and this is the first plugin i am trying to add. i read the faq section and i think i did it right but i have no stricken icon when i fight a boss,tested it solo.
    what i did

    downloaded the plugin and get a .cs.txt file
    renamed this file in .cs ,deleting the .txt
    made a folder called glq in the plugin folder from turbohud not the default folder that already is there
    copied the .cs in this folder
    started diablo and the thud
    run a rift solo and when the boss appears nothing happens or did i just miss the icon,where should it appear?

    where is my mistake , can u help me please?

    Learn how to use a plugin
    Default theme customization 101

  11. #56
    frigidclam's Avatar Member
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    I have around 10 plugins installed with no problem, this one works fine as well but throwing an exception I can't for the life of me figure out.

    2018.01.31 03:41:38.966 namespace mismatch in plugin file: 'C:\Users\J\Desktop\thththth\Plugins\glq\~$Q_BaneOfTheStrickenPlugin.cs.cs': namespace should be this: 'Turbo.Plugins.glq

    I have done a clean install of TH, redownloaded the plugin, copy pasted it, everything!

    namespace Turbo.Plugins.glq(this is from the CS file, I'm lost here.

    C:\Users\J\Desktop\thththth\plugins\glq\GLQ_BaneOfTheStrickenPlugin.cs

    As I said it works but seeing that red number (1) for exceptions while playing is driving me insane.

  12. #57
    SeaDragon's Avatar Contributor
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    Originally Posted by frigidclam View Post
    I have around 10 plugins installed with no problem, this one works fine as well but throwing an exception I can't for the life of me figure out.

    2018.01.31 03:41:38.966 namespace mismatch in plugin file: 'C:\Users\J\Desktop\thththth\Plugins\glq\~$Q_BaneOfTheStrickenPlugin.cs.cs': namespace should be this: 'Turbo.Plugins.glq

    I have done a clean install of TH, redownloaded the plugin, copy pasted it, everything!

    namespace Turbo.Plugins.glq(this is from the CS file, I'm lost here.

    C:\Users\J\Desktop\thththth\plugins\glq\GLQ_BaneOfTheStrickenPlugin.cs

    As I said it works but seeing that red number (1) for exceptions while playing is driving me insane.
    namespace mismatch in plugin file: 'C:\Users\J\Desktop\thththth\Plugins\glq\~$Q_BaneOfTheStrickenPlugin.cs.cs':

    I think it's a problem with your filename.

  13. #58
    Mac2323's Avatar Member
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    Is it possible to change the size od this icon? If Yes how can I do this?

  14. #59
    SeaDragon's Avatar Contributor
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    Originally Posted by Mac2323 View Post
    Is it possible to change the size od this icon? If Yes how can I do this?
    Modify this part of the code
    It includes high - width rectangular proportion

    Code:
    var w = uiBar.Rectangle.Height * 2;
                var h = uiBar.Rectangle.Height;
                var x = uiBar.Rectangle.Right + uiBar.Rectangle.Height * 5;
                var y = uiBar.Rectangle.Y + uiBar.Rectangle.Height * 0.3f;
               
                var bgTex = Hud.Texture.GetTexture(3166997520);
                var tex = Hud.Texture.GetItemTexture(Hud.Sno.SnoItems.Unique_Gem_018_x1);
                var rect = new RectangleF(uiBar.Rectangle.Right + uiBar.Rectangle.Height * 5f + xPos, uiBar.Rectangle.Y - uiBar.Rectangle.Height * 1.5f / 6, uiBar.Rectangle.Height * 1.5f, uiBar.Rectangle.Height * 1.5f);

  15. #60
    Mac2323's Avatar Member
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    Originally Posted by SeaDragon View Post
    Modify this part of the code
    It includes high - width rectangular proportion

    Code:
    var w = uiBar.Rectangle.Height * 2;
                var h = uiBar.Rectangle.Height;
                var x = uiBar.Rectangle.Right + uiBar.Rectangle.Height * 5;
                var y = uiBar.Rectangle.Y + uiBar.Rectangle.Height * 0.3f;
               
                var bgTex = Hud.Texture.GetTexture(3166997520);
                var tex = Hud.Texture.GetItemTexture(Hud.Sno.SnoItems.Unique_Gem_018_x1);
                var rect = new RectangleF(uiBar.Rectangle.Right + uiBar.Rectangle.Height * 5f + xPos, uiBar.Rectangle.Y - uiBar.Rectangle.Height * 1.5f / 6, uiBar.Rectangle.Height * 1.5f, uiBar.Rectangle.Height * 1.5f);
    Hi unfortunately I am not programmer. Could you help me and tell me what I have to change if I would like to make it bigger twice?

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