[v7.3] [INTERNATIONAL] [glq] PlayerSkillBarPlugin menu

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  1. #1
    SeaDragon's Avatar Contributor
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    [v7.6] [INTERNATIONAL] [glq] PlayerSkillBarPlugin

    Supported TurboHUD version: 9.0



    The plugin will display the player's skills Bar at the portrait
    Easy to view player skills and cooldown countdown


    Custom code
    Code:
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Wizard = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().WitchDoctor = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Barbarian = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().DemonHunter = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Crusader = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Monk = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Necromancer = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().AllSkill = true;//When it is true, turn off the skill filter
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().AddNames("465350","465839","79528");//When the AllSkill = false, the skill filter is turned on, You can find the SNO value in IPlayerSkill from here : \interfaces\data\player\powers
    GLQ_PlayerSkillBarPlugin.cs - Pastebin.com
    Place in plugins\glq\GLQ_PlayerSkillBarPlugin.cs
    GLQ_SkillBarPainter - Pastebin.com
    Place in plugins\glq\GLQ_SkillBarPainter.cs

    Change log
    17.8.29
    1.Add skill filters

    17.7.31
    1.Support HeroClass filtering
    2.fixd no longer overrides default icons
    Thanks prrovoss for the plugin,I stole some of its code
    [INTERNATIONAL] [Prrovoss] PartyInspector
    Last edited by SeaDragon; 02-13-2019 at 10:47 AM.

    [v7.3] [INTERNATIONAL] [glq] PlayerSkillBarPlugin
  2. Thanks johnbl, everknown, cherouvim13, (Sarge), Litespeed0, JohnWick, Zerious, greatscott, d2k2, Miquiqui, Arkahr (11 members gave Thanks to SeaDragon for this useful post)
  3. #2
    everknown's Avatar Active Member
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    Originally Posted by SeaDragon View Post
    Thanks prrovoss for the plugin,I stole some of its code
    Stole? Borrow sounds better

  4. #3
    bledi-13's Avatar Member
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    awesome plugin dude, thanks for this !!!

  5. #4
    cherouvim13's Avatar Member
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    Massive!!!

  6. #5
    cherouvim13's Avatar Member
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    is it possible to place the skill bar a bit up, because it overlaps with the game's party buffs such as ignore pain or companion?

  7. #6
    Pe1a0's Avatar Member
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    Any chance to make this only for Necromancer Skills? Frozen Lands+Simulacrum only ? That's the only usefull cooldown i need to see.

  8. #7
    (Sarge)'s Avatar Member
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    Originally Posted by Pe1a0 View Post
    Any chance to make this only for Necromancer Skills? Frozen Lands+Simulacrum only ? That's the only usefull cooldown i need to see.
    Same question

  9. #8
    SeaDragon's Avatar Contributor
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    updated
    17.7.31
    1.Support HeroClass filtering
    2.fixd no longer overrides default icons

    Do not know how to display only specific skills:gusta:

  10. Thanks cherouvim13 (1 members gave Thanks to SeaDragon for this useful post)
  11. #9
    cherouvim13's Avatar Member
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    Originally Posted by seadragon View Post
    2.fixd no longer overrides default icons:
    thanks!!!!

  12. #10
    ibushk's Avatar Member
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    Hi, I've put "GLQ_PlayerSkillBarPlugin.cs" & "GLQ_SkillBarPainter.cs" into plugins\glq folder and add these into "plugins\User\PluginEnablerOrDisablerPlugin.cs"

    Code:
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Wizard = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().WitchDoctor = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Barbarian = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().DemonHunter = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Crusader = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Monk = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Necromancer = true;
    But it showed there was an errors as below log:
    plugins\User\PluginEnablerOrDisablerPlugin.cs(47,1 : error CS0246: The type or namespace name 'GLQ_PlayerSkillBarPlugin' could not be found (are you missing a using directive or an assembly reference?)

    Anything I made wrong??

    Thanks a lot!!

  13. #11
    SeaDragon's Avatar Contributor
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    Originally Posted by ibushk View Post
    Hi, I've put "GLQ_PlayerSkillBarPlugin.cs" & "GLQ_SkillBarPainter.cs" into plugins\glq folder and add these into "plugins\User\PluginEnablerOrDisablerPlugin.cs"

    Code:
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Wizard = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().WitchDoctor = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Barbarian = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().DemonHunter = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Crusader = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Monk = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Necromancer = true;
    But it showed there was an errors as below log:
    plugins\User\PluginEnablerOrDisablerPlugin.cs(47,1 : error CS0246: The type or namespace name 'GLQ_PlayerSkillBarPlugin' could not be found (are you missing a using directive or an assembly reference?)

    Anything I made wrong??

    Thanks a lot!!
    It should be working, please check your step again

  14. #12
    JohnWick's Avatar Member
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    this is VERY useful plugin, thank you !

  15. #13
    SeaDragon's Avatar Contributor
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    17.8.29 update
    Add skill filters

  16. Thanks cherouvim13, greatscott (2 members gave Thanks to SeaDragon for this useful post)
  17. #14
    Not Available's Avatar Member
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    Can someone please help me get this plugin to work? I put both the files in the plugins\glq folder similar to all the other plugins I have done in the past, however the plugin still does not seem to work when I start up THUD. Any assistance is greatly appreciated.

  18. #15
    SeaDragon's Avatar Contributor
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    Originally Posted by Not Available View Post
    Can someone please help me get this plugin to work? I put both the files in the plugins\glq folder similar to all the other plugins I have done in the past, however the plugin still does not seem to work when I start up THUD. Any assistance is greatly appreciated.
    Any exceptions?

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