[v7.3] [INTERNATIONAL] [glq] PlayerSkillBarPlugin menu

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  1. #16
    Not Available's Avatar Member
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    I am receiving this in the logs file.

    \plugins\User\PluginEnablerOrDisablerPlugin.cs(46,17) : error CS0246: The type or namespace name 'GLQ_PlayerSkillBarPlugin' could not be found (are you missing a using directive or an assembly reference?)
    Last edited by Not Available; 06-24-2018 at 04:52 AM.

    [v7.3] [INTERNATIONAL] [glq] PlayerSkillBarPlugin
  2. #17
    SeaDragon's Avatar Contributor
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    Originally Posted by Not Available View Post
    I am receiving this in the logs file.

    \plugins\User\PluginEnablerOrDisablerPlugin.cs(46,17) : error CS0246: The type or namespace name 'GLQ_PlayerSkillBarPlugin' could not be found (are you missing a using directive or an assembly reference?)
    This indicates that your plugin installation is wrong

  3. #18
    2005320051's Avatar Member
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    你好关于:public void AddNames(params string[] names) 这里我应该如何填写呢,我按照上面的“AddNames("465350","465839","79528");” 填写了40的技能,结果导航就报错了,谢谢!!

  4. #19
    SILENTxTRIGGER's Avatar Member
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    Originally Posted by Not Available View Post
    Can someone please help me get this plugin to work? I put both the files in the plugins\glq folder similar to all the other plugins I have done in the past, however the plugin still does not seem to work when I start up THUD. Any assistance is greatly appreciated.


    hiya, same as here seems to be not working anymore.

    greets

  5. #20
    iamlg10's Avatar Member
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    6666666666666
    Last edited by iamlg10; 08-16-2018 at 12:37 PM. Reason: 1

  6. #21
    hyy34's Avatar Member
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    不用个github吗?

  7. #22
    elanuzuru's Avatar Member
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    couldnt get it to work either. However, RuneB's party cooldowns plug in works a charm and is set up right out the box for rat runs, makes life simple for syncing up.
    Last edited by elanuzuru; 10-27-2018 at 12:43 AM.

  8. #23
    papainoel14's Avatar Member
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    Thats my frist Custom
    Some one send me: PluginEnablerOrDisablerPlugin.cs for that plugin?

    2019.01.05 17:52:01.175 19.1.2.0 namespace mismatch in plugin file: 'D:\Battle.net\Jogos\Ninguem Overlay\Plugins\qlq\GLQ_PlayerSkillBarPlugin.cs': namespace should be this: 'Turbo.Plugins.qlq
    2019.01.05 17:52:01.176 19.1.2.0 namespace mismatch in plugin file: 'D:\Battle.net\Jogos\Ninguem Overlay\Plugins\qlq\GLQ_SkillBarPainter.cs': namespace should be this: 'Turbo.Plugins.qlq
    Last edited by papainoel14; 01-05-2019 at 02:57 PM.

  9. #24
    FoxPox's Avatar Member
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    If add

    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Wizard = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().WitchDoctor = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Barbarian = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().DemonHunter = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Crusader = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Monk = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Necromancer = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().AllSkill = true;//When it is true, turn off the skill filter
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().AddNames("465350","465839","79528");//When the AllSkill = false, the skill filter is turned on, You can find the SNO value in IPlayerSkill from here : \interfaces\data\player\powers

    gives an error message, it works without code, but then you cannot configure the plugin

  10. #25
    gksgudtjr's Avatar Member
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    Hi SeaDragon,

    First of all, thanks for the plugin! Works really well =) But I have one question.

    To filter which skill icons to pop up, you've posted the custom code to past
    "Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Wizard = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().WitchDoctor = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Barbarian = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().DemonHunter = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Crusader = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Monk = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Necromancer = true;
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().AllSkill = true;//When it is true, turn off the skill filter
    Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().AddNames("465350","465839","79528");//When the AllSkill = false, the skill filter is turned on, You can find the SNO value in IPlayerSkill from here : \interfaces\data\player\powers"

    Do I past this in the PluginEnablerOrDisablerPlugin.cs? or do I paste this code in the PlayerSkillBarPlugin?

    I've tried both but getting exception errors... Can you let me know how I can activate this filter to show only the archon stacks after archon has finished? Thanks.

  11. #26
    BeeAntOS's Avatar Active Member
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    Originally Posted by gksgudtjr View Post
    ...
    ...
    ...

    Do I past this in the PluginEnablerOrDisablerPlugin.cs? or do I paste this code in the PlayerSkillBarPlugin?

    I've tried both but getting exception errors... Can you let me know how I can activate this filter to show only the archon stacks after archon has finished? Thanks.

    Customization of the "PluginEnablerOrDisablerPlugin.cs" about your needs:

    Code:
            Hud.RunOnPlugin<glq.GLQ_PlayerSkillBarPlugin>(plugin => {
                plugin.AllSkill = false;
                plugin.AddNames("134872");    // [134872] - Wizard_Archon
            });
    "When you reach the top, get ready to drop!"

  12. #27
    blcdiamond's Avatar Member
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    error CS0246: The type or namespace name 'GLQ_PlayerSkillBarPlugin' could not be found (are you missing a using directive or an assembly reference?)

  13. #28
    knight84's Avatar Active Member
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    you have it in the false folder, change namespace in the plugin or but in plugins/glq

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