I am receiving this in the logs file.
\plugins\User\PluginEnablerOrDisablerPlugin.cs(46,17) : error CS0246: The type or namespace name 'GLQ_PlayerSkillBarPlugin' could not be found (are you missing a using directive or an assembly reference?)
I am receiving this in the logs file.
\plugins\User\PluginEnablerOrDisablerPlugin.cs(46,17) : error CS0246: The type or namespace name 'GLQ_PlayerSkillBarPlugin' could not be found (are you missing a using directive or an assembly reference?)
Last edited by Not Available; 06-24-2018 at 04:52 AM.
你好关于:public void AddNames(params string[] names) 这里我应该如何填写呢,我按照上面的“AddNames("465350","465839","79528");” 填写了40的技能,结果导航就报错了,谢谢!!
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Last edited by iamlg10; 08-16-2018 at 12:37 PM. Reason: 1
不用个github吗?
couldnt get it to work either. However, RuneB's party cooldowns plug in works a charm and is set up right out the box for rat runs, makes life simple for syncing up.
Last edited by elanuzuru; 10-27-2018 at 12:43 AM.
Thats my frist Custom
Some one send me: PluginEnablerOrDisablerPlugin.cs for that plugin?
2019.01.05 17:52:01.175 19.1.2.0 namespace mismatch in plugin file: 'D:\Battle.net\Jogos\Ninguem Overlay\Plugins\qlq\GLQ_PlayerSkillBarPlugin.cs': namespace should be this: 'Turbo.Plugins.qlq
2019.01.05 17:52:01.176 19.1.2.0 namespace mismatch in plugin file: 'D:\Battle.net\Jogos\Ninguem Overlay\Plugins\qlq\GLQ_SkillBarPainter.cs': namespace should be this: 'Turbo.Plugins.qlq
Last edited by papainoel14; 01-05-2019 at 02:57 PM.
If add
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Wizard = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().WitchDoctor = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Barbarian = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().DemonHunter = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Crusader = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Monk = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Necromancer = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().AllSkill = true;//When it is true, turn off the skill filter
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().AddNames("465350","465839","79528");//When the AllSkill = false, the skill filter is turned on, You can find the SNO value in IPlayerSkill from here : \interfaces\data\player\powers
gives an error message, it works without code, but then you cannot configure the plugin
Hi SeaDragon,
First of all, thanks for the plugin! Works really well =) But I have one question.
To filter which skill icons to pop up, you've posted the custom code to past
"Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Wizard = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().WitchDoctor = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Barbarian = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().DemonHunter = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Crusader = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Monk = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().Necromancer = true;
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().AllSkill = true;//When it is true, turn off the skill filter
Hud.GetPlugin<GLQ_PlayerSkillBarPlugin>().AddNames("465350","465839","79528");//When the AllSkill = false, the skill filter is turned on, You can find the SNO value in IPlayerSkill from here : \interfaces\data\player\powers"
Do I past this in the PluginEnablerOrDisablerPlugin.cs? or do I paste this code in the PlayerSkillBarPlugin?
I've tried both but getting exception errors... Can you let me know how I can activate this filter to show only the archon stacks after archon has finished? Thanks.
error CS0246: The type or namespace name 'GLQ_PlayerSkillBarPlugin' could not be found (are you missing a using directive or an assembly reference?)
you have it in the false folder, change namespace in the plugin or but in plugins/glq