[v7.2] [INTERNATIONAL] [Dark] ShrineAlertPlugin (Shrine TTS) menu

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  1. #31
    Noobz's Avatar Member
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    Looks like 7.6 messed it up yet again. It looks like at least the Hud.CreateAndStartWatch and icontroller stuff will have to be changed somehow

    Noobz

    [v7.2] [INTERNATIONAL] [Dark] ShrineAlertPlugin (Shrine TTS)
  2. #32
    Darkblader24's Avatar Active Member
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    Updated to 7.6. Thanks for the heads-up.
    Last edited by Darkblader24; 11-17-2017 at 02:20 PM.

  3. #33
    Noobz's Avatar Member
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    That was my last one to get working. Great job, ty all.

    Noobz

  4. #34
    ADV2015's Avatar Member
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    Hi Dark...

    First thing, thank you for your work, and just a simple little question !

    Would it be possible to no longer announce the pylon, pool and life, a liver they were caught?

    Thanks !

  5. #35
    Darkblader24's Avatar Active Member
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    Originally Posted by ADV2015 View Post
    Hi Dark...

    First thing, thank you for your work, and just a simple little question !

    Would it be possible to no longer announce the pylon, pool and life, a liver they were caught?

    Thanks !
    Of course, just download the customization file, drop it into the correct folder and set the names to 'null' like in the example.

  6. #36
    Darkblader24's Avatar Active Member
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    Works in 8.0

  7. #37
    intellilogic's Avatar Member
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    v9 support please

  8. #38
    Darkblader24's Avatar Active Member
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    Originally Posted by intellilogic View Post
    v9 support please
    Thanks for the heads up! No changes had to be done, it works great in v9.0.

  9. Thanks sergeipishkin (1 members gave Thanks to Darkblader24 for this useful post)
  10. #39
    sergeipishkin's Avatar Member
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    pylons and soups no sound, version 9 turbo hud. how to fix?

  11. #40
    RNN's Avatar Legendary
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    I made a modification of this plugin a long time ago so that it only announces the pylon or well only once and accept the same customization . If you are interested I will leave a link for you to examine it.
    Another problematic issue with the shrines, is the existence of false shrine (may not appear in an hour or detect several in a few minutes, and are only a moment), they have coordinates close to other real and that's why many people will not have detected , the logical thing is to think that a previous one is being announced again. I think I've patched this.

  12. #41
    sergeipishkin's Avatar Member
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    Originally Posted by RNN View Post
    I made a modification of this plugin a long time ago so that it only announces the pylon or well only once and accept the same customization . If you are interested I will leave a link for you to examine it.
    Another problematic issue with the shrines, is the existence of false shrine (may not appear in an hour or detect several in a few minutes, and are only a moment), they have coordinates close to other real and that's why many people will not have detected , the logical thing is to think that a previous one is being announced again. I think I've patched this.
    Was it not bad if you can link to PM?

  13. #42
    Darkblader24's Avatar Active Member
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    Originally Posted by RNN View Post
    I made a modification of this plugin a long time ago so that it only announces the pylon or well only once and accept the same customization . If you are interested I will leave a link for you to examine it.
    Another problematic issue with the shrines, is the existence of false shrine (may not appear in an hour or detect several in a few minutes, and are only a moment), they have coordinates close to other real and that's why many people will not have detected , the logical thing is to think that a previous one is being announced again. I think I've patched this.
    Oh that's interesting. Yes I would really appreciate a link to your modification.


    Originally Posted by sergeipishkin View Post
    pylons and soups no sound, version 9 turbo hud. how to fix?
    Are there any errors? Also I noticed that the voice is a lot quieter recently, maybe thats your issue? Or maybe it's just me

  14. #43
    sergeipishkin's Avatar Member
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    Originally Posted by Darkblader24 View Post
    Oh that's interesting. Yes I would really appreciate a link to your modification.




    Are there any errors? Also I noticed that the voice is a lot quieter recently, maybe thats your issue? Or maybe it's just me
    There are no errors, it seems to work, but a very quiet sound, almost unheard of.

  15. #44
    sergeipishkin's Avatar Member
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    the problem is solved, you add volume to the file in the Windows mixer and it works

  16. #45
    RNN's Avatar Legendary
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    Originally Posted by sergeipishkin View Post
    the problem is solved, you add volume to the file in the Windows mixer and it works
    I advise you to write this in PluginEnablerOrDisablerPlugin.cs so that nothing else start TH, the sound has an adequate volume:
    Hud.Sound.VolumeMode = VolumeMode.Constant; // The volume of the tts will not depend on the volume of D3, only of the central volume of Windows
    Hud.Sound.ConstantVolume = 80; // between 0 and 100, 0 is without sound, 100 is equal to the central volume

    Originally Posted by Darkblader24 View Post
    Oh that's interesting. Yes I would really appreciate a link to your modification.
    [C#] ShrineAlertPlugin - Pastebin.com

    The idea that occurred to me was to save the coordinates of each shrine and when you detect it again, I check if it was registered before it was announced again. This raises some question: it is necessary to erase that record in each new game and also in the GR, maps and the location of the shrines (ex. pools) are repeated with some frequency. Because newGame (OnNewArea) is not 100% reliable, I decided to take the easy / short way: I delete the record each time you return to the town (in practice this solution seems quite acceptable to me)
    The false shrines resemble the bigfoot, you do not see them often but they do exist (well, the bigfoot do not). Occasionally a false shrine is detected, and to patch this I found a pattern: they only appear once (1 in afftercollect, 2 in PaintWorld because the data is used in up to 2 frames per my experience), so before announcing a shrine I demand that it be detected 2-3 times at least
    Last edited by RNN; 03-28-2019 at 07:39 AM.

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