Default file VS it's copy - different results menu

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  1. #1
    Saah's Avatar Member
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    Default file VS it's copy - different results

    Can someone explain, why Death's Breath's icon is not displayed on the minimap by default, but if i copy the content of file "Default\Items\itemsPlugin.cs" to my plagin file (and the only thing i edit in it - changing the namespace from "Default" to my plugin's folder name), then Death's Breath's icon is displayed on minimap.
    Edit: also i disable that file from the Default folder via pluginCustomization file, so the copy does not conflict or overwrite it.

    Why it happens?
    Last edited by Saah; 07-18-2020 at 08:53 PM.

    Default file VS it's copy - different results
  2. #2
    RNN's Avatar Legendary
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    You are probably using the plugin CraftersDelightPlugin.cs by Resu
    Líne 67 :
    Code:
           Hud.RunOnPlugin<ItemsPlugin>(plugin => plugin.DeathsBreathDecorator.Decorators.Clear()); // turn off death's breath on default item plugins

  3. #3
    Stormreaver's Avatar Contributor
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    Yeah, some other plugin like "CraftersDelightPlugin" may have already disabled the default decos to show its own.
    So, when you make a copy of the default plugin, you are basically renabling it.
    The DB icon may be showing twice now, overlapped; once from "CraftersDelightPlugin" and once from your copy.
    Last edited by Stormreaver; 07-19-2020 at 06:56 AM.

  4. #4
    Saah's Avatar Member
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    no, i have CraftersDelight plugin, but i renamed it from ".cs" to ".TXT", so that should not be the case.
    but, what i forgot, in both cases default itemsPlugin was disabled (from the PluginCustomizationPlugin.cs file). Ideally i should disable it from within my copy of ItemsPlugin file, rather than from the PluginCustomizationPlugin.cs file. So i will move those disables to the appropriate plugin files today.

    TBH, the only thing i wish to change in CraftersDelight, is to disable all labels (maybe except when quantity >= 3), and only display pulsating circles on the ground (pulsating circle radius)(example), and make minimap icons much smaller and much more transparent, or to replace them with pulsating filled circles, again, similarly how JarJar made in his UpgradeRareRecipef.cs
    Also, cube icon on minimap for uncubed legendaries is not needed at all (no reason to waste mats on unnecessary legendary powers).

    Question is Closed.
    Last edited by Saah; 07-20-2020 at 04:04 PM.

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