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  1. #1
    Buzzy62's Avatar Member
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    Season 21 patch on June 23rd!

    Season 21 - Trials of Tempests Begins July 3 - Diablo III

    Season 21 Start Date is July 3rd (5PM PST)
    Last edited by Buzzy62; 06-22-2020 at 05:11 PM. Reason: Adding start date for season.

    Season 21 patch on June 23rd!
  2. Thanks Sersla (1 members gave Thanks to Buzzy62 for this useful post)
  3. #2
    Buzzy62's Avatar Member
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    2.6.9.68722 is now live!

  4. #3
    Rbroz's Avatar Member
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    Patch is Live. Now we wait for KJ to do his magic.

  5. Thanks Ski-Bum (1 members gave Thanks to Rbroz for this useful post)
  6. #4
    joeyrodil's Avatar Member
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    After the patch TurboHud is no longer working on my end, anyone experiencing the same?

  7. #5
    takayo72's Avatar Active Member
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    patch 2.6.9 is lived

  8. #6
    --Archangel--'s Avatar Member
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    Originally Posted by joeyrodil View Post
    After the patch TurboHud is no longer working on my end, anyone experiencing the same?
    Happens every patch, John, at a minimum has to update memory addresses. I hope he hurries, I ran a couple of rifts without THUD and feel like I'm partially blindfolded.

  9. #7
    kenadian's Avatar Member
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    actually cant play the game without THUD =D

  10. #8
    Binarytornado's Avatar Member
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    D3 patches

    Originally Posted by joeyrodil View Post
    After the patch TurboHud is no longer working on my end, anyone experiencing the same?
    joey, this is completely normal after every patch and should be expected in the future as well. in a few days or less we usually have a working THUD again thanks to Killer John.

  11. #9
    Rbroz's Avatar Member
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    Everyone needs to remember that after a patch, TH will not work until KJ gets a chance to work his magic. There is no time table. We all just need to keep patient until KJ gets a chance to work his magic. We also don't need 10's of people posting a new thread that TH not working blah blah.

  12. #10
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Update is almost done. Most work is spent by protecting HUD against people who exploit the plugin system... aka "helpers"

  13. Thanks d3snorter, Ski-Bum, Gh0sT_89, thewhatguy, ZielonyLudzik, JohnWick, SILENTxTRIGGER, mois, Argus-434 (9 members gave Thanks to KillerJohn for this useful post)
  14. #11
    ZielonyLudzik's Avatar Member
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    465xdm.jpg

    We are waiting Master
    Greetings from Poland

  15. #12
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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  16. Thanks Gilavar, Argus-434, ZielonyLudzik (3 members gave Thanks to KillerJohn for this useful post)
  17. #13
    Gilavar's Avatar Member
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    Thanks for the new version but ... is there ShrinePlugin now? There used to be but now it seems gone or renamed?

    This now gives an error:

    Code:
        public void Customize()
            {
    		Hud.GetPlugin<ShrinePlugin>().AllShrineDecorator.Enabled = false;
    	}

  18. #14
    Snafurion's Avatar Member
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    Originally Posted by Gilavar View Post
    Thanks for the new version but ... is there ShrinePlugin now? There used to be but now it seems gone or renamed?

    This now gives an error:

    Code:
        public void Customize()
            {
    		Hud.GetPlugin<ShrinePlugin>().AllShrineDecorator.Enabled = false;
    	}
    Take from old \plugins\Default\Actors\ShrinePlugin.cs
    KJ lost

  19. #15
    s4000's Avatar Contributor
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    check change log

    - added: pylon, shrine, pool and healing well markers available in Hud.Game.Markers, so now you can see them on the minimap
    NOTE: greater rifts generate these buffs based dynamically so it does not work there
    - added: markers are displayed using their textures - if available
    - changed: Hud.Game.Portals includes the portals inside town areas
    - fixed: Pierce The Veil and Blood Ritual are properly considered in resource cost calculation now
    - BREAKING CHANGE: ShrinePlugin is gone. All functionality is migrated into MarkerPlugin

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