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Member
Season 21 patch on June 23rd!
Last edited by Buzzy62; 06-22-2020 at 05:11 PM.
Reason: Adding start date for season.
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Sersla (1 members gave Thanks to Buzzy62 for this useful post)
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Member
Patch is Live. Now we wait for KJ to do his magic.
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Ski-Bum (1 members gave Thanks to Rbroz for this useful post)
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Member
After the patch TurboHud is no longer working on my end, anyone experiencing the same?
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Active Member
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Member
Originally Posted by
joeyrodil
After the patch TurboHud is no longer working on my end, anyone experiencing the same?
Happens every patch, John, at a minimum has to update memory addresses. I hope he hurries, I ran a couple of rifts without THUD and feel like I'm partially blindfolded.
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Member
actually cant play the game without THUD =D
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Member
D3 patches
Originally Posted by
joeyrodil
After the patch TurboHud is no longer working on my end, anyone experiencing the same?
joey, this is completely normal after every patch and should be expected in the future as well. in a few days or less we usually have a working THUD again thanks to Killer John.
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Member
Everyone needs to remember that after a patch, TH will not work until KJ gets a chance to work his magic. There is no time table. We all just need to keep patient until KJ gets a chance to work his magic. We also don't need 10's of people posting a new thread that TH not working blah blah.
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Update is almost done. Most work is spent by protecting HUD against people who exploit the plugin system... aka "helpers"
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465xdm.jpg
We are waiting Master
Greetings from Poland
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Post Thanks / Like - 3 Thanks
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Member
Thanks for the new version but ... is there ShrinePlugin now? There used to be but now it seems gone or renamed?
This now gives an error:
Code:
public void Customize()
{
Hud.GetPlugin<ShrinePlugin>().AllShrineDecorator.Enabled = false;
}
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Member
Originally Posted by
Gilavar
Thanks for the new version but ... is there ShrinePlugin now? There used to be but now it seems gone or renamed?
This now gives an error:
Code:
public void Customize()
{
Hud.GetPlugin<ShrinePlugin>().AllShrineDecorator.Enabled = false;
}
Take from old \plugins\Default\Actors\ShrinePlugin.cs
KJ lost
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Contributor
check change log
- added: pylon, shrine, pool and healing well markers available in Hud.Game.Markers, so now you can see them on the minimap
NOTE: greater rifts generate these buffs based dynamically so it does not work there
- added: markers are displayed using their textures - if available
- changed: Hud.Game.Portals includes the portals inside town areas
- fixed: Pierce The Veil and Blood Ritual are properly considered in resource cost calculation now
- BREAKING CHANGE: ShrinePlugin is gone. All functionality is migrated into MarkerPlugin