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Member
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Originally Posted by
Snafurion
Take from old \plugins\Default\Actors\ShrinePlugin.cs
KJ lost
read the changelog...
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every feedback of the latest changes is highly appreciated
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Member
Hi, ive a problem with the latest version, when i enter to diablo TH loads well, i can see the characters on menu and the logo of turbohud, but when i enter to the game i can't see anything, no mobs in minimap, no A or P on legendaries, no mats when i open the inventory, the only thing that i can see is the extended minimap. Also a friend shared me his folder, his folder is working fine for him but in my case doesnt works.
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Contributor
the timer of COE sometime go wrong (in a very short period)
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Active Member
overlay problem is still existed
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Active Member
The Shrine/Pools identify is good, I thought it would be revealed since you got into a map, sometimes I have to walk a little to identify some. But it works so much better than previous one
Edit: TurboHud is getting crashed when I teleport constantly from map to map, when it loads so much Shrine, pool and Healin Well Info and Lines looks like he crashes and I got Memory crash message.
Not enough memory to draw ....
Last edited by Saico; 06-24-2020 at 07:45 PM.
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Active Member
Originally Posted by
s4000
check change log
- added: pylon, shrine, pool and healing well markers available in Hud.Game.Markers, so now you can see them on the minimap
NOTE: greater rifts generate these buffs based dynamically so it does not work there
- added: markers are displayed using their textures - if available
- changed: Hud.Game.Portals includes the portals inside town areas
- fixed: Pierce The Veil and Blood Ritual are properly considered in resource cost calculation now
- BREAKING CHANGE: ShrinePlugin is gone. All functionality is migrated into MarkerPlugin
What about plugins that runs info based on ShrinePLugin.cs ? Like OtherShrineplugin from RNN, and custom code from PluginEnablerDisabler ?
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Originally Posted by
Saico
What about plugins that runs info based on ShrinePLugin.cs ? Like OtherShrineplugin from RNN, and custom code from PluginEnablerDisabler ?
I guess those should be reviewed and fixed ^^
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Originally Posted by
Saico
The Shrine/Pools identify is good, I thought it would be revealed since you got into a map, sometimes I have to walk a little to identify some. But it works so much better than previous one
Edit: TurboHud is getting crashed when I teleport constantly from map to map, when it loads so much Shrine, pool and Healin Well Info and Lines looks like he crashes and I got Memory crash message.
Not enough memory to draw ....
this sounds strange Your PC should be capable to store a few hundreds of millions of shrines in memory....
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Originally Posted by
Portillo12x
Hi, ive a problem with the latest version, when i enter to diablo TH loads well, i can see the characters on menu and the logo of turbohud, but when i enter to the game i can't see anything, no mobs in minimap, no A or P on legendaries, no mats when i open the inventory, the only thing that i can see is the extended minimap. Also a friend shared me his folder, his folder is working fine for him but in my case doesnt works.
Do a clean install...
If that does not work AFTER the clean install send me your logs folder zipped (upload to zippyshare and send me the link in a private message)
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Member
Hello, I have reinstalled TH, when I start TH I can see the loading message and afterwards the heads of my characters appear for2-3 seconds. Then TH closes without error message.
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Originally Posted by
WIRUZ
Hello, I have reinstalled TH, when I start TH I can see the loading message and afterwards the heads of my characters appear for2-3 seconds. Then TH closes without error message.
TurboHUD.exe just disappears from Task Manager?
Anything suspicios in the LOGS folder?
I hope you are not using any "helpers" which exploit HUD's plugin system to automate user actions...
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Post Thanks / Like - 1 Thanks
WIRUZ (1 members gave Thanks to KillerJohn for this useful post)
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Active Member
Originally Posted by
KillerJohn
every feedback of the latest changes is highly appreciated
I like detection range of pylons and pools.
Resplendent chests could be more different than regular on minimap.
Thanks for your work.
Last edited by ch25; 06-25-2020 at 11:06 AM.
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Member
Hello KJ,
thx for your replay!
1. I sended u my Log via DM.
2. I only downloaded the new released TH from your post and installed it without any "plugins" never used any plugins btw.
3. It disappears from Taskmanager.
Last edited by WIRUZ; 06-25-2020 at 10:43 AM.