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Member
Originally Posted by
evan6944
Here's a quick addition under PaintTopInGame
Code:
if (Hud.Game.RiftPercentage == 100) return;
Working well.. Thanks for that!!
Originally Posted by
Saico
Hm .. What if I want to enable a plugin only when reach Rift Guardian ? which code I use
Code:
if (Hud.Game.RiftPercentage == 100) continue;
Should be like that
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Legendary
Originally Posted by
M1SHAKE
Code:
if (Hud.Game.RiftPercentage == 100) continue;
Should be like that
if (Hud.Game.RiftPercentage != 100) return;
continue is used to skip to the next iteration in a loop (ex. for , foreach, while..)
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Member
Hey RNN,
Where can I change the circle thickness?
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Legendary
Lines ~ 48,49
Code:
BrushDash = hud.Render.CreateBrush(150, 0, 128, 255, 3, SharpDX.Direct2D1.DashStyle.Dash);
BrushSolid = hud.Render.CreateBrush(220, 0, 128, 255, 2);
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Post Thanks / Like - 1 Thanks
mois (1 members gave Thanks to RNN for this useful post)
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Member
hi i am sorry i cant use pastebin in my country..how can i use this plug in
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Legendary
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Member
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Member
hey guys i got this exception :
hastebin
Could u help?
thx
Last edited by bejelit; 05-23-2020 at 10:15 AM.
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Legendary
You will need to find the plugin that generates those issues first: install just a few and if that error appears, remove the plugins one by one until the error disappears
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Member
hi, i would like to have circles popping up only if there are 2 secconds left. is that possible?
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Legendary
Just below line ~131
Code:
var elapsed = (Hud.Game.CurrentGameTick - Phantasms[actor.AnnId]) / 60d;
insert this line:
Code:
if ((duration - elapsed) > 2) continue;
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Post Thanks / Like - 1 Thanks
pwsaw (1 members gave Thanks to RNN for this useful post)
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Member
probably too late for this now, but a snapshot of gruesome feast and sacrifice stacks on each SB