Spirit Barrage Plugin update menu

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  1. #16
    RNN's Avatar Legendary
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    Lines you must modify (48,49,50):
    Code:
    BrushDash = hud.Render.CreateBrush(150, 0, 128, 255, 3, SharpDX.Direct2D1.DashStyle.Dash);
    BrushSolid = hud.Render.CreateBrush(255, 0, 128, 255, 2);          
    BrushCounter = hud.Render.CreateBrush(255,  0, 128, 255, 0);
    They are the RGB codes (red, green, blue). they take values ​​from 0 to 255 and any color can be obtained from these 3 components.

    Use this website: RGB Color Codes Chart 🎨

    Spirit Barrage Plugin update
  2. #17
    BeeAntOS's Avatar Active Member
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    Originally Posted by Khaine40K View Post
    Could someone explain how to change the colours of these circles??? The light blue is pretty hard to distinguish during a GR on my screen. I know that these type of codes (150, 0, 128, 255, 3) stand for colours, just don't know which ones to alter in order to get a colour that works for me.
    The numbers mean the following respectively;

    (Red, Green, Blue, Alfa Channel (Transparency), Border Thickness)
    "When you reach the top, get ready to drop!"

  3. #18
    knight84's Avatar Active Member
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    0, 128, 255

  4. #19
    3meR's Avatar Member
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    where to put the .cs file

    Originally Posted by hoyamix View Post
    Can I display skill counts separately as stick figures?
    I have problems with the barrage CD, the turbohud does not show it to me, I have looked for various solutions, but now I don't know where to put the .cs file. please help

  5. #20
    RNN's Avatar Legendary
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    go to [C#] glq_SpiritBarragePhantasmPlugin.cs , press the Download button, save the file in the folder .. "plugins\glq" (You must create that folder if it doesn't exist)

  6. #21
    knight84's Avatar Active Member
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    C:\turbohud\plugins\glq


    delate pls


    somehow my browser didnt load message from rnn

  7. #22
    3meR's Avatar Member
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    it works, thank you very much

  8. #23
    Bonkel23's Avatar Member
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    Danke für das Plug in.
    Last edited by Bonkel23; 04-29-2020 at 05:39 AM.

  9. #24
    M1SHAKE's Avatar Member
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    There is a way to stop shows the barrages at the RG?
    Just want to see it at rift.

  10. #25
    PTS_TDS's Avatar Member
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    @RNN When no gazing demise on, circleseconds doesn't work because of the 5 seconds duration.

  11. #26
    RNN's Avatar Legendary
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    FC?
    I'll check

  12. #27
    RNN's Avatar Legendary
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    Originally Posted by PTS_TDS View Post
    @RNN When no gazing demise on, circleseconds doesn't work because of the 5 seconds duration.
    Fixed, Thank you

    Update

    I have modified the behavior of CircleSeconds (read description in custom code) . It will also be verified that you use The Barber in the plugin 2

  13. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  14. #28
    evan6944's Avatar Member
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    Originally Posted by M1SHAKE View Post
    There is a way to stop shows the barrages at the RG?
    Just want to see it at rift.
    Here's a quick addition under PaintTopInGame
    Code:
    if (Hud.Game.RiftPercentage == 100) return;

  15. #29
    Saico's Avatar Active Member
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    Originally Posted by evan6944 View Post
    Here's a quick addition under PaintTopInGame
    Code:
    if (Hud.Game.RiftPercentage == 100) return;
    Hm .. What if I want to enable a plugin only when reach Rift Guardian ? which code I use

  16. #30
    M1SHAKE's Avatar Member
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    Working well.. Thanks for that!!

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