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  1. #1
    Torrio's Avatar Member
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    Write below or above system elements

    Hey there, i am new to this bulletin board and i have a question that might have already been asked but i am not able to find anything about it.

    TH is adding several very useful elements and some of them overlay system elements. To be precise i am talking about the small friends / community popup button

    capture.png

    that is overlayed by inventory/InventoryMaterialCountPlugin.

    Is there a way to place the MaterialCount below the button-popup?

    I am a little curious if TH can only draw above the game screen or can add a layer below / behind game elements so it would look like

    capture2.png

    Write below or above system elements
  2. #2
    everknown's Avatar Active Member
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    Originally Posted by Torrio View Post
    Hey there, i am new to this bulletin board and i have a question that might have already been asked but i am not able to find anything about it.

    TH is adding several very useful elements and some of them overlay system elements. To be precise i am talking about the small friends / community popup button

    capture.png

    that is overlayed by inventory/InventoryMaterialCountPlugin.

    Is there a way to place the MaterialCount below the button-popup?

    I am a little curious if TH can only draw above the game screen or can add a layer below / behind game elements so it would look like

    capture2.png
    I think this issue has to do with DPI Scaling of your screen settings on windows.

    I suspect that in the code, the "0.85f" is related to height, make a backup of this file and then try changing it to different number. f = float.

  3. #3
    Torrio's Avatar Member
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    I am not getting the point about Scaling and Z-Index of drawn content but i will give it a try, thx.

  4. #4
    Torrio's Avatar Member
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    Originally Posted by everknown View Post
    I think this issue has to do with DPI Scaling of your screen settings on windows.

    sadly not ... I suspect that in the code, the "0.85f" is related to height, make a backup of this file and then try changing it to different number. f = float.
    sadly not, the scaling factor has nothing to do with the z level and i assume that TH only creates an overlay and always draws above the things of the game itself.

    But its ok - i was just curious.

  5. #5
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    You must set the plugin's "Order" propery in your plugin's Load method.
    You can find an example in "BountyTablePlugin.cs".

    Higher number means the plugin's interface method will be called LATER.
    So if you want to paint OVER the inventory plugin, then you have to give your plugin a higher number than 0, which is currently the Order of the InventoryMaterialCountPlugin.

    If you want to give your plugin the highest possible value then you can use "Order = int.MaxValue;" in the Load method.

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