Wormhole plugin menu

User Tag List

Results 1 to 7 of 7
  1. #1
    dieudo's Avatar Member
    Reputation
    7
    Join Date
    Feb 2013
    Posts
    39
    Thanks G/R
    4/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Wormhole plugin

    Hello guys !

    I'm searching if it's possible to display wormholes by a circle or something ?

    I find some old threads on the forum where it says it's impossible :

    dia...light=wormhole

    https://www.ownedcore.com/forums/dia...light=wormhole


    but, when they were written, it was also impossible to display the oculus and now we can.

    So, maybe there is a solution for the wormhole?

    I'm really sick of being permanently teleported just before the " big boom badaboom". (Dedicate to all Starpact Players <3)


    Thanks for help !

    Cheers

    Wormhole plugin
  2. #2
    knight84's Avatar Active Member
    Reputation
    19
    Join Date
    Mar 2017
    Posts
    270
    Thanks G/R
    24/18
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    using System.Linq;
    using Turbo.Plugins.Default;

    namespace Turbo.Plugins.BM
    {
    public class WormholePlugin : BasePlugin, IInGameWorldPainter
    {
    public WorldDecoratorCollection WormholeDecorator { get; set; }
    public WormholePlugin()
    {
    Enabled = true;
    }
    public override void Load(IController hud)
    {
    base.Load(hud);
    WormholeDecorator = new WorldDecoratorCollection(
    new GroundShapeDecorator(hud)
    {
    ShapePainter = WorldStarShapePainter.NewCross(Hud),
    Radius = 6f,
    Brush = Hud.Render.CreateBrush(255, 0, 255, 0, 30),
    }
    );
    }

    public void PaintWorld(WorldLayer layer)
    {
    var wormhole = Hud.Game.Actors.Where(x => x.SnoActor.Sno == ActorSnoEnum._x1_monsteraffix_teleportmines); // 337109
    foreach (var actor in wormhole)
    {
    WormholeDecorator.Paint(layer, actor, actor.FloorCoordinate, string.Empty);
    }
    }
    }
    }


    active wormhole is marked by an X

  3. Thanks dieudo (1 members gave Thanks to knight84 for this useful post)
  4. #3
    dieudo's Avatar Member
    Reputation
    7
    Join Date
    Feb 2013
    Posts
    39
    Thanks G/R
    4/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by knight84 View Post
    using System.Linq;
    using Turbo.Plugins.Default;

    namespace Turbo.Plugins.BM
    {
    public class WormholePlugin : BasePlugin, IInGameWorldPainter
    {
    public WorldDecoratorCollection WormholeDecorator { get; set; }
    public WormholePlugin()
    {
    Enabled = true;
    }
    public override void Load(IController hud)
    {
    base.Load(hud);
    WormholeDecorator = new WorldDecoratorCollection(
    new GroundShapeDecorator(hud)
    {
    ShapePainter = WorldStarShapePainter.NewCross(Hud),
    Radius = 6f,
    Brush = Hud.Render.CreateBrush(255, 0, 255, 0, 30),
    }
    );
    }

    public void PaintWorld(WorldLayer layer)
    {
    var wormhole = Hud.Game.Actors.Where(x => x.SnoActor.Sno == ActorSnoEnum._x1_monsteraffix_teleportmines); // 337109
    foreach (var actor in wormhole)
    {
    WormholeDecorator.Paint(layer, actor, actor.FloorCoordinate, string.Empty);
    }
    }
    }
    }


    active wormhole is marked by an X
    Thanks for help !

    I was not excited by the big green crosses to indicate the wormhole so I opted for something more "discreet".

    Wormole-plugin.jpg

    But it helps me a lot

    Cheers !

  5. #4
    wigworth's Avatar Member
    Reputation
    2
    Join Date
    Mar 2019
    Posts
    8
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Dieudo would you mind explaining how you changed the green crosses to circles?

  6. #5
    dieudo's Avatar Member
    Reputation
    7
    Join Date
    Feb 2013
    Posts
    39
    Thanks G/R
    4/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by wigworth View Post
    Dieudo would you mind explaining how you changed the green crosses to circles?
    Hi, i just replace this part :

    base.Load(hud);
    WormholeDecorator = new WorldDecoratorCollection(
    new GroundShapeDecorator(hud)
    {
    ShapePainter = WorldStarShapePainter.NewCross(Hud),
    Radius = 6f,
    Brush = Hud.Render.CreateBrush(255, 0, 255, 0, 30),
    }
    );
    }

    by this part :

    base.Load(hud);
    WormholeDecorator = new WorldDecoratorCollection(
    new GroundCircleDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(255, 255, 0, 170, -2),
    Radius = 5.0f,
    }
    );
    }

    Cheers

  7. Thanks wigworth, (Sarge) (2 members gave Thanks to dieudo for this useful post)
  8. #6
    wigworth's Avatar Member
    Reputation
    2
    Join Date
    Mar 2019
    Posts
    8
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you dieudo

  9. #7
    wad1532's Avatar Member
    Reputation
    7
    Join Date
    Mar 2019
    Posts
    94
    Thanks G/R
    11/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    RNN has a good wormhole plugin if u can seach it
    i really dont know how to post or add a scriipt

Similar Threads

  1. [Request] plugin to show wormholes with timers?
    By CycoMikeMuir in forum TurboHUD Discussions
    Replies: 1
    Last Post: 08-02-2018, 04:49 AM
  2. [Plugin whit tut] A little plugin for Photoshop i just found.[Big pic]
    By Lord-kapser in forum Art & Graphic Design
    Replies: 3
    Last Post: 12-03-2007, 04:15 PM
  3. [Firefox Plugin] WoW Search Plugin
    By suicidity in forum World of Warcraft Bots and Programs
    Replies: 22
    Last Post: 07-08-2007, 08:20 AM
  4. Where can i get a Cord mod/plugin?
    By Mike3667 in forum World of Warcraft General
    Replies: 1
    Last Post: 09-09-2006, 07:20 PM
All times are GMT -5. The time now is 12:47 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search