HELP pls.. How do we change (add) the Attribute LabelList over Player Skills ? menu

These ads disappear when you log in.

Results 1 to 2 of 2
  1. #1
    serlev's Avatar Member CoreCoins User
    Reputation
    3
    Join Date
    Apr 2012
    Posts
    92
    Thanks G/R
    8/1
    Trade Feedback
    0 (0%)

    HELP pls.. How do we change (add) the Attribute LabelList over Player Skills ?

    1- The first Attribute is Move Speed .

    How do I change it with "Sheet DPS" ?
    So I always see my sheet dps value increasing or decreasing during fights...
    The Move Speed will be hidden but we will be able to see the value when we get our cursor on "sheet dps" box.

    2- 3rd Box shows the Crit Chance ( other 2 are Crit Damage and Area Dmg Bonus which are hidden, we see then when we hover cursor on crit Chance box )

    How do I change the 1st Crit Chance with Area Dmg Bonus ?
    So Area Dmg Bonus is always seen
    Other 2 will be hidden

  2. #2
    serlev's Avatar Member CoreCoins User
    Reputation
    3
    Join Date
    Apr 2012
    Posts
    92
    Thanks G/R
    8/1
    Trade Feedback
    0 (0%)
    At last I solved how to change "move speed " with "Sheet dps "..
    The related plugin was : plugins\_SR\LabelLists\SR_AttributeLabelListPlugin.cs
    I changed the section started with Line 82 just under // movement 1 as shown below:

    LabelList.LabelDecorators.Add(new TopLabelDecorator(Hud)
    {
    TextFont = Hud.Render.CreateFont("tahoma", 7, 230, 255, 255, 255, true, false, true),
    ExpandedHintFont = expandedHintFont,
    ExpandedHintWidthMultiplier = expandedHintWidthMultiplier,
    BackgroundTexture1 = Hud.Texture.ButtonTextureGray,
    BackgroundTexture2 = Hud.Texture.BackgroundTextureBlue,
    BackgroundTextureOpacity2 = 0.70f,
    TextFunc = () => (Hud.Game.Me.Stats.MoveSpeed).ToString("F1", CultureInfo.InvariantCulture) + "%",
    HintFunc = () => "Move Speed Total",
    ExpandUpLabels = new List<TopLabelDecorator>()
    {
    /* new TopLabelDecorator(Hud)
    {
    TextFont = Hud.Render.CreateFont("tahoma", 7, 230, 255, 255, 255, true, false, true),
    ExpandedHintFont = expandedHintFont,
    ExpandedHintWidthMultiplier = expandedHintWidthMultiplier,
    BackgroundTexture1 = Hud.Texture.ButtonTextureGray,
    BackgroundTexture2 = Hud.Texture.BackgroundTextureBlue,
    BackgroundTextureOpacity2 = 1.0f,
    TextFunc = () => (Hud.Game.Me.Stats.MoveSpeed - Hud.Game.Me.Stats.MoveSpeedBonus - 100).ToString("F1", CultureInfo.InvariantCulture) + "%",
    HintFunc = () => "Move Speed Base",
    }, */
    /* new TopLabelDecorator(Hud)
    {
    TextFont = Hud.Render.CreateFont("tahoma", 7, 230, 255, 255, 255, true, false, true),
    ExpandedHintFont = expandedHintFont,
    ExpandedHintWidthMultiplier = expandedHintWidthMultiplier,
    BackgroundTexture1 = Hud.Texture.ButtonTextureGray,
    BackgroundTexture2 = Hud.Texture.BackgroundTextureBlue,
    BackgroundTextureOpacity2 = 1.0f,
    TextFunc = () => (Hud.Game.Me.Stats.MoveSpeedBonus + 100).ToString("F1", CultureInfo.InvariantCulture) + "%",
    HintFunc = () => "Move Speed Bonus",
    }, */
    }
    });

    So the first box shows my Sheet Dps and on top of it I see movement speed if I get the cursor on sheet dps box..

Similar Threads

  1. [How To] How do we change (add) the Attribute LabelList over Player Skills ?
    By serlev in forum TurboHUD Support
    Replies: 0
    Last Post: 06-03-2019, 01:38 PM
  2. [Help] How do i change the appearance of a button
    By Anthonyrox8 in forum Programming
    Replies: 4
    Last Post: 10-16-2008, 04:00 PM
  3. How do i change the way a weapon is sheathed?
    By astralis in forum WoW ME Questions and Requests
    Replies: 3
    Last Post: 01-08-2008, 02:25 AM
  4. [question] how do i change the colour of character names?
    By ridders in forum World of Warcraft Emulator Servers
    Replies: 6
    Last Post: 11-05-2007, 02:43 PM
  5. Replies: 3
    Last Post: 08-17-2007, 08:32 AM
All times are GMT -5. The time now is 10:07 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2019 vBulletin Solutions, Inc. All rights reserved. Digital Point modules: Sphinx-based search