Hi there, i was wondering if we can get a TTS when you proc ???
I thought i saw one that RNN posted?
thanks in an advance if anyone can point me in the right spot!
Hi there, i was wondering if we can get a TTS when you proc ???
I thought i saw one that RNN posted?
thanks in an advance if anyone can point me in the right spot!
No, I did not do a plugin that warns with TTS of that
It is possible to know not only when your proc, also when the rest of the players do it.
The fastest way is to use the Gigi PartyBuffPlugin plugin, which is very complete, it shows an icon under your character indicating the proc, and if you prefer, also close to the portrait
https://www.ownedcore.com/forums/dia...uffplugin.html ([INTERNATIONAL] [Gigi] PartyBuffPlugin)
SnoPower:
465952 //Necromancer_Passive_FinalService
324770 //DemonHunter_Passive_Awareness
218501 //WitchDoctor_Passive_SpiritVessel
359580 //Set_Firebird's Finery
208474 //Wizard_Passive_UnstableAnomaly
217819 //Barbarian_Passive_NervesOfSteel
309830 //Crusader_Passive_Indestructible
156484 //Monk_Passive_NearDeathExperience
If before installing another plugin, you want to see how the icons would appear, add this to the PluginEnablerOrDisablerPlugin
The limitation of the PlayerBottomBuffListPlugin is that it does not work for the other players, although it would be easy to modify it to do soCode:Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin => { plugin.BuffPainter.ShowTimeLeftNumbers = true; plugin.PositionOffset = 0.05f; plugin.RuleCalculator.SizeMultiplier = 1.0f; plugin.RuleCalculator.Rules.Add(new BuffRule(465952) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }); //Necro plugin.RuleCalculator.Rules.Add(new BuffRule(465952) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }); plugin.RuleCalculator.Rules.Add(new BuffRule(324770) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); //DH plugin.RuleCalculator.Rules.Add(new BuffRule(324770) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); plugin.RuleCalculator.Rules.Add(new BuffRule(217819) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); //Bárbaro plugin.RuleCalculator.Rules.Add(new BuffRule(217819) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); plugin.RuleCalculator.Rules.Add(new BuffRule(156484) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); //Monk plugin.RuleCalculator.Rules.Add(new BuffRule(156484) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); plugin.RuleCalculator.Rules.Add(new BuffRule(359580) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); //Wizard Firebird plugin.RuleCalculator.Rules.Add(new BuffRule(208474) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); //Wizard UnstableAnomaly plugin.RuleCalculator.Rules.Add(new BuffRule(208474) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); plugin.RuleCalculator.Rules.Add(new BuffRule(218501) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); //Witch Doctor plugin.RuleCalculator.Rules.Add(new BuffRule(218501) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); plugin.RuleCalculator.Rules.Add(new BuffRule(309830) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); //Crusader plugin.RuleCalculator.Rules.Add(new BuffRule(309830) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}); } );
Hmm, I wrote a plugin like that...I'll see about posting something for you in the plugins forum when I get home later if there's nothing else ready-made.
Ya i have both those plugins. I was just wondering if anyone had one, cause like rnn said, should be easy to modify one if you can see other player procs like the partybuff does???
hat would be awesome razor!!!!
deleted, added to the next post
Last edited by RNN; 04-28-2019 at 05:42 AM.
Maybe someone is interested in this. It's just an adaptation of the PlayerBottomBuffListPlugin plugin to show buffs on all players. I have included all the passives to see when a player is proc and is also configured by default to appear in the center of the character.
[C#] ProcPlayers - Pastebin.com (place in RNN\ProcPlayers.cs)
Update: I have decided to improve it a bit (support TTS , portrait icon), here is the configuration of the new version:
Code:Hud.GetPlugin<RNN.ProcPlayers>().Enabled = true; Hud.RunOnPlugin<RNN.ProcPlayers>(plugin => { plugin.ShowPlayer = true; // Show icon about the player plugin.PositionOffset = -0.05f; // OffsetY for icons about the player plugin.ShowPortrait = true; // Also show icons near the portrait plugin.ShowPortraitOffsetX = 0.83f; // OffsetX for portrait icons plugin.ShowPortraitOffsetY = 0.075f; // OffsetY for portrait icons plugin.BuffPainter.Opacity = 0.75f; // Opacity all icons plugin.IconsSizeMultiplier(0.70f); // Resize all icons plugin.SoundEnabled = true; // Enable Sound ( Beep and/or TTS) plugin.BeepEnabled = true; // Beep, only if SoundEnabled is true plugin.TTS_Me = "PROC"; // TTS for me, null or "" for not TTS . Only if SoundEnabled is true. plugin.TTS_Others = "PROC <player>"; // TTS for others, <player> is replaced by the name of the player. Only if SoundEnabled is true. } );
Last edited by RNN; 04-28-2019 at 05:44 AM. Reason: update
Now he will notify with TTS of each new Proc: he will notify us immediately if we are close to the player, or as soon as we get closer if we are out of range to detect him. Added the possibility to hide the icon that comes out on the player. Download from post #7
Last edited by RNN; 04-25-2019 at 09:34 AM.
New change (portrait) : The remaining time of the last detected proc will be shown although we are far away.
Added extra check because "IsDead" is not very reliable and the plugin could re-notify a previous proc
Added BeepEnabled , TTS_Me and TTS_Others
Download from post #7
Last edited by RNN; 04-26-2019 at 02:26 PM. Reason: Update
Maybe someone is interested in this. It's just an adaptation of the PlayerBottomBuffListPlugin plugin to show buffs on all players. I have included all the passives to see when a player is proc and is also configured by default to appear in the center of the character.
[C#] ProcPlayers - Pastebin.com (place in RNN\ProcPlayers.cs)
please include the link