TTS proc voice menu

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  1. #1
    wad1532's Avatar Member
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    TTS proc voice

    Hi there, i was wondering if we can get a TTS when you proc ???
    I thought i saw one that RNN posted?
    thanks in an advance if anyone can point me in the right spot!

    TTS proc voice
  2. #2
    RNN's Avatar Legendary
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    Originally Posted by wad1532 View Post
    Hi there, i was wondering if we can get a TTS when you proc ???
    I thought i saw one that RNN posted?
    thanks in an advance if anyone can point me in the right spot!
    No, I did not do a plugin that warns with TTS of that

    It is possible to know not only when your proc, also when the rest of the players do it.

    The fastest way is to use the Gigi PartyBuffPlugin plugin, which is very complete, it shows an icon under your character indicating the proc, and if you prefer, also close to the portrait
    https://www.ownedcore.com/forums/dia...uffplugin.html ([INTERNATIONAL] [Gigi] PartyBuffPlugin)

    SnoPower:

    465952 //Necromancer_Passive_FinalService
    324770 //DemonHunter_Passive_Awareness
    218501 //WitchDoctor_Passive_SpiritVessel
    359580 //Set_Firebird's Finery
    208474 //Wizard_Passive_UnstableAnomaly
    217819 //Barbarian_Passive_NervesOfSteel
    309830 //Crusader_Passive_Indestructible
    156484 //Monk_Passive_NearDeathExperience

    If before installing another plugin, you want to see how the icons would appear, add this to the PluginEnablerOrDisablerPlugin

    Code:
    	 	Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin => { 
    			plugin.BuffPainter.ShowTimeLeftNumbers = true;
    			plugin.PositionOffset = 0.05f;
    			plugin.RuleCalculator.SizeMultiplier = 1.0f;
    			plugin.RuleCalculator.Rules.Add(new BuffRule(465952) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }); //Necro
    			plugin.RuleCalculator.Rules.Add(new BuffRule(465952) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false });
    			plugin.RuleCalculator.Rules.Add(new BuffRule(324770) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  //DH
    			plugin.RuleCalculator.Rules.Add(new BuffRule(324770) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  
    			plugin.RuleCalculator.Rules.Add(new BuffRule(217819) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  //Bárbaro
    			plugin.RuleCalculator.Rules.Add(new BuffRule(217819) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  
    			plugin.RuleCalculator.Rules.Add(new BuffRule(156484) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  //Monk 
    			plugin.RuleCalculator.Rules.Add(new BuffRule(156484) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  
    			plugin.RuleCalculator.Rules.Add(new BuffRule(359580) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  //Wizard Firebird
    			plugin.RuleCalculator.Rules.Add(new BuffRule(208474) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  //Wizard UnstableAnomaly 
    			plugin.RuleCalculator.Rules.Add(new BuffRule(208474) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  
    			plugin.RuleCalculator.Rules.Add(new BuffRule(218501) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  //Witch Doctor
    			plugin.RuleCalculator.Rules.Add(new BuffRule(218501) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  
    			plugin.RuleCalculator.Rules.Add(new BuffRule(309830) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  //Crusader
    			plugin.RuleCalculator.Rules.Add(new BuffRule(309830) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false});  
    		} );
    The limitation of the PlayerBottomBuffListPlugin is that it does not work for the other players, although it would be easy to modify it to do so

  3. #3
    Razorfish's Avatar Contributor
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    Hmm, I wrote a plugin like that...I'll see about posting something for you in the plugins forum when I get home later if there's nothing else ready-made.

  4. #4
    wad1532's Avatar Member
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    Ya i have both those plugins. I was just wondering if anyone had one, cause like rnn said, should be easy to modify one if you can see other player procs like the partybuff does???

    hat would be awesome razor!!!!

  5. #5
    Razorfish's Avatar Contributor
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  6. #6
    RNN's Avatar Legendary
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    deleted, added to the next post
    Last edited by RNN; 04-28-2019 at 05:42 AM.

  7. #7
    RNN's Avatar Legendary
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    Maybe someone is interested in this. It's just an adaptation of the PlayerBottomBuffListPlugin plugin to show buffs on all players. I have included all the passives to see when a player is proc and is also configured by default to appear in the center of the character.



    [C#] ProcPlayers - Pastebin.com (place in RNN\ProcPlayers.cs)

    Update: I have decided to improve it a bit (support TTS , portrait icon), here is the configuration of the new version:

    Code:
    	Hud.GetPlugin<RNN.ProcPlayers>().Enabled = true; 
    	Hud.RunOnPlugin<RNN.ProcPlayers>(plugin => { 	
    
    		plugin.ShowPlayer = true;		// Show icon about the player
    		plugin.PositionOffset = -0.05f;		// OffsetY for icons about the player
    
    		plugin.ShowPortrait = true;		// Also show icons near the portrait
    		plugin.ShowPortraitOffsetX = 0.83f; 	// OffsetX for portrait icons
    		plugin.ShowPortraitOffsetY = 0.075f;	// OffsetY for portrait icons
    
    		plugin.BuffPainter.Opacity = 0.75f;	// Opacity all icons
    		plugin.IconsSizeMultiplier(0.70f);	// Resize all icons
    
    		plugin.SoundEnabled = true;		// Enable Sound ( Beep and/or TTS)	
    		plugin.BeepEnabled = true;		// Beep, only if SoundEnabled is true
    		plugin.TTS_Me = "PROC";			// TTS for me, null or "" for not TTS . Only if SoundEnabled is true.
    		plugin.TTS_Others = "PROC <player>";	// TTS for others,  <player> is replaced  by the name of the player. Only if SoundEnabled is true. 
    
    	} );
    Last edited by RNN; 04-28-2019 at 05:44 AM. Reason: update

  8. #8
    wad1532's Avatar Member
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    Originally Posted by RNN View Post
    I have decided to improve it a bit, here is the configuration of the new version, with partial support TTS.
    [C#] ProcPlayers - Pastebin.com (place in RNN\ProcPlayers.cs)
    Code:
    	Hud.GetPlugin<RNN.ProcPlayers>().Enabled = true; 
    	Hud.RunOnPlugin<RNN.ProcPlayers>(plugin => { 
    		plugin.SoundEnabled = true;		//Enable TTS. It will only notify using TTS if a player's PROC occurs when you are near		
    		plugin.PositionOffset = -0.05f;		//OffsetY for icons about the player
    		plugin.ShowPortrait = true;		//Also show icons near the portrait
    		plugin.ShowPortraitOffsetX = 0.83f; 	//OffsetX for portrait icons
    		plugin.ShowPortraitOffsetY = 0.075f;	//OffsetY for portrait icons
    		plugin.BuffPainter.Opacity = 0.75f;	//Opacity all icons
    		plugin.IconsSizeMultiplier(0.70f);	//Resize all icons
    	} );
    I will not erase the previous one. I'm still testing it and it will be updated if I find errors.
    LIKe it surly cant wait to see if you update it more!!!

  9. #9
    RNN's Avatar Legendary
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    Now he will notify with TTS of each new Proc: he will notify us immediately if we are close to the player, or as soon as we get closer if we are out of range to detect him. Added the possibility to hide the icon that comes out on the player. Download from post #7
    Last edited by RNN; 04-25-2019 at 09:34 AM.

  10. #10
    RNN's Avatar Legendary
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    New change (portrait) : The remaining time of the last detected proc will be shown although we are far away.
    Added extra check because "IsDead" is not very reliable and the plugin could re-notify a previous proc
    Added BeepEnabled , TTS_Me and TTS_Others

    Download from post #7
    Last edited by RNN; 04-26-2019 at 02:26 PM. Reason: Update

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