@ KJ : Hud.Game.InventorySpaceUsed menu

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  1. #1
    User5981's Avatar First Dev On The Internet
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    @ KJ : Hud.Game.InventorySpaceUsed

    Hi KJ,
    I've tried to display space left for 2 slots items in inventory (because we can have a max "tetris" situation where there's space for 30 1 slot items but none for a 2 slot item), the idea is : @ KJ : Hud.Game.InventorySpaceUsed-example-png but there is no way to get Hud.Inventory.GetItemRect(Item) or Hud.Inventory.InventoryItemsUiElement.Rectangle I would use to calculate that when the inventory is not open.
    I don't know if Hud.Game.InventorySpaceUsed is calculated or is it data from game but a Hud.Game.InventorySpaceLeftForTwoSlotItems or a way to get item slot position in inventory when it's not open would be great.
    Supported version for all Resu plugins

    @ KJ : Hud.Game.InventorySpaceUsed
  2. #2
    User5981's Avatar First Dev On The Internet
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    I managed to have it working https://www.ownedcore.com/forums/dia...aceplugin.html

    The only problem is Horadric caches rewards appearing in the inventory can't be detected with IItemPickedHandler but neither IItemLocationChangedHandler or ILootGeneratedHandler works to detect them.
    Supported version for all Resu plugins

  3. #3
    User5981's Avatar First Dev On The Internet
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    I got it working perfectly now!
    Thanks for not answering, that forced me to try some workarounds until the successful one!
    Supported version for all Resu plugins

  4. #4
    Vern1701's Avatar Active Member
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    KJ may be on a business trip or vacation. Not sure, though.

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