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  1. #1
    User5981's Avatar Contributor CoreCoins User
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    Avoid Avoid

    I was about to ask how avoid works (if it was dynamic to players' stats) and try to experiment things with a plugin... I'm glad I was busy with something else this afternoon
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  2. #2
    SeaDragon's Avatar Contributor CoreCoins User
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    Why KJ always has to remove these. What if someone is using it? Does it take up a lot of code lines?

  3. #3
    User5981's Avatar Contributor CoreCoins User
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    It's probably not relevant...
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  4. #4
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins User Authenticator enabled
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    only that shit MOD used that as far as I know so I removed it

  5. #5
    JackCeparou's Avatar Captain Jack. Savvy ? CoreCoins User
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    Originally Posted by KillerJohn View Post
    only that shit MOD used that as far as I know so I removed it
    I used them too in some experiments, but I can live without it ;p

    Btw, happy to see you fight back, keep up the good work :cheers:
    Hide the Rum! --> Default theme customization 101 <--

  6. #6
    User5981's Avatar Contributor CoreCoins User
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    Originally Posted by KillerJohn View Post
    only that shit MOD used that as far as I know so I removed it
    No problem for me :-)
    What do you think of the idea having a dynamic EliteMonsterAffixPlugin displaying decorators only if it would cause big damage to Hud.Game.Me ?
    (that was the idea behind my desire to do some tests with avoid)
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