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Thread: Avoid Avoid

  1. #1
    Contributor CoreCoins User User5981's Avatar
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    Avoid Avoid

    I was about to ask how avoid works (if it was dynamic to players' stats) and try to experiment things with a plugin... I'm glad I was busy with something else this afternoon
    Looks like I'm back

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    Contributor CoreCoins User SeaDragon's Avatar
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    Why KJ always has to remove these. What if someone is using it? Does it take up a lot of code lines?

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    Contributor CoreCoins User User5981's Avatar
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    It's probably not relevant...
    Looks like I'm back

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    TurboHUD HUDmaster CoreCoins User Authenticator enabled KillerJohn's Avatar
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    only that shit MOD used that as far as I know so I removed it

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    Captain Jack. Savvy ? CoreCoins User JackCeparou's Avatar
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    Quote Originally Posted by KillerJohn View Post
    only that shit MOD used that as far as I know so I removed it
    I used them too in some experiments, but I can live without it ;p

    Btw, happy to see you fight back, keep up the good work :cheers:
    Hide the Rum! --> Default theme customization 101 <--

  6. #6
    Contributor CoreCoins User User5981's Avatar
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    Quote Originally Posted by KillerJohn View Post
    only that shit MOD used that as far as I know so I removed it
    No problem for me :-)
    What do you think of the idea having a dynamic EliteMonsterAffixPlugin displaying decorators only if it would cause big damage to Hud.Game.Me ?
    (that was the idea behind my desire to do some tests with avoid)
    Looks like I'm back

 

 

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