Can you do The Darkening of Tristram w/o NREs with all your plugins on? menu

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  1. #1
    JarJarD3's Avatar Contributor
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    Can you do The Darkening of Tristram w/o NREs with all your plugins on?

    I could not with a fresh character.
    This failed
    Code:
    public bool MatchSkills(IPlayer player)
    {
        if (Sno != uint.MaxValue)
        {
            return player.Powers.SkillSlots.Any(x => x.CurrentSnoPower.Sno == Sno);
        }
        return false;
    }
    2018.01.04 22.01.53.903 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
    at Turbo.Plugins.JarJar.BuildDetector.Build.<MatchSkills>b__2(IPlayerSkill x)
    at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
    at Turbo.Plugins.JarJar.BuildDetector.getBuild(IPlayer player)
    at Turbo.Plugins.JarJar.SelfCooldownPlugin.PaintTopInGame(ClipState clipState)
    at Turbo.Basic.PluginManager.​​‎*‎**‬‪‫***‫*‫‪**‪‏‏***.‫​*‬*‫ ***‫​*‎*‫*‬***‫***‫**()
    at Turbo.Basic.PluginManager.*‪**‪‎‫​*‏​*‫*‎​‪​*‫‫***(IPlugin , String , Action )
    at Turbo.Basic.PluginManager.**‫‬‬‬****‪**‫‏**‫**​**‪​‏**(Object , EventArgs )
    at Turbo.Basic.Overlay.‫‫*​‬*‏**‏*‪‏‬‎*​‏‪‎‫‬**‏*())

    Can you do The Darkening of Tristram w/o NREs with all your plugins on?
  2. #2
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    A SkillSlot can be null of there is no skill on that slot, like for new characters...

    Originally Posted by JarJarD3 View Post
    I could not with a fresh character.
    This failed
    Code:
    public bool MatchSkills(IPlayer player)
    {
        if (Sno != uint.MaxValue)
        {
            return player.Powers.SkillSlots.Any(x => x.CurrentSnoPower.Sno == Sno);
        }
        return false;
    }
    2018.01.04 22.01.53.903 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
    at Turbo.Plugins.JarJar.BuildDetector.Build.<MatchSkills>b__2(IPlayerSkill x)
    at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
    at Turbo.Plugins.JarJar.BuildDetector.getBuild(IPlayer player)
    at Turbo.Plugins.JarJar.SelfCooldownPlugin.PaintTopInGame(ClipState clipState)
    at Turbo.Basic.PluginManager.​​‎*‎**‬‪‫***‫*‫‪**‪‏‏***.‫​*‬*‫ ***‫​*‎*‫*‬***‫***‫**()
    at Turbo.Basic.PluginManager.*‪**‪‎‫​*‏​*‫*‎​‪​*‫‫***(IPlugin , String , Action )
    at Turbo.Basic.PluginManager.**‫‬‬‬****‪**‫‏**‫**​**‪​‏**(Object , EventArgs )
    at Turbo.Basic.Overlay.‫‫*​‬*‏**‏*‪‏‬‎*​‏‪‎‫‬**‏*())
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  3. #3
    JarJarD3's Avatar Contributor
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    Darkening Tristram event with new character is a good test even tough I did not like the "new" old fashioned graphics.
    Empty skill bar NULL testing is PITA as most players have endgame builds and rarely roll a new character.
    OK, I forgot season as I don't play them a lot.

  4. #4
    JarJarD3's Avatar Contributor
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    And there was an other question about NRE...
    I think that playerSkill.CurrentSnoPower can be null as well, eventough skill itself is not null?

    public void OnCooldown(IPlayerSkill playerSkill, bool expired)
    {
    if (!expired) return;
    if (playerSkill.Player != Hud.Game.Me) return;
    if (EnableOnlyWhenIngameSoundIsEnabled && !Hud.Game.IsIngameSoundEnabled) return;

    CoolDownRule rule = null;
    if (!CoolDownRules.TryGetValue(playerSkill.CurrentSnoPower, out rule)) return;
    if (rule == null) return;

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