TurboHUD 17.12.30.1 (v7.6) BETA for Diablo III 2.6.1.48432 (32 bit) menu

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  1. #1
    ourtown's Avatar Member
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    TurboHUD 17.12.30.1 (v7.6) BETA for Diablo III 2.6.1.48432 (32 bit)

    2017.12.30 11:01:34.945 collect exception (System.OverflowException: Arithmetic operation resulted in an overflow.
    at Turbo.Collector.FloatingNumberCollector.‫‪*‫*‬‫‬*‎***‬*‏****‏‎* *(‬*‏‪‫****‎‫‎‪‏‬****‏*****‎‪*‏* )
    at Turbo.Collector.Collect.‬**‬‪**‏‎*‫**​*​‪*‎‪*‪*‬*(Boolean ))*‫*‬‫‬*‎***‬*‏****‏‎**(‬*‏‪‫****‎‫‎‪‏‬****‏*****‎‪*‏* )

    Thousands of these

    TurboHUD 17.12.30.1 (v7.6) BETA for Diablo III 2.6.1.48432 (32 bit)
  2. #2
    SeaDragon's Avatar Contributor
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    Me too. It only appeared on 32bit

  3. #3
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    will be fixed in next release. 32bit beta is completely broken.

    until that I really need feedback about the new entrance/exit scene coloring in rifts...

  4. #4
    SeaDragon's Avatar Contributor
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    Originally Posted by KillerJohn View Post

    until that I really need feedback about the new entrance/exit scene coloring in rifts...
    works well

  5. #5
    MrOne's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    will be fixed in next release. 32bit beta is completely broken.
    not completly, that exceptions show only outside the town and not always, but when they start... they dont stop but in this time TH work and show everything else in GR i take something like 25k exceptions

    Originally Posted by KillerJohn View Post
    until that I really need feedback about the new entrance/exit scene coloring in rifts...
    it works but sometimes its strange, because show "end" color without reveal map

  6. #6
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by MrOne View Post
    not completly, that exceptions show only outside the town and not always, but when they start... they dont stop but in this time TH work and show everything else in GR i take something like 25k exceptions



    it works but sometimes its strange, because show "end" color without reveal map
    I don't understand
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  7. #7
    MrOne's Avatar Contributor
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    which, about exceptions or scene coloring? or both

  8. #8
    Wasted74's Avatar Member
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    Coloured entrance and exit areas are working fine.

  9. #9
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by MrOne View Post
    which, about exceptions or scene coloring? or both
    coloring exceptions are fixed now
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  10. Thanks beranaco, SeaDragon (2 members gave Thanks to KillerJohn for this useful post)
  11. #10
    beranaco's Avatar Member
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    Originally Posted by KillerJohn View Post
    coloring exceptions are fixed now
    yes working fine here. thanks mate. youre the best

  12. #11
    MrOne's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    coloring exceptions are fixed now
    Ok

    About coloring enter and end map:
    Sometimes when i enter new map i already see red colored piece of exit but without reveal map (probably im too far of this map elements but im not sure)
    TurboHUD 17.12.30.1 (v7.6) BETA for Diablo III 2.6.1.48432 (32 bit)-bez-tytu-u1-gif

    But today also find issue with this coloring:
    When map is very very long than level enter lost his green color and when im near end exit is colored to green (on screen). This is definitely a defect.
    TurboHUD 17.12.30.1 (v7.6) BETA for Diablo III 2.6.1.48432 (32 bit)-bez-tytu-u-gif

    And last not related with map enter/exit coloring
    Goblins lost colored dots on minimap, all have green doth in white border (before every specific gobiln have his own color, jawel was white, shard was red/purple etc) EDIT: chek it again and this situation only appear on normal rifts
    TurboHUD 17.12.30.1 (v7.6) BETA for Diablo III 2.6.1.48432 (32 bit)-bez-tytu-u2-gif

    If something is not clear enougt just ask, will try specify better
    Last edited by MrOne; 12-31-2017 at 07:40 AM.

  13. #12
    Skeeh's Avatar Member
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    The only bug i saw is when the exit stands in the middle of the map, on a little mountain : the red exit zone is on the south of the map, not on the exit in the middle.

  14. #13
    MrOne's Avatar Contributor
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    Next two issue:

    1) On one map when i enter there was no green entering color, but when i move 50-70y green color appear (sorry no screenshot)
    2) On one map, colors did not appear at all.
    TurboHUD 17.12.30.1 (v7.6) BETA for Diablo III 2.6.1.48432 (32 bit)-bez-tytu-u3-gif

  15. #14
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Guys, NOTHING is changed regarding reveal. You can see revealed what is in the game, nothing else. The new feature just paint the scenes with 'exit' or 'entrance' in their names with red/green.

    So, MrOne you may misunderstood this feature, because it will NOT show you the exit all the time.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  16. #15
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Goblin colors? You see the same behavior in the STABLE? Goblin decorator is an opensource plugin next to HUD so anybody can check the contents
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

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