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Member
TurboHUD 17.12.30.1 (v7.6) BETA for Diablo III 2.6.1.48432 (32 bit)
2017.12.30 11:01:34.945 collect exception (System.OverflowException: Arithmetic operation resulted in an overflow.
at Turbo.Collector.FloatingNumberCollector.************ *(**************** )
at Turbo.Collector.Collect.************(Boolean ))*************(**************** )
Thousands of these
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Contributor
Me too. It only appeared on 32bit
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will be fixed in next release. 32bit beta is completely broken.
until that I really need feedback about the new entrance/exit scene coloring in rifts...
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Contributor
Originally Posted by
KillerJohn
until that I really need feedback about the new entrance/exit scene coloring in rifts...
works well
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Contributor
Originally Posted by
KillerJohn
will be fixed in next release. 32bit beta is completely broken.
not completly, that exceptions show only outside the town and not always, but when they start... they dont stop but in this time TH work and show everything else in GR i take something like 25k exceptions
Originally Posted by
KillerJohn
until that I really need feedback about the new entrance/exit scene coloring in rifts...
it works but sometimes its strange, because show "end" color without reveal map
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Originally Posted by
MrOne
not completly, that exceptions show only outside the town and not always, but when they start... they dont stop but in this time TH work and show everything else
in GR i take something like 25k exceptions
it works but sometimes its strange, because show "end" color without reveal map
I don't understand
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which, about exceptions or scene coloring? or both
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Member
Coloured entrance and exit areas are working fine.
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Originally Posted by
MrOne
which, about exceptions or scene coloring?
or both
coloring exceptions are fixed now
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
KillerJohn
coloring
exceptions are fixed now
yes working fine here. thanks mate. youre the best
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Contributor
Last edited by MrOne; 12-31-2017 at 07:40 AM.
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Member
The only bug i saw is when the exit stands in the middle of the map, on a little mountain : the red exit zone is on the south of the map, not on the exit in the middle.
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Contributor
Next two issue:
1) On one map when i enter there was no green entering color, but when i move 50-70y green color appear (sorry no screenshot)
2) On one map, colors did not appear at all.
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Guys, NOTHING is changed regarding reveal. You can see revealed what is in the game, nothing else. The new feature just paint the scenes with 'exit' or 'entrance' in their names with red/green.
So, MrOne you may misunderstood this feature, because it will NOT show you the exit all the time.
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Goblin colors? You see the same behavior in the STABLE? Goblin decorator is an opensource plugin next to HUD so anybody can check the contents
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