Simulacrum & Land of Dead activation tracking menu

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  1. #1
    cherouvim13's Avatar Member
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    Simulacrum & Land of Dead activation tracking

    Is there anyway to indicate them somehow, in order to know once we activate them, how much time we have them until they wear off?

    Not something generalized like the buffllists, but something like CoE

    Simulacrum & Land of Dead activation tracking
  2. #2
    gjuz's Avatar Contributor
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    i think this can be done,
    i have an idea for this, i'll try if i have time today


    nice idea, btw

    greetz gjuz

  3. Thanks cherouvim13, saesch81 (2 members gave Thanks to gjuz for this useful post)
  4. #3
    gjuz's Avatar Contributor
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    it is quite simple
    just add to your customize file - -> Default theme customization 101 <-- (Default theme customization 101)

    PHP Code:
    Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin =>
    {
        
    plugin.BuffPainter.ShowTimeLeftNumbers true;
        
        
    // 465350 - Simulacrum
        
    plugin.RuleCalculator.Rules.Add(new BuffRule(465350)
        {
            
    IconIndex 1,
            
    MinimumIconCount 1,
            
    ShowTimeLeft true,
            
    IconSizeMultiplier 1.0f,
        });
        
        
    // 465839 - Land of the Dead
        
    plugin.RuleCalculator.Rules.Add(new BuffRule(465839)
        {
            
    IconIndex 0,
            
    MinimumIconCount 1,
            
    ShowTimeLeft true,
            
    IconSizeMultiplier 1.0f,
        });

    looks like this:


    greetz gjuz
    Last edited by gjuz; 09-12-2017 at 03:48 AM.

  5. Thanks cherouvim13, greatscott, n1com (3 members gave Thanks to gjuz for this useful post)
  6. #4
    cherouvim13's Avatar Member
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    Thanks.

    Is it possible to make it as standalone plugin in order to have them both not with all of the rest buffs which are displayed in bottom? There will be other buffs running too, that is why I asked to be like CoE which is a separate plugin

    It would be great if they are displayed at Top, with the option to position them as you please in the screen (X, Y)

  7. #5
    gjuz's Avatar Contributor
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    sure just define a new buff bar - with its own coordinates and paint it

    greetz gjuz

  8. #6
    n1com's Avatar Member
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    I would like to have that one too, but i dont have Microsoft Office for the TCT (unfortunatly cant download too much since i only have a certain amount free monthly) So would anyone be so kind and help me out by telling me what i can do? =)

  9. #7
    cherouvim13's Avatar Member
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    Originally Posted by gjuz View Post
    sure just define a new buff bar - with its own coordinates and paint it

    greetz gjuz
    I don't have a clue how to do that

    edit : I transfered the skill CDs to Top bufflist, above CoE circle, thank again!
    Last edited by cherouvim13; 09-12-2017 at 11:57 AM.

  10. #8
    gjuz's Avatar Contributor
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    easy as this:
    copy "PlayerBottomBuffListPlugin.cs" from "\plugins\Default\DuffLists" to your "\plugins\User" folder.

    Rename!!!!
    e.g. NecroBuffListPlugin.cs

    edit code:
    PHP Code:
    using Turbo.Plugins.Default;  //important to add
    namespace Turbo.Plugins.User  //change Default to User
    {
    public class 
    NecroBuffListPlugin BasePluginIInGameTopPainter
                
    //name of file (NEWNAME)
        

    PHP Code:
     public NecroBuffListPlugin() //NEWNAME
            

    and instead of
    PHP Code:
    RuleCalculator.Rules.Add(new BuffRule(403471) { IconIndex nullMinimumIconCount 1ShowStacks trueShowTimeLeft true }); // Taeguk
    RuleCalculator.Rules.Add(new BuffRule(359583) { IconIndex 1MinimumIconCount 1ShowTimeLeft true }); // Focus
    RuleCalculator.Rules.Add(new BuffRule(359583) { IconIndex 2MinimumIconCount 1ShowTimeLeft true }); // Restraint 
    use those i posted ealier. don't forget to remove "plugin."


    PHP Code:
    //x position relative to the center of screen, buffbar centered around this point.
    var Hud.Window.Size.Height 0.5f;  //center of screen
    var Hud.Window.Size.Width 0.0f;   //center of screen
    BuffPainter.PaintHorizontalCenter(RuleCalculator.PaintInfoListxyHud.Window.Size.WidthRuleCalculator.StandardIconSizeRuleCalculator.StandardIconSpacing); 
    greetz gjuz

  11. Thanks n1com, cherouvim13, greatscott (3 members gave Thanks to gjuz for this useful post)
  12. #9
    gjuz's Avatar Contributor
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    Originally Posted by cherouvim13 View Post
    I don't have a clue how to do that

    edit : I transfered the skill CDs to Top bufflist, above CoE circle, thank again!
    of course, you can use
    PHP Code:
    Hud.RunOnPlugin<PlayerTopBuffListPlugin>(plugin => 
    as well

  13. Thanks n1com (1 members gave Thanks to gjuz for this useful post)
  14. #10
    n1com's Avatar Member
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    Wow.. It might be easy for guys who know what they are doing like you For me it was some kind of adventure right now, but i made it. Thanks very much =)

  15. #11
    zakarumloz's Avatar Member
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    Would it be possible to upload the updated finished .cs file and post a link? I'm completely new to this, and I'm trying to follow your instructions, but I can't get it working.

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