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  1. #1
    JohnWick's Avatar Member
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    Pylon Check Plugin

    Hi there

    I have an idea for a plugin and I hope that someone can do it
    It's can be very useful both in solo and in a group game

    I think that the following information will be appropriate to place above the progress bar:

    On what percentage of the progress the pylon was found
    What pylons have already been found
    A hint that it's time to check the pylon
    Chance to find a pylon

    Pylon Check Plugin
  2. #2
    SeaDragon's Avatar Contributor
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    GLQ_GreaterRiftPylonMarkerPlugin.cs - Pastebin.com

    This plugin was not created by me, but I used it for a long time
    Because I can not contact the original creator, maybe he will share in the forum or not, I don't know, since you ask, so I upload it up, but I will not release it to the Plugin Review Zone, the original creator should release it or by other people improve it after release it

    ps:It's Chinese. You should modify it for your language

  3. Thanks JohnWick (1 members gave Thanks to SeaDragon for this useful post)
  4. #3
    JohnWick's Avatar Member
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    Originally Posted by SeaDragon View Post
    GLQ_GreaterRiftPylonMarkerPlugin.cs - Pastebin.com

    This plugin was not created by me, but I used it for a long time
    Because I can not contact the original creator, maybe he will share in the forum or not, I don't know, since you ask, so I upload it up, but I will not release it to the Plugin Review Zone, the original creator should release it or by other people improve it after release it

    ps:It's Chinese. You should modify it for your language
    Awesome! thank you, SeaDragon

  5. #4
    SeaDragon's Avatar Contributor
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    Originally Posted by JohnWick View Post
    Awesome! thank you, SeaDragon
    It can't predict for you, only to help you record the pylon

  6. #5
    d2k2's Avatar Active Member
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    Such a plugin would only work for the player who spwans the pylons (in a group its usually the suppbarb)

  7. #6
    SeaDragon's Avatar Contributor
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    Originally Posted by d2k2 View Post
    Such a plugin would only work for the player who spwans the pylons (in a group its usually the suppbarb)
    You can add checks to buffSNO

  8. #7
    lunamanx's Avatar Member
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    Google translated Chinese Part

    case 330695:
    if (flag_wn == false) ProgressionofShrines.Add("Power", percent);
    flag_wn = true;
    break;
    case 330696:
    case 398654:
    if (flag_dj == false) ProgressionofShrines.Add("Conduit", percent);
    flag_dj = true;
    break;
    case 330697:
    if (flag_jh == false) ProgressionofShrines.Add("Channeling", percent);
    flag_jh = true;
    break;
    case 330698:
    if (flag_hd == false) ProgressionofShrines.Add("Shield", percent);
    flag_hd = true;
    break;
    case 330699:
    if (flag_js == false) ProgressionofShrines.Add("Speed", percent);
    flag_js = true;
    break;

  9. Thanks johnbl (1 members gave Thanks to lunamanx for this useful post)
  10. #8
    cherouvim13's Avatar Member
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    each 20% = 1 pylon?

  11. #9
    cherouvim13's Avatar Member
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    no one knows?

  12. #10
    SeaDragon's Avatar Contributor
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    Originally Posted by cherouvim13 View Post
    no one knows?
    No, it's not accurate, so don't make a plugin to predict it, it would be misleading

  13. Thanks JackCeparou (1 members gave Thanks to SeaDragon for this useful post)
  14. #11
    cherouvim13's Avatar Member
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    Although you cannot predict, I have played about 100 GRs this week having my eyes on the % of pylon spawning

    The max number of pylons in a GR were 4. These are not safe results but I want to share them

    0-24.9 1 pylon
    25-49.9 1 pylon
    50-74.9 1 pylon
    75 - 100 1 pylon (yes I have found one at 100% about 3-4 times)

  15. #12
    SeaDragon's Avatar Contributor
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    Originally Posted by cherouvim13 View Post
    Although you cannot predict, I have played about 100 GRs this week having my eyes on the % of pylon spawning

    The max number of pylons in a GR were 4. These are not safe results but I want to share them

    0-24.9 1 pylon
    25-49.9 1 pylon
    50-74.9 1 pylon
    75 - 100 1 pylon (yes I have found one at 100% about 3-4 times)
    I met two pylon in a very near area
    Many times

  16. #13
    JohnWick's Avatar Member
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    you can find two pylons before 25%

    or u can find first pylon at 35%

    you don't get 4th pylon every time even if you get 100% of progress

    most of the time you can spawn only 3 pylons

    or you can spawn 1 more pylon by just continue to run and burn down possible pylon spots when you have 99% of progress and u get pylon on 3rd or 4th spot without gaining additional progress while running

    but

    if u get 35% of progress, you get almost 100% chance to spawn pylon on next possible spot

    or you can burn down all possible pylon spots on current floor, gain 50-70% of progress with no pylons, go to next floor and spawn two pylons side by side in 10 yards of each other

    so there is more and more chances of getting pylon and there is basic landmarks 25%, 50%, 75% and 100% but there is no concistancy in how it works

    i agree - there is no reason to make prediction of pylons

  17. #14
    sdUnit's Avatar Member
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    Since we have the value of the last pylon ( percent ), is it possible to also display xx% since last pylon, where it subtracts current rift progress from last pylon percent and then display that?

    or can someone just post how to get current rift progress into a variable?

    TIA

  18. #15
    sdUnit's Avatar Member
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    Nevermind; I had a clueless moment.

    in the bottom foreach:

    var PercentSince = percent - pos.Value;

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