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  1. #46
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by neF4ST View Post
    Cool, what do I win?
    Nothing but I love you ^^
    My gift: TurboHUD v0.1 beta - YouTube

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #47
    Xcesiuss's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by KillerJohn View Post
    Reading active buffs (on/off) is easy. Determining WHEN will it gone, it's a hard one... I'll look into that. But warming the window? Really ?
    Reading cooldown (cd active or not) is easy too. But its already there on the screen


    The pickup range simulation is the winner of todays ideas ))) It's f*cking hard to implement, but not impossible.
    Now I'm focusing other things, but already noted your idea
    Well, on revenge it's a proc when you can use it.. just having a sound file or a text saying it's ready in the middle of the screen would be so nice

  3. #48
    Huggarn's Avatar Member
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    I think skill warnings are preety useless, specially for revenge, you spam it anyway Idk how you can't see it ;P

    But always nice feature tho. Also for determining when it gone you could check if it is active every 500 ms or so and have flag set, if was inactive check before and it's active now let's pop up something somewhere.

  4. #49
    neF4ST's Avatar Master Sergeant
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    Nice vid! Do you plan to move the minimap overlay somewhere else closer to the center? Could be half transparent and center on the character.
    edit: mmh I think that something we can customize with your config template, right?

  5. #50
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by neF4ST View Post
    Nice vid! Do you plan to move the minimap overlay somewhere else closer to the center? Could be half transparent and center on the character.
    edit: mmh I think that something we can customize with your config template, right?
    exactly!

  6. #51
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Guys, I've a task for you ^^

    a) I need the minimap's size on all resolution. I need that to calculate minimap scaling automatically.

    You can see what "minimap size" means on the following attachment:
    Attachment 11699

    b) I need the minimap's CENTER position on all resolution. Center means the center of the blue circle represents the player.

    The one's I already know:
    1920x1200: size: 350x350, center: 1717:229
    1920x1080: size: 310x310, center: 1737:206
    1280x720: size: 210x210, center: 1158:137

    I really need to spend to time with my kids on the weekends - so if you do this for me then I don't have to spend half of my day with it on next monday
    Thank you very much!
    Last edited by KillerJohn; 12-14-2012 at 06:24 PM.

  7. #52
    jackus's Avatar Active Member
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    Looks nice

    Showing monsters on minimap will be disabled if Blizzard don't like it... Not to kick you but I dont think blizzard likes ANYTHING about this program

  8. #53
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by jackus View Post
    Looks nice

    Showing monsters on minimap will be disabled if Blizzard don't like it... Not to kick you but I dont think blizzard likes ANYTHING about this program
    Well, basically it doesn't do anything which you can't see on D3's own interface (gold, experience, even DPS). Except the monsters on the minimap.
    I really don't understand if anybody get a ban because using XP/Gold/DPS logger, but I CAN imagine that they ban somebody because he is using something considered as a maphack.

    Btw there is the youtube vid -> somebody should question the D3 support about using this is legit, or bannable? With or without the monsters on the minimap.
    Any volunteers?

  9. #54
    jackus's Avatar Active Member
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    Originally Posted by KillerJohn View Post
    Well, basically it doesn't do anything which you can't see on D3's own interface (gold, experience, even DPS). Except the monsters on the minimap.
    I really don't understand if anybody get a ban because using XP/Gold/DPS logger, but I CAN imagine that they ban somebody because he is using something considered as a maphack.

    Btw there is the youtube vid -> somebody should question the D3 support about using this is legit, or bannable? With or without the monsters on the minimap.
    Any volunteers?
    If I remember correctly. Any thing that reads D3 memory=ban. Coz you can use it agains the "players"/game and so on.
    Nothing is allowed in D3

  10. #55
    neF4ST's Avatar Master Sergeant
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    Originally Posted by KillerJohn View Post
    a) I need the minimap's size on all resolution. I need that to calculate minimap scaling automatically.
    b) I need the minimap's CENTER position on all resolution. Center means the center of the blue circle represents the player.
    Code:
    1920x1200 - 350x350 - 1717,230
    1920x1080 - 310x310 - 1737,207
    1600x1200 - 350x350 - 1397,230
    1680×1050 - 305x305 - 1503,200
    1280x1024 - 300x300 - 1107,195
    1440x900  - 260x260 - 1288,172
    1280x720  - 210x210 - 1158,137
    1024×640  - 187x187 - 916,122
     960×768  - 225x225 - 830,147
     800×600  - 175x175 - 698,114
    Last edited by neF4ST; 12-15-2012 at 11:32 AM.

  11. #56
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by neF4ST View Post
    Code:
    1920x1200 - 350x350 - 1717,230
    1920x1080 - 310x310 - 1737,207
    1600x1200 - 350x350 - 1397,230
    1680×1050 - 305x305 - 1503,200
    1280x1024 - 300x300 - 1107,195
    1440x900  - 260x260 - 1288,172
    1280x720  - 210x210 - 1158,137
    1024×640  - 187x187 - 916,122
     960×768  - 225x225 - 830,147
     800×600  - 175x175 - 698,114
    LOOOOOOOOOOOOOOOL you are my freakin' hero

  12. #57
    neF4ST's Avatar Master Sergeant
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  13. #58
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by neF4ST View Post
    ohh I can't find a word, wow This will make the entire "default minimap size and position" algorithm universal

    So, if I'm correct, then
    size = 350 * (resy / 1200)
    center_y = 55 * (resy / 1200) + size / 2 or 115 * resy / 600
    center_x = resx - 27.5 * (resx / 1920) - size / 2

    btw what is the R on your graphs?

  14. #59
    neF4ST's Avatar Master Sergeant
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    You have the equations on the graph:
    size = 0.29*res_y
    center_x = 0.89*res_x
    center_y = 0.19*res_y

    (R² is the fit error, R²=1 means perfect fit)

  15. #60
    Jarx88's Avatar Member
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    make like this
    you res
    $default_resolutionX = 1920
    $default_resolutionY = 1080

    another resolution:
    $x_ratio = $Win_size_x / $default_resolutionX
    $y_ratio = $Win_size_y / $default_resolutionY

    MouseMove(Round(1737 * $x_ratio),Round(207 * $y_ratio))

    thanks to this, despite a different resolution is still the same point
    AutoIT example

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