[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

User Tag List

Page 3 of 233 FirstFirst 123456753103 ... LastLast
Results 31 to 45 of 3482
  1. #31
    sed-'s Avatar ★ Elder ★
    Reputation
    1114
    Join Date
    Mar 2010
    Posts
    1,566
    Thanks G/R
    52/151
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    yea something that would alert on goblin or champ pack would be nice ;p, doesnt have to show them on map or anything just a little warning would be cool^^

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #32
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by sed- View Post
    yea something that would alert on goblin or champ pack would be nice ;p, doesnt have to show them on map or anything just a little warning would be cool^^
    We have to start to talk about the legitimity of this HUD in Blizzard's eye. Somewhere I see a post where people linked a support private message telling him that the tools (maybe DPS display or Loot Alerts was that?).
    What do you think? Monster readout, warning on some types (elites, goblins) can trigger Blizzard to consider this as a maphack and ban it?
    Or I'm naive and they will ban this to the deep hell instantly, simply because it's reading D3's memory?
    Last edited by KillerJohn; 12-14-2012 at 02:40 AM.

  3. #33
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    First post updated with:

    - automatic config reload when the config.xml is changed
    - complete monster readout (location, name, maximum/current hp, etc)

    now I'm working on a kill-counter (it's a tricky one...) and a DPS graph and a path-saver/drawer...
    Last edited by KillerJohn; 12-14-2012 at 03:52 AM.

  4. #34
    Huggarn's Avatar Member
    Reputation
    3
    Join Date
    Jul 2008
    Posts
    79
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I liked this one: http://www.ownedcore.com/forums/atta...bohud_test.jpg

    It's like radar style circles ^^ I think it could be something like that with highlighted circles we want to see.
    From what I remember maphacks in D2 were safe until point where sting allowed to read everything from memory including monster positions and showing them on minimap.

    I don't think they'll ban it only because it reads memory If they find it dangerous they'll ban it ^^

  5. #35
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    New feature: kill counter and stats on the GainPanel. Monster detection is not 100 accurate because of some D3 specific "tricks"...

    New feature: if you press F8 ingame, then the HUD is adding a new line into a path file (.\saved_paths\A1_trOUT_NewTristram.path for example) with the current coordinate.
    With notepad you can name every point like in the following example.

    Code:
    2966.39, 2814.12, 28.3, start
    2993.51, 2813.67, 28.3, noname
    3005.14, 2837.17, 28.3, noname
    2989.72, 2862.30, 28.3, checkpoint
    2957.75, 2856.56, 28.2, noname
    The path files are auto-reload too, like the main config.xml. Every change is reflected realtime in the HUD.



    Originally Posted by Huggarn View Post
    I liked this one: http://www.ownedcore.com/forums/atta...bohud_test.jpg

    It's like radar style circles ^^ I think it could be something like that with highlighted circles we want to see.
    From what I remember maphacks in D2 were safe until point where sting allowed to read everything from memory including monster positions and showing them on minimap.

    I don't think they'll ban it only because it reads memory If they find it dangerous they'll ban it ^^
    You can define any number of those circles manually, so you can make that radar feeling for yourself. Every circle can have different colors, transparency and line width.
    Just look the OP's config example XML.
    Last edited by KillerJohn; 12-14-2012 at 05:24 AM.

  6. #36
    Zhengxo's Avatar Banned
    Reputation
    1
    Join Date
    Dec 2012
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This is hot as hell!
    Just wanan know if its detactable before i start using it ? Or only client side?

  7. #37
    Huggarn's Avatar Member
    Reputation
    3
    Join Date
    Jul 2008
    Posts
    79
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    If you can add possibility to add straight lines for each world direction - north - south, west - east it'd be looking insane But it's rather optional It's anyway gonna make playing, optimizing routes so much easier, yay!

  8. #38
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Zhengxo View Post
    This is hot as hell!
    Just wanan know if its detactable before i start using it ? Or only client side?
    ofc it's detectable. memory reading only. no write, no injection, no mouse or keyboard event simulation. Just a HUD.

    Originally Posted by Huggarn View Post
    If you can add possibility to add straight lines for each world direction - north - south, west - east it'd be looking insane But it's rather optional It's anyway gonna make playing, optimizing routes so much easier, yay!
    PM me with a drawing in paint about this

  9. #39
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    new features:
    - curved path drawing http://i48.tinypic.com/sm9eli.png
    - minimap ping on legendary/set items

  10. #40
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    DPS meter is done.

    I'm starting to think that nobody is interested in this, except 4 people

  11. #41
    Huggarn's Avatar Member
    Reputation
    3
    Join Date
    Jul 2008
    Posts
    79
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It's probably because D3 sections in forums I know ( bh, this one, d2jsp, d2trade.pl ) are nearly dead. I think too much people already dropped game.

    As for the drawing you already posted it way I would like it

    I mean the 2 lines crossing x and y

    And another question - how do you save waypoints? Will we be able to name checkpoints instantly when making them ( like in the external window ) ?
    Last edited by Huggarn; 12-14-2012 at 11:51 AM.

  12. #42
    Xcesiuss's Avatar Contributor CoreCoins Purchaser
    Reputation
    119
    Join Date
    Mar 2008
    Posts
    135
    Thanks G/R
    14/85
    Trade Feedback
    4 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Oh please add a debuff window and proc notices

    Like when you get Revenge proc and it gives you a sort of warning on the screen which can be configured.

    And some cooldown notices would be also great

  13. #43
    neF4ST's Avatar Master Sergeant
    Reputation
    6
    Join Date
    Sep 2010
    Posts
    75
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    DPS meter is done.

    I'm starting to think that nobody is interested in this, except 4 people
    Are you kidding, I'm sure a lot of people are silently waiting for your tool.
    As for suggestions, it's hard to find good ideas since it seems you already implemented a lot of functionalities.
    Could you simulate how much gold we could have picked up with extra pickup range?

    Could be intersting to break xp/h by zone, that way it would be easier to detect if a specific zone/level is a waste of time
    Last edited by neF4ST; 12-14-2012 at 02:16 PM.

  14. #44
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by alexsteh View Post
    Oh please add a debuff window and proc notices

    Like when you get Revenge proc and it gives you a sort of warning on the screen which can be configured.

    And some cooldown notices would be also great
    Reading active buffs (on/off) is easy. Determining WHEN will it gone, it's a hard one... I'll look into that. But warming the window? Really ?
    Reading cooldown (cd active or not) is easy too. But its already there on the screen

    Originally Posted by neF4ST View Post
    Are you kidding, I'm sure a lot of people are silently waiting for your tool.
    As for suggestions, it's hard to find good ideas since it seems you already implemented a lot of functionalities.
    Could you simulate how much gold we could have picked up with extra pickup range?

    Could be intersting to break xp/h by zone, that way it would be easier to detect if a specific zone/level is a waste of time
    The pickup range simulation is the winner of todays ideas ))) It's f*cking hard to implement, but not impossible.
    Now I'm focusing other things, but already noted your idea

  15. #45
    neF4ST's Avatar Master Sergeant
    Reputation
    6
    Join Date
    Sep 2010
    Posts
    75
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Cool, what do I win?

Page 3 of 233 FirstFirst 123456753103 ... LastLast

Similar Threads

  1. More in-depth Auctioneer Mod Guide
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 08-26-2006, 11:34 PM
  2. <- Mod
    By janzi9 in forum OC News
    Replies: 13
    Last Post: 08-20-2006, 02:46 PM
  3. De modded /drama
    By janzi9 in forum Community Chat
    Replies: 7
    Last Post: 05-06-2006, 04:45 PM
  4. Mod
    By Cypher in forum Community Chat
    Replies: 9
    Last Post: 05-04-2006, 02:54 PM
  5. Exploit the Gatherer Mod
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 04-25-2006, 06:04 AM
All times are GMT -5. The time now is 11:34 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search