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  1. #1
    RNN's Avatar Legendary
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    [V9.x] [RNN] TheFellowshipOfThePotion

    Shows information about potions in season 28 (cooldown, power, circles)



    Installation: Place in "plugins\RNN\TheFellowshipOfThePotion.cs"

    Download: TheFellowshipOfThePotion.cs

    Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , is Optional) :

    Code:
    	Hud.GetPlugin<RNN.TheFellowshipOfThePotion>().Enabled = true;
    	Hud.RunOnPlugin<RNN.TheFellowshipOfThePotion>(plugin => 
    	{
    		plugin.OffsetX = 2.55f;			// To set the x coordinate of the icon  (OffsetYX * Portrait Width)
    		plugin.OffsetY = 0.50f;			// To set the y coordinate of the icon (OffsetYX * Portrait Height)
    		plugin.Opacity = 0.75f;			// 0f..1f  Opacity for icon texture
    		plugin.SizeMultiplier = 0.65f;		// Size multiplier for icons
    		plugin.swapTexturePotion = true;	// Change the texture when you get a buff from the potion.
    		plugin.notifyPotionPower = true;	// Notify when you get potion power
    		plugin.msgPotionPower = "Potion Power";	// message for notify			
    	} );
    --------------------------------------

    If you only want the potion for yourself



    Installation: Place in "plugins\RNN\MyPreciousPotion.cs"

    Download: MyPreciousPotion.cs

    Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , is Optional) :

    Code:
    	Hud.GetPlugin<RNN.MyPreciousPotion>().Enabled = true;
    	Hud.RunOnPlugin<RNN.MyPreciousPotion>(plugin =>
    	{
    		plugin.OffsetX_Me = 0.55f;		// 0f..1f  To set the x coordinate of the icon (OffsetX_Me * Hud.Window.Size.Width)
    		plugin.OffsetY_Me = 0.505f;		// 0f..1f  To set the y coordinate of the icon (OffsetY_Me * Hud.Window.Size.Height)
    		plugin.Opacity = 0.75f;			// 0f..1f  Opacity for icon texture
    		plugin.SizeMultiplier = 0.75f;		// Size multiplier for icons
    		plugin.swapTexturePotion = true;	// Change the texture when you get a buff from the potion.
    		plugin.notifyPotionPower = true;	// Notify when you get potion power
    		plugin.msgPotionPower = "My Precious";	// message for notify
    	} );
    --------------------------

    One Potion to rule them all, One Potion to find them, One Potion to bring them all, and in the darkness bind them
    Last edited by RNN; 03-07-2023 at 09:04 AM. Reason: fixed bug

    [V9.x] [RNN] TheFellowshipOfThePotion
  2. Thanks LittleDez13, JohnWick, TobiaSBooN, Jembo, SeaDragon, 731113 (6 members gave Thanks to RNN for this useful post)
  3. #2
    RNN's Avatar Legendary
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    Update

    added notification for power , added plugin variant

  4. #3
    RNN's Avatar Legendary
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    Update

    Added Counter for powers you've had in Rifts


  5. #4
    Jembo's Avatar Active Member
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    Excellent Plugin RNN - TYVM
    I have noticed when I have the Power Potion buff active and then hit a channelling pylon, the "Potion Power" TTS announces again even when the power buff wasn't refreshed. Perhaps add a condition to only announce when Buff duration >15secs

  6. #5
    RNN's Avatar Legendary
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    When you take a channeling, the cooldown of the potion is reset and if you have the pction on autocast it will be used again, and it can happen that you get power again, it happened to me too. Anyway, I'll look into it if it happens, even when you don't get another power.

    Edit:
    You're right, add an additional check to it: Hud.Game.Me.Powers.GetBuff(488072)?.TimeLeftSeconds[0] > 15

    You noticed this bug because your autocast doesn't work as it should
    Before using the potion it is convenient to check if you have power from a pylon, from the potion or from an echoing nightmare.

    if (!Hud.Game.Me.Powers.BuffIsActive(262935,0) && !Hud.Game.Me.Powers.BuffIsActive(488072,0) && !Hud.Game.Me.Powers.BuffIsActive(486865,0) )

    I'll upload the updated version in a moment
    Last edited by RNN; 03-07-2023 at 08:58 AM.

  7. #6
    RNN's Avatar Legendary
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    Update

    Fixed Bug. (thanks to Jembo for reporting it)

  8. Thanks Jembo (1 members gave Thanks to RNN for this useful post)

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