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  1. #1
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    [English] [RNN] ENPylonMarker

    Provides relevant information in a Echoing Nightmare: the duration, the time and level at which each pylon was taken, etc



    Installation: Place in "plugins\RNN\ENPylonMarker.cs"

    Download: ENPylonMarker.cs

    Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , is Optional) :

    Code:
    	Hud.GetPlugin<RNN.ENPylonMarker>().Enabled = true;
    	Hud.RunOnPlugin<RNN.ENPylonMarker>(plugin =>
    	{
    		plugin.xPor = -0.01f;	// x = <Nightmare Bar Position> + Hud.Window.Size.Width * xPor
    		plugin.yPor = 0.033f;	// y = <Nightmare Bar Position> + Hud.Window.Size.Height * yPor;
    		plugin.sizeFont = 8f;			// Text font size
    		plugin.LineSpacing = 1.05f;		// Line spacing in text . Allowed values: from 0.8f to 1.2f
    		plugin.ShowNames = true;		// Show the name of the Player who took the Pylon
    
    		plugin.NotifyBandit = true;		// Notify when bandit appears  (sound and/or speak)
    		plugin.NotifyBanditWav = null;		// Filename to play, must be in the .\sounds\ folder. Example: "notification_5.wav" (null or "" so that it does not notify)
    		plugin.NotifyBanditSpeak = "Bandit";	// Text to Speak. Example: "Bandit" (null or "" so that it does not notify)
    
    		plugin.LineToBandit = true;		// Line to Shrine (yellow used, grey not used)
    		plugin.LineToBanditWidth = 2.0f;
    		plugin.LineToBanditHideUsed = false; // Hide line to Shrine if used (grey)
    	} );
    Last edited by RNN; 4 Days Ago at 04:01 PM. Reason: Bug fixed

    [English] [RNN] ENPylonMarker
  2. Thanks JohnWick, TobiaSBooN, madbmax, 731113, ipaman (5 members gave Thanks to RNN for this useful post)
  3. #2
    RNN's Avatar Legendary
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    Update

    Possibility of notifying when the bandit appears (wav sound and/or speak)

  4. Thanks TobiaSBooN (1 members gave Thanks to RNN for this useful post)
  5. #3
    ipaman's Avatar Member
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    plz reupload

  6. #4
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    I wrote you a private message

  7. Thanks ipaman (1 members gave Thanks to RNN for this useful post)
  8. #5
    RNN's Avatar Legendary
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    reuploaded

    Update

    Compatibility fixes.
    Added LineToBandit, LineToBanditWidth, LineToBanditHideUsed.
    Added xPor, yPor.
    Last edited by RNN; 4 Days Ago at 04:07 PM.

  9. #6
    RNN's Avatar Legendary
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    Update

    Bug Fixed.

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