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  1. #1
    Razorfish's Avatar Contributor
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    [Movable] Mage Gauge

    For necromancer players, this shows a stack of countdown duration bars for each of your Skeletal Mages as a Movable panel. It also displays the resource spent to cast them, which may be useful (if you're using the Singularity rune) to gauge the relative strength of your current collection of mages. It also optionally shows damage multiplier labels at the mages' feet.

    [Verified as working with TH version 21.2.20.0][API version 9.2]

    It requires the Movable plugin system (Movable plugins system) to be installed.
    Set the variable ShowMageCircles to true if you want a decorator drawn at the feet of your mages.
    Set the variable ShowMageDamageMultiplierLabels to false if you want to turn off damage multiplier labels.

    This is a plugin I wrote a looooooong while ago when Rat runs established themselves as a popular xp farming composition. Later on, I adapted it to use the Movable plugin system and updated it to account for the change to Haunted Visions, but still didn't release it due to documentation laziness...



    The bars on the left show your essence when the mage was cast. The bars on the right are mage duration countdowns.

    How to Install:
    Download: MageGauge.cs (Feb 2, 2021)


    Put this file here:
    TurboHUD \ plugins \ Razor \ MageGauge.cs

    [Movable] Mage Gauge
  2. Thanks 731113 (1 members gave Thanks to Razorfish for this useful post)
  3. #2
    FoxPox's Avatar Member
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    I think you can reduce the number of panels from two to one if the amount of spent resources is shown in color (for example, green - good / Max; red - bad / Min).
    There is no time to look at numbers in ratmas
    This, of course, will average the value of the essence spent, but it will be more visual.
    Not necessarily for execution, just thoughts

  4. #3
    Milooc's Avatar Member
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    the actual file was delete from dropbox, is there any way we can have other link ?

  5. #4
    Razorfish's Avatar Contributor
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    I don't have a TurboHUD license from the RB team (I did not to ask for one), so I took down my work since I can't write, test or fix plugins anymore.

  6. #5
    Milooc's Avatar Member
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    Originally Posted by Razorfish View Post
    I don't have a TurboHUD license from the RB team (I did not to ask for one), so I took down my work since I can't write, test or fix plugins anymore.
    All right , it look like a lot of ppl will desert the boat since RB has took the lead, i hope it wont be like this in the future, but the only thing we can do is to wait.

    Respectfully for your work

    stay safe

  7. #6
    xblade2k7's Avatar Active Member
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    Originally Posted by Razorfish View Post
    I don't have a TurboHUD license from the RB team (I did not to ask for one), so I took down my work since I can't write, test or fix plugins anymore.
    very well decided, you have my applause.

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