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  1. #1
    User5981's Avatar First Dev On The Internet
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    [v7.6] [INTERNATIONAL] [Resu] DeluxeShrineLabelsPlugin


    It's Psycho's ShrineLabelsPlugin with new features :
    • "Leave for" message if you haven't nemesis and some other players have.
    • "HIT ME!" message if you have nemesis equipped.
    • Wells of blessings
    • Auto displays Healing Wells & Pools of reflection when health is under 40% (toggleable, on by default)


    pylon.png

    Download:
    >>>>> DeluxeShrineLabelsPlugin.cs <<<<<

    Install:
    save as plugins/Resu/DeluxeShrineLabelsPlugin.cs
    Last edited by User5981; 02-15-2019 at 04:22 AM.
    Supported version for all Resu plugins

    [v7.6] [INTERNATIONAL] [Resu] DeluxeShrineLabelsPlugin
  2. Thanks Levithan, johnbl, polyssman, JollyTex, (Sarge), HoaryWitch, rambo99jose (7 members gave Thanks to User5981 for this useful post)
  3. #2
    User5981's Avatar First Dev On The Internet
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    Updated :
    - HIT ME!" message on the pylon if you have nemesis equipped.
    Supported version for all Resu plugins

  4. Thanks ADV2015, JollyTex, (Sarge) (3 members gave Thanks to User5981 for this useful post)
  5. #3
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    Updated :
    - Wells of blessings
    - Auto displays Healing Wells & Pools of reflection when health is under 1/3 (toggleable, on by default)
    Supported version for all Resu plugins

  6. #4
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    Updated :
    Some improvements
    Supported version for all Resu plugins

  7. #5
    aaa111952's Avatar Member
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    TurboHUD 18.9.6.1 (v7.7) STABLE for Diablo III 2.6.1.51663 (64 bit)
    // Deluxe Shrine labels plugin for TurboHUD version 06/09/2018 15:06
    Got 2 exceptions.
    Log file:
    2018.09.08 23:43:37.459 18.9.6.1 error while initializing plugins
    2018.09.08 23:43:37.459 18.9.6.1 d:\Install\D3 Tools\TurboHud\TurboHUD 18.9.6.1 (v7.7) STABLE for Diablo III 2.6.1.51663 (64 bit)\plugins\User\PluginEnablerOrDisablerPlugin.cs(103,22) : error CS1061: "Turbo.Plugins.Resu.DeluxeShrineLabelsPlugin" does not contain a definition for "ShowAllWhenHealthIsUnderOneThird" and no extension method "ShowAllWhenHealthIsUnderOneThird" accepting a first argument of type "Turbo.Plugins.Resu.DeluxeShrineLabelsPlugin" (are you missing a using directive or an assembly reference?)

  8. #6
    User5981's Avatar First Dev On The Internet
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    Originally Posted by aaa111952 View Post
    TurboHUD 18.9.6.1 (v7.7) STABLE for Diablo III 2.6.1.51663 (64 bit)
    // Deluxe Shrine labels plugin for TurboHUD version 06/09/2018 15:06
    Got 2 exceptions.
    Log file:
    2018.09.08 23:43:37.459 18.9.6.1 error while initializing plugins
    2018.09.08 23:43:37.459 18.9.6.1 d:\Install\D3 Tools\TurboHud\TurboHUD 18.9.6.1 (v7.7) STABLE for Diablo III 2.6.1.51663 (64 bit)\plugins\User\PluginEnablerOrDisablerPlugin.cs(103,22) : error CS1061: "Turbo.Plugins.Resu.DeluxeShrineLabelsPlugin" does not contain a definition for "ShowAllWhenHealthIsUnderOneThird" and no extension method "ShowAllWhenHealthIsUnderOneThird" accepting a first argument of type "Turbo.Plugins.Resu.DeluxeShrineLabelsPlugin" (are you missing a using directive or an assembly reference?)
    yep I changed he variable name but forgot to update the customization infos on GitHub (now done)
    it's ShowAllWhenHealthIsUnder40 instead of ShowAllWhenHealthIsUnderOneThird in your Customize
    Last edited by User5981; 09-08-2018 at 04:45 PM.
    Supported version for all Resu plugins

  9. #7
    aaa111952's Avatar Member
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    Originally Posted by User5981 View Post
    yep I changed he variable name but forgot to update the customization infos on GitHub (now done)
    it's ShowAllWhenHealthIsUnder40 instead of ShowAllWhenHealthIsUnderOneThird in your Customize
    now it's working good
    thx for another useful plugin
    i didn't catch bandit shrine, i understood it has quite special title
    but i think it would be better add little symbols for different kinds of shrines (like it was done for pylons)
    no reading long small text, symbols are more evident

  10. #8
    User5981's Avatar First Dev On The Internet
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    Originally Posted by aaa111952 View Post
    but i think it would be better add little symbols for different kinds of shrines (like it was done for pylons)
    no reading long small text, symbols are more evident
    I agree but I yet hadn't time to find a relevant Unicode character for each shrine.
    If you or someone else have time to look for it and link me to the page of the character in this thread, it would be helpful, e. g.
    Blessed Shrine ( You reduce all incoming damage by 25%) could be : Unicode Character 'BLACK CROSS ON SHIELD' (U+26E
    Supported version for all Resu plugins

  11. #9
    aaa111952's Avatar Member
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    Originally Posted by User5981 View Post
    I agree but I yet hadn't time to find a relevant Unicode character for each shrine.
    If you or someone else have time to look for it and link me to the page of the character in this thread, it would be helpful, e. g.
    Blessed Shrine ( You reduce all incoming damage by 25%) could be : Unicode Character 'BLACK CROSS ON SHIELD' (U+26E
    Blessed: You reduce all incoming damage by 25%.
    ⛨26E8 (BLACK CROSS ON SHIELD) Unicode Character 'BLACK CROSS ON SHIELD' (U+26E (perfect symbol)
    Empowered: You have 100% increased resource gain, and 50% reduced cooldown time.
    ⌚231A (WATCH) Unicode Character 'WATCH' (U+231A) (means half cooldown, thought about 26FD - FUEL PUMP means dbl regen but too modern)
    Enlightened: You gain 25% increased experience from monster kills. This bonus is multiplicative with items giving a +% bonus to EXP
    XP (simple and evident)
    Fleeting: You gain 25% increased movement speed and increase your pickup radius by 20 yards.
    ⯮2BEE (RIGHTWARDS TWO-HEADED ARROW WITH TRIANGLE ARROWHEADS) Unicode Character 'RIGHTWARDS TWO-HEADED ARROW WITH TRIANGLE ARROWHEADS' (U+2BEE) (thought about truck or plane but too modern)
    Fortune: You gain 25% increased magic and gold find rate.
    ✨2728 (SPARKLES) Unicode Character 'SPARKLES' (U+272 (it's a magic)
    Frenzied: Your attack speed increases by 25%.
    ⚔2694 (CROSSED SWORDS) https://www.fileformat.info/info/uni...2694/index.htm (enough evident)
    Bandit: Spawns 10-15 Treasure Goblins.
    $FF04 (FULLWIDTH DOLLAR SIGN) http://www.fileformat.info/info/unic...ff04/index.htm (big fat dollar is very exciting)

  12. #10
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    Updated :
    Unicode signs with pylons & shrines definitions.
    Supported version for all Resu plugins

  13. #11
    JollyTex's Avatar Member
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    From what I am seeing, the pool of reflection will no be highlighted unless your health is below 40%, is this correct? Can that be changed to always show this pool?

    While using a zBarb with lots of pickup radius, the health pools need to be seen to make sure they are available. Typically used in rat runs. Can this be turned on always?

    Its good to see you folks adding creative plug-ins for us that don't write code. Here's a "Damned Big Atta Boy" for you

  14. #12
    User5981's Avatar First Dev On The Internet
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    Originally Posted by JollyTex View Post
    From what I am seeing, the pool of reflection will no be highlighted unless your health is below 40%, is this correct? Can that be changed to always show this pool?

    While using a zBarb with lots of pickup radius, the health pools need to be seen to make sure they are available. Typically used in rat runs. Can this be turned on always?

    Its good to see you folks adding creative plug-ins for us that don't write code. Here's a "Damned Big Atta Boy" for you
    yes,
    you can have permanent health pools display just click on Customization under the plugin :
    Resu/README.md at master . User5981/Resu . GitHub
    Supported version for all Resu plugins

  15. #13
    JollyTex's Avatar Member
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    HMMmmm, I found your customization, but. Where do you cut and past into your original code. Its not intuitively apparent to a NOOB SW person. Thanks for you assistance

  16. #14
    User5981's Avatar First Dev On The Internet
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    Originally Posted by JollyTex View Post
    HMMmmm, I found your customization, but. Where do you cut and past into your original code. Its not intuitively apparent to a NOOB SW person. Thanks for you assistance
    it's wtritten :Customization (paste this in the Customization part of User/PluginEnablerOrDisablerPlugin.cs)
    also
    https://www.ownedcore.com/forums/dia...ion-101-a.html (Default theme customization 101)
    Last edited by User5981; 10-17-2018 at 12:45 AM.
    Supported version for all Resu plugins

  17. #15
    JollyTex's Avatar Member
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    Resu, thanks for this plugin. It would be nice to be able to increase the visibility of the line to the Pool of Reflection. It is a blinking yellow line that is mighty dim. The blinking is a good idea but can you make the line more distinctive (bolder if possible). Again thanks for your effort and ideas on plugins for all of us.

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