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  1. #1
    User5981's Avatar First Dev On The Internet
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    [v7.6] [INTERNATIONAL] [Resu] PrimalAncientProbabilityPlugin


    Indicates Ancient & Primal Ancient drop probability.

    [v7.6] [INTERNATIONAL] [Resu] PrimalAncientProbabilityPlugin-pa-png [v7.6] [INTERNATIONAL] [Resu] PrimalAncientProbabilityPlugin-papa-png

    Download:
    >>>>> PrimalAncientProbabilityPlugin.cs <<<<<

    Install:
    save as plugins/Resu/PrimalAncientProbabilityPlugin.cs
    Last edited by User5981; 02-15-2019 at 04:19 AM.
    Supported version for all Resu plugins

    [v7.6] [INTERNATIONAL] [Resu] PrimalAncientProbabilityPlugin
  2. Thanks ch25, gaagaa_se, armorvil, johnbl, aaa111952, TobiaSBooN, Rs400, Stormreaver, TheDiscordian, Adilmf, ancientegs, Cyberbertl (12 members gave Thanks to User5981 for this useful post)
  3. #2
    Glex's Avatar Member
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    Nice I love it

  4. #3
    ch25's Avatar Active Member
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    Good job.
    Is there any way to keep % when restart game? Primal % is calculated account wide, not per game I think.
    M

  5. #4
    MrOne's Avatar Contributor
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    How you calculate this chance?
    Ancient is 10% + every non ancient item increase 10% more up to 100% or what?

  6. #5
    User5981's Avatar First Dev On The Internet
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    Originally Posted by MrOne View Post
    How you calculate this chance?
    Ancient is 10% + every non ancient item increase 10% more up to 100% or what?
    According to what I read on websites :

    Ancients have a 10% chance to drop each legendary drop.
    Primals have a 0.22% chance to drop each legendary drop.
    (if you have more precise or exact stats, I'll be glad to modify the plugin)


    The % of probability formulae is :

    (1 - (unsuccessful drop chance)^(number of unsuccessful drops))*100

    so for Ancients :

    (1 - (9/10)^(number of legendaries dropped))*100

    primals :

    (1 - (99.78/100)^(number of legendaries dropped))*100

    Each time a Legendary drops, Both dedicated legendaries counters are incremented.
    Each time an Ancient drops, the dedicated legendaries counter is reset for Ancients.
    Each time a Primal drops, the dedicated legendaries counter is reset for Primals.
    (simplified explanation)

    Originally Posted by ch25 View Post
    Good job.
    Is there any way to keep % when restart game? Primal % is calculated account wide, not per game I think.
    M
    It keeps calculating as long as TurboHUD is running, on restarting it, it is reset to the lowest probability.
    Keeping the % when shutting down/restarting TurboHUD would require writing to a file the total amount of legendaries, ancient & primal dropped at the moment of the shutdown and the legendaries, ancient & primal dropped during that session, that's above my level at this moment.
    Last edited by User5981; 01-27-2018 at 04:17 PM.
    Supported version for all Resu plugins

  7. Thanks Stormreaver (1 members gave Thanks to User5981 for this useful post)
  8. #6
    johnbl's Avatar Active Member
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    For writing to a file you can just use the Hud.Textlog.Log (you can see the syntax in paragon capture plugin), but I'm not sure there's an internal method to read these files.

  9. #7
    F3n1XX's Avatar Member
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    Change of percent doesn't work for Kadala and cubed.

  10. #8
    User5981's Avatar First Dev On The Internet
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    Originally Posted by F3n1XX View Post
    Change of percent doesn't work for Kadala and cubed.
    Yep I noticed, I will investigate...Thanks.
    Supported version for all Resu plugins

  11. Thanks Stormreaver (1 members gave Thanks to User5981 for this useful post)
  12. #9
    User5981's Avatar First Dev On The Internet
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    Fixed! Download new version ;-)
    Supported version for all Resu plugins

  13. Thanks Stormreaver (1 members gave Thanks to User5981 for this useful post)
  14. #10
    Kruxy4's Avatar Member
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    Originally Posted by User5981 View Post
    Fixed! Download new version ;-)
    I do not know why but it does not work for me and I leave exceptions

  15. #11
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Kruxy4 View Post
    I do not know why but it does not work for me and I leave exceptions
    paste exceptions here so I can fix it
    Supported version for all Resu plugins

  16. Thanks Stormreaver (1 members gave Thanks to User5981 for this useful post)
  17. #12
    Kruxy4's Avatar Member
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    Originally Posted by User5981 View Post
    paste exceptions here so I can fix it
    [v7.6] [INTERNATIONAL] [Resu] PrimalAncientProbabilityPlugin-captura-gif

    I keep all the file well, but inside the game I do not get the PrimalAncientProbabilityPlugin and I get exceptions

  18. #13
    User5981's Avatar First Dev On The Internet
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    Please, paste here the errors located at :
    TurboHUD\logs\exceptions.txt
    Supported version for all Resu plugins

  19. Thanks Stormreaver (1 members gave Thanks to User5981 for this useful post)
  20. #14
    Kruxy4's Avatar Member
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    Originally Posted by User5981 View Post
    Please, paste here the errors located at :
    TurboHUD\logs\exceptions.txt
    2018.01.29 18:58:38.882namespace mismatch in plugin file: 'C:\Users\wisow\Desktop\turbo\Plugins\Default\PrimalAncientProbabilityPlugin.cs' : namespace should be this: 'Turbo.Plugins.Default

  21. #15
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Kruxy4 View Post
    2018.01.29 18:58:38.882namespace mismatch in plugin file: 'C:\Users\wisow\Desktop\turbo\Plugins\Default\PrimalAncientProbabilityPlugin.cs' : namespace should be this: 'Turbo.Plugins.Default
    ok classic error : You downloaded the plugin with a right click and so downloaded an html page renamed PrimalAncientProbabilityPlugin.cs, download with a left click
    Supported version for all Resu plugins

  22. Thanks Stormreaver (1 members gave Thanks to User5981 for this useful post)
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