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Post Thanks / Like - 2 Thanks
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Hi S4000! I have nothing showing in the cube. Or is this plugin only for 4 slots?
TY
UPD: I changed the value to TRUE, only then it began to show. I use the Russian ver TH
"public bool BiLanguage { get; set; } = true; // also add NameEnglish for item Sno if TRUE
Last edited by Romanmas; 11-12-2020 at 03:44 PM.
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ISnoItemList
Hi! Thanks for the plugin, but I can't find the ISnoItemList.cs file you mentioned. Could you please share the full link/path to the page where is the ISnoItemList.cs file located? I tried several links adding "TurboHUD\interfaces\controllers\sno\ISnoItemList.cs" ... no success
Originally Posted by
s4000
This plugin highlight the cube items for different build so that you can find the item for specific build easier. (helpful for 4th cube item in s22)
You need to input the snoItem as your own database.
SnoItem uint number can be found in TurboHUD\interfaces\controllers\sno\ISnoItemList.cs
UsefulCubeItem.jpg
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Originally Posted by
DoctoreGDL
Hi! Thanks for the plugin, but I can't find the ISnoItemList.cs file you mentioned. Could you please share the full link/path to the page where is the ISnoItemList.cs file located? I tried several links adding "TurboHUD\interfaces\controllers\sno\ISnoItemList.cs" ... no success
check your thud folder
location.jpg
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Oh! I got it... my mistake... thanks! I was looking the file using the google chrome address bar lol
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Originally Posted by
s4000
You need to input the snoItem as your own database.
Forgiveness for ignorance, but how do I do that exactly?
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Contributor
Originally Posted by
bbrandao85
Forgiveness for ignorance, but how do I do that exactly?
input for your own build as following
AddUsefulCubeItem("Uliana", 4061835217, HeroClass.Monk); // 猛獅之爪 Lion's Claw
AddUsefulCubeItem(Build name, item sno number or name, hero class (HeroClass.None for all class)); // 猛獅之爪 Lion's Claw
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Member
Originally Posted by
s4000
input for your own build as following
AddUsefulCubeItem("Uliana", 4061835217, HeroClass.Monk); // 猛獅之爪 Lion's Claw
AddUsefulCubeItem(Build name, item sno number or name, hero class (HeroClass.None for all class)); // 猛獅之爪 Lion's Claw
Hmm! Now I understand exactly what needs to be done! There is work to do, come on then! Thank you for your help!