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  1. #61
    eTDsuckit's Avatar Member
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    ty for the response

    Movable plugins system
  2. #62
    Glex's Avatar Member
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    Ctrl + S - save config file now (this is separate from auto-save, but is still subject to the logging limitations of your TH version)

    not workig


    I noticed that (Movable plugins system)


    Do you have S assigned to open the skills panel? Diablo might still trigger S when you press Ctrl+S. It will also still try to trigger the save, but remember that TurboHUD won't save any config (log) files when you are in a game of difficulty higher than Torment 1, or are in a special area (such as rifts or challenge hub) - an anti-automation measure that was added in the most recent version of TH.
    Version

    TurboHUD 21.2.20.0 (v9.2) STABLE for Diablo III 2.6.10.73447 (TurboHUD 21.2.20.0 (v9.2) STABLE for Diablo III 2.6.10.73447 (64 bit))
    Last edited by Glex; 02-24-2021 at 02:25 AM.

  3. #63
    Razorfish's Avatar Contributor
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    Originally Posted by Glex View Post
    [B]Ctrl + S - save config file now (this is separate from auto-save, but is still subject to the logging limitations of your TH version)

    not workig
    What difficulty and game mode were you in when you tried the hotkey?

  4. #64
    Glex's Avatar Member
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    What difficulty and game mode were you in when you tried the hotkey?
    difficulty = Hard

    Not in - > Torment
    Last edited by Glex; 02-24-2021 at 01:17 PM.

  5. #65
    Razorfish's Avatar Contributor
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    Originally Posted by Glex View Post
    difficulty = Hard

    Not in - > Torment
    Were you in town, open world, or in a special area (e.g. rift, challenge hub, etc)?

  6. #66
    Glex's Avatar Member
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    Originally Posted by Razorfish View Post
    Were you in town, open world, or in a special area (e.g. rift, challenge hub, etc)?
    Were you in town = yes # Act 1 - > if this info should help

  7. #67
    Glex's Avatar Member
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    The setting / positions of the fields are saved
    not that I get it wrong, it is also saved when I exit D3?

    or only while I have the game on?

    Because as long as I am in the game it will be saved
    Last edited by Glex; 03-01-2021 at 06:59 AM.

  8. #68
    Razorfish's Avatar Contributor
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    Originally Posted by Glex View Post

    The setting / positions of the fields are saved
    not that I get it wrong, it is also saved when I exit D3?

    or only while I have the game on?

    Because as long as I am in the game it will be saved
    It only attempts to save it when the position or on/off state of a movable display is changed. Atm, I am packaging a newer version of the Movable system that I was working on earlier this year, since I wasn't able to reproduce your problem with it, and it contains a few bugfixes, feature additions, and occlusion improvements.

  9. Thanks wad1532 (1 members gave Thanks to Razorfish for this useful post)
  10. #69
    Jembo's Avatar Active Member
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    Hey Razor, Perhaps i'm blind but in the latest download "Movable-Feb-26-2021.zip" I do not see the *Reflect Notifications* suite. Thank you for your continued work on this wonderful set of plugins.

    plugins\Razor\Reflect
    ClockwiseRotationTransformator.cs
    ReflectNotifications.cs
    RotatingStarShapePainter.cs
    StarShapePainter.cs
    sounds\Reflecting.wav

    Also, I can not get it to save MovablePluginConfig.cs either (Tried Normal & Hard Difficulty)
    Edit: My bad - I was looking in the wrong spot. I was looking here: TurboHUD\plugins\Razor\Movable\MovablePluginConfig.txt. Instead of: TurboHUD\logs.
    Last edited by Jembo; 03-18-2021 at 12:52 AM. Reason: Logging is working fine

  11. #70
    Razorfish's Avatar Contributor
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    Originally Posted by Jembo View Post
    Hey Razor, Perhaps i'm blind but in the latest download "Movable-Feb-26-2021.zip" I do not see the *Reflect Notifications* suite. Thank you for your continued work on this wonderful set of plugins.

    plugins\Razor\Reflect
    ClockwiseRotationTransformator.cs
    ReflectNotifications.cs
    RotatingStarShapePainter.cs
    StarShapePainter.cs
    sounds\Reflecting.wav

    Also, I can not get it to save MovablePluginConfig.cs either (Tried Normal & Hard Difficulty)
    Just created a new post for Reflect Notifications. I had forgotten to do that after I stealth edited the Movables downloads.

    Can you describe what steps you were taking and at what points you expected there to be a save file generated? It should generate a file upon loading TurboHUD, and then every time a location or toggle on/off command is applied to a Movable area. It also generated a file when I pressed Ctrl+S (and it also toggled my game sounds off and on as well due to my game hotkeys, but that shouldn't affect it). I tested it just a moment ago and it seems to be generating the files correctly, so I'm not sure what might be going wrong.

  12. #71
    MrDjAtze's Avatar Member
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    Hello


    Can you maybe make this plugin available to me? That I can customize my overlay more easily

  13. #72
    Glex's Avatar Member
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    Originally Posted by MrDjAtze View Post
    Hello
    Can you maybe make this plugin available to me? That I can customize my overlay more easily
    ehmm it works, only the current version of TurboHUD is not ready yet

  14. #73
    PoHoS's Avatar Member
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    File from first post was deleted from dropbox.
    Can you make it avaible again?
    Ty

  15. #74
    bara78rus's Avatar Member
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    all file deleted ? Pls get coreect link

  16. #75
    Glex's Avatar Member
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    Last edited by Glex; 07-22-2021 at 03:22 PM.

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