Sentry Guardian menu

User Tag List

Results 1 to 6 of 6
  1. #1
    CatOrz's Avatar Member
    Reputation
    2
    Join Date
    May 2020
    Posts
    2
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Sentry Guardian

    HI guys
    how can I show Guardian Sentry with a area circle like InnerSanctuary?
    I really need this.
    thx so much

    Sentry Guardian
  2. #2
    DiogoPessoa's Avatar Member
    Reputation
    1
    Join Date
    Aug 2019
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm also looking for that plugin

  3. #3
    s4000's Avatar Contributor
    Reputation
    284
    Join Date
    Oct 2018
    Posts
    489
    Thanks G/R
    18/271
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Code:
    using System;
    using System.Linq;
    using Turbo.Plugins.Default;
    
    namespace Turbo.Plugins.DAV
    {
    	public class DAV_DHSentryPlugin : BasePlugin, IInGameWorldPainter {
    		public WorldDecoratorCollection SentryDecorator { get; set; }
    
    		public DAV_DHSentryPlugin() {
    			Enabled = true;
    		}
    
    		public override void Load(IController hud) {
    			base.Load(hud);
    
    			SentryDecorator = new WorldDecoratorCollection(
    				new GroundCircleDecorator(Hud) {
    					Brush = Hud.Render.CreateBrush(255, 170, 170, 210, 2),
    					Radius = 16,
    				}
    			);
    		}
    
    		public void PaintWorld(WorldLayer layer) {
    			foreach (var actor in Hud.Game.Actors) {
    				switch (actor.SnoActor.Sno) {
    					// case (ActorSnoEnum)141402:
    					// case (ActorSnoEnum)150025:
    					// case (ActorSnoEnum)150024:
    					// case (ActorSnoEnum)168815:
    					case ActorSnoEnum._dh_sentry_addsheals:
    					case ActorSnoEnum._dh_sentry_addsshield:
    						SentryDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
    						break;
    				}
    			}
    		}
    	}
    }

  4. Thanks HoaryWitch (1 members gave Thanks to s4000 for this useful post)
  5. #4
    CatOrz's Avatar Member
    Reputation
    2
    Join Date
    May 2020
    Posts
    2
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I am fixed by glq_PlayerSkillPlugin thx so much

  6. Thanks ljj16 (1 members gave Thanks to CatOrz for this useful post)
  7. #5
    Thekid5678's Avatar Member
    Reputation
    1
    Join Date
    Feb 2007
    Posts
    37
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by s4000 View Post
    Code:
    using System;
    using System.Linq;
    using Turbo.Plugins.Default;
    
    namespace Turbo.Plugins.DAV
    {
        public class DAV_DHSentryPlugin : BasePlugin, IInGameWorldPainter {
            public WorldDecoratorCollection SentryDecorator { get; set; }
    
            public DAV_DHSentryPlugin() {
                Enabled = true;
            }
    
            public override void Load(IController hud) {
                base.Load(hud);
    
                SentryDecorator = new WorldDecoratorCollection(
                    new GroundCircleDecorator(Hud) {
                        Brush = Hud.Render.CreateBrush(255, 170, 170, 210, 2),
                        Radius = 16,
                    }
                );
            }
    
            public void PaintWorld(WorldLayer layer) {
                foreach (var actor in Hud.Game.Actors) {
                    switch (actor.SnoActor.Sno) {
                        // case (ActorSnoEnum)141402:
                        // case (ActorSnoEnum)150025:
                        // case (ActorSnoEnum)150024:
                        // case (ActorSnoEnum)168815:
                        case ActorSnoEnum._dh_sentry_addsheals:
                        case ActorSnoEnum._dh_sentry_addsshield:
                            SentryDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                            break;
                    }
                }
            }
        }
    }

    So I have a plugin somewhere that shows the remaining time of sentries, but I would like to add a circle around them similar to the monks inner sanctuary plugin. If anyone knows how to do this, it would be greatly appreciated.
    Last edited by Thekid5678; 12-03-2020 at 08:58 PM.

  8. #6
    nutrion's Avatar Member
    Reputation
    1
    Join Date
    May 2020
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by s4000 View Post
    Code:
    using System;
    using System.Linq;
    using Turbo.Plugins.Default;
    
    namespace Turbo.Plugins.DAV
    {
    	public class DAV_DHSentryPlugin : BasePlugin, IInGameWorldPainter {
    		public WorldDecoratorCollection SentryDecorator { get; set; }
    
    		public DAV_DHSentryPlugin() {
    			Enabled = true;
    		}
    
    		public override void Load(IController hud) {
    			base.Load(hud);
    
    			SentryDecorator = new WorldDecoratorCollection(
    				new GroundCircleDecorator(Hud) {
    					Brush = Hud.Render.CreateBrush(255, 170, 170, 210, 2),
    					Radius = 16,
    				}
    			);
    		}
    
    		public void PaintWorld(WorldLayer layer) {
    			foreach (var actor in Hud.Game.Actors) {
    				switch (actor.SnoActor.Sno) {
    					// case (ActorSnoEnum)141402:
    					// case (ActorSnoEnum)150025:
    					// case (ActorSnoEnum)150024:
    					// case (ActorSnoEnum)168815:
    					case ActorSnoEnum._dh_sentry_addsheals:
    					case ActorSnoEnum._dh_sentry_addsshield:
    						SentryDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
    						break;
    				}
    			}
    		}
    	}
    }
    hi. Is there any plugin that shows difrent circle from zdh and maruder dps ?

Similar Threads

  1. Sentry Totem teleport. [Useless]
    By [SpNiz] in forum World of Warcraft Exploits
    Replies: 1
    Last Post: 01-19-2008, 06:28 PM
  2. Custom 25 Man Raid Broodnaught, The Guardian.
    By Drop_Warcrack in forum World of Warcraft Emulator Servers
    Replies: 21
    Last Post: 01-07-2008, 02:45 AM
  3. Dal'rend Sacred charge/tribal guardian--> Regular ashbringer.
    By massflavour in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 11-26-2006, 03:48 PM
  4. Sentry Totem --> A decent staircase
    By The Mars Volta in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 11-22-2006, 02:29 PM
  5. Atiesh, Greatstaff of the Guardian.
    By Etaile in forum World of Warcraft General
    Replies: 9
    Last Post: 10-06-2006, 06:40 PM
All times are GMT -5. The time now is 08:39 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search