[V9.1] [RNN] TrialsOfTempestsIcon menu

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  1. #61
    RNN's Avatar Legendary
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    Originally Posted by rogue00722 View Post
    if (t < 10)

    -> if (t < 5)

    if (SoundEnabledLast10 && t > 9 && TicksLast10 < Hud.Game.CurrentGameTick && Hud.Game.Me.InGreaterRiftRank > 0) // 1s=60 ticks. Highly recommended add check t>(1...9)

    -> if (SoundEnabledLast10 && t > 4 && TicksLast10 < Hud.Game.CurrentGameTick && Hud.Game.Me.InGreaterRiftRank > 0) // 1s=60 ticks. Highly recommended add check t>(1...9)
    yes you should make those changes exactly (lines 226 and 233) .
    Last edited by RNN; 07-27-2020 at 05:49 AM.

    [V9.1] [RNN] TrialsOfTempestsIcon
  2. #62
    RNN's Avatar Legendary
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    Originally Posted by ciscobass View Post
    I am new to programming. Can you please let me know how to get the X/Y offset number using the above example. Many thanks

    plugin.OffsetX = -0.175f;
    plugin.OffsetY = +0.374f;

    By the way, what is the "f" after the number mean?
    the f represents that it is a Real number of float type
    Floating-point numeric types - C# reference | Microsoft Docs

    Code:
    	plugin.OffsetX	 = -0.175f;		// To modify the position of the icon. Reference point: character	
    	plugin.OffsetY	 = +0.374f;
    OfssetX and OffsetY will be used to indicate what percentage of the screen size you want to move the icon. You must assign a value less than 1
    ex. OffsetY = +0.25f will move the icon down, 25% of the screen.
    ex. OffsetX = -0.25f will move the icon to the left, 25% of the screen.

    The most common thing is to use the upper left corner of the screen as Origin /Reference point, but here I have specified that I would use the position of your character. If you look at the screenshot:
    0.500 + (-0.175) = 0.325
    0.470 + (+0.374) = 0.844
    Last edited by RNN; 07-27-2020 at 06:37 AM.

  3. Thanks rogue00722 (1 members gave Thanks to RNN for this useful post)
  4. #63
    ciscobass's Avatar Member
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    Originally Posted by RNN View Post
    the f represents that it is a Real number of float type
    Floating-point numeric types - C# reference | Microsoft Docs

    Code:
    	plugin.OffsetX	 = -0.175f;		// To modify the position of the icon. Reference point: character	
    	plugin.OffsetY	 = +0.374f;
    OfssetX and OffsetY will be used to indicate what percentage of the screen size you want to move the icon. You must assign a value less than 1
    ex. OffsetY = +0.25f will move the icon down, 25% of the screen.
    ex. OffsetX = -0.25f will move the icon to the left, 25% of the screen.

    The most common thing is to use the upper left corner of the screen as Origin /Reference point, but here I have specified that I would use the position of your character. If you look at the screenshot:
    0.500 + (-0.175) = 0.325
    0.470 + (+0.374) = 0.844
    Many thanks... the info. is very useful...much appreciated.

  5. #64
    Stormreaver's Avatar Contributor
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    That is a smart idea for determining the xy.
    On my side I made "InGameBottomHudUiElement" as reference point instead of player floorcoordinates so my offsets would be different

    EDIT:
    I just tried your MouseCircle plugin using different reference points and calculating the difference. It does save a lot of time! Thanks.

    EDIT 2:
    One issue I found was icon size.
    Changing "plugin.SizeMultiplier = 0.75f;" value did not seem to have much effect, maybe because of the way the icon size is being calculated, or am I missing something?
    Last edited by Stormreaver; 07-27-2020 at 09:09 PM.

  6. #65
    RNN's Avatar Legendary
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    You will have the same problem with several (many) of my plugins
    My recomendation:
    Remove Order from \Plugins\_SR\Root\SR_CustomizerPlugin.cs (maybe you don't want to do this)
    Another possible solution:
    Increase the value of Order in my plugin, it must be higher than the one used in SR_Customizer (for example: 90001)

    Explanation:
    This plugin will assign an initial value of 0.75 to SizeMultiplier, and later, when the Customize method is processed, it will calculate the size of the icons and the font based on the value that SizeMultiplier has at the moment.
    If SR_CustomizerPlugin.cs (or "PluginEnablerOrDisablerPlugin.cs") does not include Order, or has a lower value than my plugin, then you can change the value of SizeMultiplier BEFORE my plugin calculates final sizes
    Last edited by RNN; 07-28-2020 at 12:12 AM.

  7. #66
    Stormreaver's Avatar Contributor
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    hmmmmm I think I had some misunderstanding regarding this :/
    I thought that if my customizer had a higher order, it will load last and therefore have precedence and my SizeMultiplier will be the one used.
    I guess that part is only partly true, since the actual calculation is already done with your SizeMultiplier by the time my customizer loads.

    Thanks again for the help

  8. #67
    RNN's Avatar Legendary
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    Update1
    Added version adapted to Movable plugins system
    In this version you can change the position of the icon of your character, and also the size but in this case it will also affect the rest of the players.

    Update2
    Fixed bug when resizing the icon
    Last edited by RNN; 07-30-2020 at 02:02 PM.

  9. #68
    Gilavar's Avatar Member
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    Is it possible to show 10sec left before buff in green color and playing sound not for MY character but the lowest countdown number value of all 4 members in my party. For example if bk got 10 seconds left and me (barb) has 30sec then sound should play and BK's countdown digits shown in green.

  10. #69
    RNN's Avatar Legendary
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    if SoundEnabledLast10 = true , a sound will be played when one of the players has reached 10 seconds (9-10). Only works in GR

    The remaining times will be green if they are less than 10 seconds, and the portrait of the character with the shortest time will have a green frame.

    By default it does not consider far players for frame or sound, surely you are interested in changing the line ~ 276
    Code:
    	if (Search && player.HasValidActor)	// use "if (Search)" to consider the far players for the green frame and the sound (last 10s)
    to
    Code:
    if (Search)
    I have no plans to make major modifications to this plugin, I stopped playing this season and cannot sufficiently test those modifications.

  11. Thanks Gilavar (1 members gave Thanks to RNN for this useful post)
  12. #70
    Bs4237's Avatar Member
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    Can anyone please tell me if possible to add Player name on the Snowball to tracks which one is which in a 4 player party?

    Thanks

  13. #71
    Gilavar's Avatar Member
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    Why would you even need that?

  14. #72
    SeaDragon's Avatar Contributor
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    Originally Posted by Bs4237 View Post
    Can anyone please tell me if possible to add Player name on the Snowball to tracks which one is which in a 4 player party?

    Thanks
    Code:
    _p69_community_snowboulder_projectile_roll	P69_Community_snowBoulder_projectile_roll			Invalid
    	attr	Projectile_Detonate_Time	-1	29805
    The Summoned_By_ACDID attribute was not found in dump

  15. #73
    Bs4237's Avatar Member
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    Originally Posted by Gilavar View Post
    Why would you even need that?
    Playing 4-Man, sometimes not all players have full stacks, nice to know which is the full damage snowball. or is it not possible?

  16. #74
    Bs4237's Avatar Member
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    Originally Posted by SeaDragon View Post
    Code:
    _p69_community_snowboulder_projectile_roll	P69_Community_snowBoulder_projectile_roll			Invalid
    	attr	Projectile_Detonate_Time	-1	29805
    The Summoned_By_ACDID attribute was not found in dump
    Does this mean it is not possible?
    Last edited by Bs4237; 08-30-2020 at 12:52 PM.

  17. #75
    RNN's Avatar Legendary
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    Originally Posted by Bs4237 View Post
    Does this mean it is not possible?
    yes, it doesn't seem like it's possible

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