[V9.1] [RNN] TrialsOfTempestsIcon menu

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  1. #46
    DerDude0305's Avatar Member
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    yea thats nice, maybe someone knows how to track the rift level? maybe sound only on gr 130 or higher?

    [V9.1] [RNN] TrialsOfTempestsIcon
  2. #47
    RNN's Avatar Legendary
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    Hud.Game.Me.InGreaterRiftRank
    InGreaterRiftRank has a value = 0 if there is no open GR or if you are not inside the GR
    that's why this line
    Code:
    if(SoundEnabled && !Hud.Game.IsInTown && Hud.Game.Me.InGreaterRift && t < 10 && asd + 5000 < Hud.Game.CurrentRealTimeMilliseconds){
    could be replaced by ..
    Code:
    if(SoundEnabled && Hud.Game.Me.InGreaterRiftRank > 0 && t < 10 && asd + 5000 < Hud.Game.CurrentRealTimeMilliseconds){
    and in your case for this
    Code:
    if(SoundEnabled && Hud.Game.Me.InGreaterRiftRank > 129 && t < 10 && asd + 5000 < Hud.Game.CurrentRealTimeMilliseconds){

  3. Thanks DerDude0305, rogue00722 (2 members gave Thanks to RNN for this useful post)
  4. #48
    ljj16's Avatar Member
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    maxresdefault.jpg

    How to adjust the position of the icon? please help me~

  5. #49
    Wasted75's Avatar Member
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    Look at the code on initial post.

  6. #50
    RNN's Avatar Legendary
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    Update

    I have decided to upload a new and unique version with the suggested changes.

    For players who are away, an estimate will be made of the remaining time (assumes the time between one effect and another is 90 seconds always)
    The text of the Timer will be green if it is less than 10. In addition, for the lowest of all of them a green frame will be drawn (currently only nearby players are considered, are the ones that can affect our stacks)

    Removed SoundEnabled and FileSound
    Added SoundEnabledProc, SoundEnabledLast10, FileSoundProc, FileSoundLast10
    Sounds will now only work if you play GR (Hud.Game.InGreaterRiftRank > 0) and in very specific moments to make it less annoying

    SoundEnabledProc -> Notify Proc . It will only work in GR and will warn a maximum of 1 second after it happens
    SoundEnabledLast10 -> Notify 10sec before Proc. It will only work in GR and will warn when 9-10 seconds are missing for the proc of only one of the players


    For the green frame, and the last 10 sec sound , only close players will be considered. Change line 229 if you want to include far players:
    Code:
    if (Search && player.HasValidActor)
    to
    Code:
    if (Search)

  7. Thanks mois, Wasted75, elderoak (3 members gave Thanks to RNN for this useful post)
  8. #51
    Pe1a0's Avatar Member
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    My bad had the old customization on.
    Last edited by Pe1a0; 07-25-2020 at 03:41 PM.

  9. #52
    Stormreaver's Avatar Contributor
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    I finally got around to testing and tweaking this addon.

    One thing I did was move the icon to the Attributes Bar. I made it a bit bigger to be similar to the bar icons.
    Maybe you can add that as an optional 3rd anchor point; So, 1st near portait, 2nd near character and 3rd at Attributes Bar.
    PS: I initially had it cover the default ToT icon (shown below), but its order seems to change.

    Something like this:
    Last edited by Stormreaver; 07-26-2020 at 04:02 PM.

  10. #53
    RNN's Avatar Legendary
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    Originally Posted by Stormreaver View Post
    One thing I did was move the icon to the Attributes Bar. I made it a bit bigger to be similar to the bar icons.
    Maybe you can add that as an optional 3rd anchor point; So, 1st near portait, 2nd near character and 3rd at Attributes Bar.
    Yes, it is a good place for your character's icon. With custom Code you can also achieve something similar. For 1920x1080 these values (approximate) ​​could be used:
    Code:
    	plugin.PortraitMe = false;		
    	
    	plugin.OffsetX	 = -0.175f;		
    	plugin.OffsetY	 = +0.374f;
    There I placed the icon with the goblins counter :)

    Last edited by RNN; 07-26-2020 at 03:16 PM.

  11. #54
    Stormreaver's Avatar Contributor
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    [QUOTE=RNN;4231027]
    Code:
    	plugin.PortraitMe = false;		
    	plugin.OffsetX	 = -0.175f;		
    	plugin.OffsetY	 = +0.374f;
    How do you get coords like that? Trial and error (like me) or do u have some kind of an easier way?

  12. #55
    RNN's Avatar Legendary
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    With the s4000 MouseCircle plugin https://www.ownedcore.com/forums/dia...ml#post4061050 (I'm looking for Alignment-Grid plugin...)
    Although I made some modifications to it: MouseCircle - Pastebin.com (Conditions: play alone, and be in the town of act 5)



    You have to subtract the two values ​​(% x,% y) because I take the character as a reference point, which is also not right in the center of the screen
    Last edited by RNN; 07-26-2020 at 06:35 PM.

  13. Thanks rogue00722 (1 members gave Thanks to RNN for this useful post)
  14. #56
    rogue00722's Avatar Member
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    It will be good information from now on.

  15. #57
    ciscobass's Avatar Member
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    I am new to programming. Can you please let me know how to get the X/Y offset number using the above example. Many thanks

    plugin.OffsetX = -0.175f;
    plugin.OffsetY = +0.374f;

    By the way, what is the "f" after the number mean?

  16. #58
    Saico's Avatar Active Member
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    Originally Posted by ciscobass View Post
    I am new to programming. Can you please let me know how to get the X/Y offset number using the above example. Many thanks

    plugin.OffsetX = -0.175f;
    plugin.OffsetY = +0.374f;

    By the way, what is the "f" after the number mean?
    float number

  17. #59
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    Update

    I have decided to upload a new and unique version with the suggested changes.

    For players who are away, an estimate will be made of the remaining time (assumes the time between one effect and another is 90 seconds always)
    The text of the Timer will be green if it is less than 10. In addition, for the lowest of all of them a green frame will be drawn (currently only nearby players are considered, are the ones that can affect our stacks)

    Removed SoundEnabled and FileSound
    Added SoundEnabledProc, SoundEnabledLast10, FileSoundProc, FileSoundLast10
    Sounds will now only work if you play GR (Hud.Game.InGreaterRiftRank > 0) and in very specific moments to make it less annoying

    SoundEnabledProc -> Notify Proc . It will only work in GR and will warn a maximum of 1 second after it happens
    SoundEnabledLast10 -> Notify 10sec before Proc. It will only work in GR and will warn when 9-10 seconds are missing for the proc of only one of the players


    For the green frame, and the last 10 sec sound , only close players will be considered. Change line 229 if you want to include far players:
    Code:
    if (Search && player.HasValidActor)
    to
    Code:
    if (Search)
    RNN where do I change to modify 10sec bip variable (FileSoundLast10) to play wav at 5 instead of 10 sec ?

  18. #60
    rogue00722's Avatar Member
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    if (t < 10)

    -> if (t < 5)

    if (SoundEnabledLast10 && t > 9 && TicksLast10 < Hud.Game.CurrentGameTick && Hud.Game.Me.InGreaterRiftRank > 0) // 1s=60 ticks. Highly recommended add check t>(1...9)

    -> if (SoundEnabledLast10 && t > 4 && TicksLast10 < Hud.Game.CurrentGameTick && Hud.Game.Me.InGreaterRiftRank > 0) // 1s=60 ticks. Highly recommended add check t>(1...9)
    Last edited by rogue00722; 07-27-2020 at 12:18 AM.

  19. Thanks RNN (1 members gave Thanks to rogue00722 for this useful post)
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