[V9.1] [RNN] TrialsOfTempestsIcon menu

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  1. #31
    s4000's Avatar Contributor
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    Originally Posted by cafe1326 View Post
    How to adjust the position of the icon?
    modify the following code

    x = portraitRect.Right;
    y = portraitRect.Top + portraitRect.Height * 0.3f;
    Buff.Left = x;
    Buff.Top = y;

    [V9.1] [RNN] TrialsOfTempestsIcon
  2. Thanks Mundzso (1 members gave Thanks to s4000 for this useful post)
  3. #32
    Mundzso's Avatar Member
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    Originally Posted by s4000 View Post
    modify the following code

    x = portraitRect.Right;
    y = portraitRect.Top + portraitRect.Height * 0.3f;
    Buff.Left = x;
    Buff.Top = y;
    I could put it to the left side instead of right.
    But still not exactly where I want to. How can I move it a bit more to the left (now its like almost in the middle of my portrait)?
    Sry for stupid questions, I'm familiar with offsets but this is new

  4. #33
    s4000's Avatar Contributor
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    x = portraitRect.Right + portraitRect.Width * 0.3f; // change 0.3f to what u need
    y = portraitRect.Top + portraitRect.Height * 0.3f; // change 0.3f to what u need

  5. Thanks Mundzso (1 members gave Thanks to s4000 for this useful post)
  6. #34
    Mundzso's Avatar Member
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    Originally Posted by s4000 View Post
    x = portraitRect.Right + portraitRect.Width * 0.3f; // change 0.3f to what u need
    y = portraitRect.Top + portraitRect.Height * 0.3f; // change 0.3f to what u need
    Thanks
    I did this meanwhile and it also worked :

    x = portraitRect.Left - 18f;
    y = portraitRect.Top + portraitRect.Height * 0.3f;
    Buff.Left = x;
    Buff.Top = y;

  7. #35
    SeaDragon's Avatar Contributor
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    Originally Posted by Mundzso View Post
    I have the same question, can't see any offset option in the code
    This is a private plugin, I deleted the custom snippet which is useless to me
    Code:
    x = portraitRect.Right;
                            y = portraitRect.Top + portraitRect.Height * 0.3f;
    You can change the position by modifying lines 83 and 84, It is based on the portrait rectangle

  8. Thanks Mundzso (1 members gave Thanks to SeaDragon for this useful post)
  9. #36
    cafe1326's Avatar Member
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    thanks 海龍 , s4000 8)

  10. #37
    RNN's Avatar Legendary
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    - Version not yet tested: plugins\RNN\TrialsOfTempestsIcon.cs (moved to post #1 )
    - Changes:
    For players who are away, an estimate will be made of the remaining time (assumes the time between one effect and another is 90 seconds always)
    The text of the Timer will be green if it is less than 10. In addition, for the lowest of all of them a green border will be drawn (currently only nearby players are considered, are the ones that can affect our stacks)
    Last edited by RNN; 07-25-2020 at 10:15 AM. Reason: link moved

  11. Thanks SeaDragon, BeeAntOS, d3snorter, elderoak (4 members gave Thanks to RNN for this useful post)
  12. #38
    elderoak's Avatar Member
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    This is really helpful! Especially the 10 second timer. Is there a way to make the plugin play a sound 10 seconds before a player is set to proc?

  13. #39
    RNN's Avatar Legendary
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    I don't think it includes something like that because ... I don't want to complicate it further, this theme is too buggy, and I stopped playing season so I have no chance to test it thoroughly
    If someone makes modifications to this plugin, it's free to share it in this thread or in another. I wouldn't even have made the last change if it weren't for Seadragon's contribution (post # 25)
    Last edited by RNN; 07-22-2020 at 03:15 PM.

  14. #40
    DerDude0305's Avatar Member
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    Originally Posted by elderoak View Post
    This is really helpful! Especially the 10 second timer. Is there a way to make the plugin play a sound 10 seconds before a player is set to proc?
    Originally Posted by RNN View Post
    I don't think it includes something like that because ... I don't want to complicate it further, this theme is too buggy, and I stopped playing season so I have no chance to test it thoroughly
    If someone makes modifications to this plugin, it's free to share it in this thread or in another. I wouldn't even have made the last change if it weren't for Seadragon's contribution (post # 25)
    I would love the same thing. Is there a Specification/Guide/whatever on TurboHUD? Like you used var buff = player.Powers.GetBuff(484426); Where can i see whats getting stored in "buff" ? Especially buff.TimeLeftSeconds

  15. #41
    elderoak's Avatar Member
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    Aw. Well thank you anyway for this version!

  16. #42
    RNN's Avatar Legendary
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    Originally Posted by DerDude0305 View Post
    Where can i see whats getting stored in "buff" ? Especially buff.TimeLeftSeconds
    This may be helpful:
    https://www.ownedcore.com/forums/dia...n-mybuffs.html ([V9.0] [ENG] [RNN] MyBuffs)
    Screenshots are out of date

  17. #43
    DerDude0305's Avatar Member
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    Ah very nice. Got it figured out. Any clue why those notifications are so quiet? Or can i just edit the .wav and boost the db?

    Here is what i did modify (Line 223). Makes a Sound 10 and 5 Seconds before Season Theme proc if enabled.

    10 sec alarm RNN Season Theme - Pastebin.com

  18. Thanks RNN (1 members gave Thanks to DerDude0305 for this useful post)
  19. #44
    RNN's Avatar Legendary
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    Originally Posted by DerDude0305 View Post
    Any clue why those notifications are so quiet?
    Read from here
    https://www.ownedcore.com/forums/dia...ml#post4101743 ([v7.6] [INTERNATIONAL] [One] GRVoice)

  20. Thanks DerDude0305, d3snorter (2 members gave Thanks to RNN for this useful post)
  21. #45
    elderoak's Avatar Member
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    Thanks Derdude!
    I don't like it playing while I'm in town, though, only inside GR, so I added this:
    if(SoundEnabled && !Hud.Game.IsInTown && Hud.Game.Me.InGreaterRift && t < 10 && asd + 5000 < Hud.Game.CurrentRealTimeMilliseconds){

  22. Thanks d3snorter, RNN (2 members gave Thanks to elderoak for this useful post)
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