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Contributor
[v9.1] Pool List using latest maker method
This plugin track of the pools you find using the latest marker method.
It will show the summary in each act (auto hide in rift / GR).
And it will show the nearest waypoint on the minimap.
update v2
- add location name of the pools
- now can show the qty in cow level
- add key to show/hide the pool summary list (set showAlways = false)
- add decoratior to show the pool (turn off need to set skipPoolDecorator = true)
- if you get the bug that the pool display in wrong waypoint, set resetWayPoint = true
save both in plugin/DAV
[C#] DAV_PoolsList version 2 - Pastebin.com
[C#] DAV_PoolsList old version- Pastebin.com
[C#] DAV_Extend_OtherPlugin - Pastebin.com
PoolList.jpg
PoolLsit v2.jpg
PoolLsit v2.1.jpg
Last edited by s4000; 12-24-2020 at 04:09 AM.
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Post Thanks / Like - 14 Thanks
BeeAntOS,
JohnWick,
Mundzso,
madbmax,
mois,
LittleDez13,
rogue00722,
Razorfish,
731113,
(Sarge),
Jacik,
HoaryWitch,
grecko14,
Wasted75 (14 members gave Thanks to s4000 for this useful post)
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Active Member
This plugin helps so much with new marker to find them.
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Member
Nice plugin!
Just one question: can the summary section be disabled somehow?
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Active Member
Originally Posted by
Mundzso
Nice plugin!
Just one question: can the summary section be disabled somehow?
Should be cool a tool to toggle hide/show summary and would be great a reset when you leave a game and enters another.
The pools from previous game still shows > WhatsApp Image 2020-06-28 at 14.03.50.jpg << (Didn`t even get into Act 4 and 5 and was showing pools I encountered last game)
even on Waypoint that I didn`t visited yet at current game > PoolMap.jpg
Last edited by Saico; 06-28-2020 at 12:20 PM.
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Post Thanks / Like - 1 Thanks
LittleDez13 (1 members gave Thanks to Saico for this useful post)
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Member
Dear s4000!
I noticed a small bug here too:
When we find a pool already used without our presence, it registers on the summary as being new and as it has already been caught, there is no way to reset it, it remains on the list all the time.
This does not happen on the map, it works correctly.
And I agree with Saico's remarks.
I also appreciate the idea of having the option to show / hide the summary. And I think it is necessary to restart when we enter the new game.
Thx to good job!!!
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Contributor
Originally Posted by
LittleDez13
Dear s4000!
I noticed a small bug here too:
When we find a pool already used without our presence, it registers on the summary as being new and as it has already been caught, there is no way to reset it, it remains on the list all the time.
This does not happen on the map, it works correctly.
And I agree with Saico's remarks.
I also appreciate the idea of having the option to show / hide the summary. And I think it is necessary to restart when we enter the new game.
Thx to good job!!!
fixed the little bug that it counts into available pool if it already token.
I am busy now & will take longer time to provide next version.
please report if other bug exists.
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
s4000
fixed the little bug that it counts into available pool if it already token.
I am busy now & will take longer time to provide next version.
please report if other bug exists.
It's working fine now.
I just wish that, if possible, it would show on the map when we found / passed a pool already used (without our presence).
Last edited by LittleDez13; 06-29-2020 at 01:27 AM.
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Contributor
Originally Posted by
LittleDez13
It's working fine now.
I just wish that, if possible, it would show on the map when we found / passed a pool already used (without our presence).
That should be done by the marker plugin or a replaced one, otherwise the setting/customize of these plugin will be in chaos
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Member
Originally Posted by
s4000
That should be done by the marker plugin or a replaced one, otherwise the setting/customize of these plugin will be in chaos
I understand.
But now, inexplicably, the markings on the map have stopped working. ;(
WOW
I restarted the game and started working again ... Sorry to take your time ...
Last edited by LittleDez13; 06-29-2020 at 02:17 AM.
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Member
is it possible to remove the lines to the shrains and the well of healing?
Or even remove all new lines?
Ty
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Contributor
Ask others, this plugin don;t show that
Originally Posted by
FoxPox
is it possible to remove the lines to the shrains and the well of healing?
Or even remove all new lines?
Ty
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Member
Last edited by kleks; 07-21-2020 at 09:43 AM.
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Contributor
Originally Posted by
FoxPox
is it possible to remove the lines to the shrains and the well of healing?
Or even remove all new lines?
Ty
That is probably Resu's AriadnesThreadPlugin.
If so, here is the fix:
https://www.ownedcore.com/forums/dia...ml#post4220645 ([v7.6] [INTERNATIONAL] [Resu] AriadnesThreadPlugin)
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Member
Originally Posted by
Stormreaver
no, it was AdvancedMarkerPlugin, i just made the lines transparent.
but thanks anyway
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Member
Hey i need to press any Key that is shows me?