[V9.1] [RNN] BuildsIcons&Coe menu

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  1. #1
    RNN's Avatar Legendary
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    [V9.1] [RNN] BuildsIcons&Coe

    Supported TurboHUD version: 9.x

    Different icons that show the stacks and timeleft of some skills for the witch doctor and the necro. Includes optional custom Coe

    Includes the olds plugins: SpiritBarrage&Coe , Nayr&Coe , Singularity&Coe

    If someone uses several of the SpiritBarrage/Nayr/Singularity&Coe plugins, they will have the question of avoiding overlapping some over all. I have grouped all 3 into a single plugin to solve this situation.
    Note that the icons are arranged vertically and ordered by portrait




    Download: BuildsIconsAndCoe.cs

    If you have installed . (Movable plugins system) , download this file instead of the previous one

    Installation: Place BuildsIconsAndCoe.cs in "plugins\RNN\BuildsIconsAndCoe.cs.cs"

    Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , Optional) :

    Code:
    	Hud.GetPlugin<RNN.BuildsIconsAndCoe>().Enabled = true;			
    	Hud.RunOnPlugin<RNN.BuildsIconsAndCoe>(plugin =>
    	{	
    		/* Necro */
    		plugin.Singularity = true;		// Enable Icons Build Singularity	
    		plugin.Nayr = true;			// Enable Icons Build Nayr	
    		/* WitchDoctor	*/
    		plugin.SpiritBarrage = true;		// Enable Icons Build Spirit Barrage	
    		plugin.SBWarning = 2.0f;		// 9.0f...0f Text will take the color yellow when it reaches this value
    		plugin.ShowGlobes = true;		// Health Globes Counter (floor)
    		plugin.ShowSoulHarvest = true;		// Show SoulHarvest
    		plugin.ShowBigBadVoodoo = false;	// Show Big Bad Voodoo
    		plugin.ShowSpiritWalk = false;		// Show Spirit Walk		
    		plugin.ShowLocust = false;		// Locust Affected Monster Counters (Total \n Elites) at  distance = YardsLocustHaunt
    		plugin.ShowHaunted = false;		// Haunted Affected Monster Counters (Total \n Elites) at distance = YardsLocustHaunt
    		plugin.YardsLocustHaunt = 40;		// Yards for Monsters Counters (Locust and Haunted)
    		/* Common */			
    		plugin.Xpor = 0.72f;			// To set the x coordinate of the icon
    		plugin.Ypor = 0.10f;			// To set the y coordinate of the icon			
    		plugin.SizeMultiplier = 0.75f;		// Size multiplier for icons
    		plugin.Opacity = 0.75f;			// 0f..1f  Opacity for icon texture	
    		plugin.ShowMe = true;			// Show for my character
    		plugin.ShowOthers = true;		// Show for others character
    		plugin.OnlyGR = false;			// Show  in GR only
    		plugin.ShowNames = true;		// Show players names
    		plugin.ShowCoe = true;			// Show COE status 
    		plugin.InactiveRedFrame = false;	// Inactive elements (coe) are shown in red (active in yellow)
    		plugin.ProgressBarWidth = 2;		// Width progressbar Coe (pixels)				
    	}  );

    You should uninstall the other 3 plugins first if you have them installed
    Last edited by RNN; 1 Week Ago at 04:00 AM. Reason: Singularity and Nayr are accepted in the same build.

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  2. Thanks mois, knight84, TobiaSBooN, BeeAntOS, QianLei, Wasted75, rogue00722, (Sarge) (8 members gave Thanks to RNN for this useful post)
  3. #2
    Saico's Avatar Active Member
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    Hm, u said to remove old plugins for no overlap but could not find any Nayr plugin from you

    The only Nayr plugin I have is (DAV_NayrsPlugin) from s4000

    Is that the plugin you are talkin ?

  4. #3
    RNN's Avatar Legendary
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    I posted it here:
    https://www.ownedcore.com/forums/dia...ml#post4181064 ([V9.1] [INTERNATIONAL] [RNN] Spirit Barrage && COE)
    no longer available independently
    Shows poison stacks, time left for next stack to expire, number of monsters at 25y (regarding the necro) and bone armor
    Last edited by RNN; 03-27-2020 at 01:40 PM.

  5. #4
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    I posted it here:
    https://www.ownedcore.com/forums/dia...ml#post4181064 ([V9.1] [INTERNATIONAL] [RNN] Spirit Barrage && COE)
    no longer available independently
    Shows poison stacks, time left for next stack to expire, number of monsters at 25y (regarding the necro) and bone armor
    Oh thakn u, did not see this post in the middle. =)

  6. #5
    RNN's Avatar Legendary
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    Update

    Added ShowLocust and ShowBigBadVoodoo



    The default value is: false

  7. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  8. #6
    BuckyCool's Avatar Member
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    Hiho,

    just installed the PlugIn, exact what I'm looking for. But for 2 things I need your help:

    Unfortunately the icons are shown on the right upper corner. I would like to have them in the middle right under my character

    The TImer for BigBadVoodoo is not shown

    Some hints are appreciated.

    Regards
    Bucky

  9. #7
    Violet rain's Avatar Member
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    Originally Posted by BuckyCool View Post
    Hiho,

    just installed the PlugIn, exact what I'm looking for. But for 2 things I need your help:

    Unfortunately the icons are shown on the right upper corner. I would like to have them in the middle right under my character

    The TImer for BigBadVoodoo is not shown

    Some hints are appreciated.

    Regards
    Bucky
    Modify red line

    Hud.GetPlugin<RNN.BuildsIconsAndCoe>().Enabled = true;
    Hud.RunOnPlugin<RNN.BuildsIconsAndCoe>(plugin =>
    {
    /* Necro */
    plugin.Singularity = true; // Enable Icons Build Singularity
    plugin.Nayr = true; // Enable Icons Build Nayr
    /* WitchDoctor */
    plugin.SpiritBarrage = true; // Enable Icons Build Spirit Barrage
    plugin.SBWarning = 2.0f; // 9.0f...0f Text will take the color yellow when it reaches this value
    plugin.ShowGlobes = true; // Health Globes Counter (floor)
    plugin.ShowBigBadVoodoo = false; // Show Big Bad Voodoo
    plugin.ShowLocust = false; // Locust Affected Monster Counters (Total \n Elites) at 40y
    /* Common */
    plugin.Xpor = 0.75f; // To set the x coordinate of the icon
    plugin.Ypor = 0.05f; // To set the y coordinate of the icon
    plugin.SizeMultiplier = 1.0f; // Size multiplier for icons
    plugin.ShowMe = true; // Show for my character
    plugin.ShowOthers = true; // Show for others character
    plugin.OnlyGR = false; // Show in GR only
    plugin.ShowNames = true; // Show players names
    plugin.ShowCoe = true; // Show COE status
    plugin.InactiveRedFrame = false; // Inactive elements (coe) are shown in red (active in yellow)
    plugin.ProgressBarWidth = 2; // Width progressbar Coe (pixels)
    plugin.Opacity = 1.0f; // 0f..1f Opacity for icon texture
    } );

  10. #8
    amarko87's Avatar Member
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    Any quick way to add Zombie Dog count to the top row if you are using Sacrifice? Maybe the Sacrifice icon with a small 1/2/3 for dogs currently active on the bottom right and a large 1/2/3 for sacrifice stack on the top left? I looked into trying to add it myself and unfortunately I'm just not savvy enough with code yet.

    Just a quality of life thing to stop looking at several different positions for the information.

    Love the rest of it. Thanks

  11. #9
    RNN's Avatar Legendary
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    Originally Posted by amarko87 View Post
    Any quick way to add Zombie Dog count to the top row if you are using Sacrifice?
    Update

    Added Icon for Sacrifice Skill (rune 0)


  12. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  13. #10
    sartherios's Avatar Member
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    this is perfect plugin.
    can you add for supports and bk skills like inner, ip, warcry, fist of heavens etc?
    and show permanently player skills for supports. its showing currently nearest players.
    ty
    Last edited by sartherios; 04-11-2020 at 03:37 PM.

  14. #11
    RNN's Avatar Legendary
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    For that I see more suitable to use the PartyBuffPlugin plugin (Gigi) : https://www.ownedcore.com/forums/dia...uffplugin.html ([INTERNATIONAL] [Gigi] PartyBuffPlugin)
    or
    the default plugin PlayerBottomBuffList.cs could be adapted to allow adding rules for other players

  15. #12
    amarko87's Avatar Member
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    Originally Posted by RNN View Post
    Update

    Added Icon for Sacrifice Skill (rune 0)

    Thanks so much, this is awesome. Very much appreciated

  16. #13
    Wasted75's Avatar Member
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    Thx for your awesome plugin! Is it possible to add spirit walk, too?

  17. #14
    RNN's Avatar Legendary
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    Originally Posted by Wasted75 View Post
    Thx for your awesome plugin! Is it possible to add spirit walk, too?
    Update

    Added ShowSpiritWalk (default value is false)

  18. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  19. #15
    Wasted75's Avatar Member
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    Originally Posted by RNN View Post
    Update

    Added ShowSpiritWalk (default value is false)
    Thx a lot!

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