[V9.1] [RNN] BuildsIcons&Coe menu

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  1. #46
    RNN's Avatar Legendary
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    I guess you are using the legacy item, I changed it for the new version

    legacy
    Code:
    if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(476578)) )
    new
    Code:
    if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(484311)) )
    or use this..

    Code:
    if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(476578) || player.Powers.BuffIsActive(484311)) )
    Last edited by RNN; 06-26-2020 at 10:04 AM.

    [V9.1] [RNN] BuildsIcons&Coe
  2. #47
    wad1532's Avatar Member
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    Originally Posted by RNN View Post
    I guess you are using the legacy item, I changed it for the new version

    legacy
    Code:
    if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(476578)) )
    new
    Code:
    if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(484311)) )
    or use this..

    Code:
    if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(476578) || player.Powers.BuffIsActive(484311)) )


    This is what have now

    IPlayerSkill skill = player.Powers.UsedNecromancerPowers.SkeletalMage; // 462089
    if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(47657 || player.Powers.BuffIsActive(484311)) )
    {
    if (!Singularity) continue;

    still works with singularity mages but all other runes it goes away =(

  3. #48
    RNN's Avatar Legendary
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    Forget what I've said, I've been looking at the patch notes, and the legacy item doesn't include the singularity rune. I don't know why it doesn't work for you unless you're not using the new

    The line you should use is
    Code:
    if ( (skill != null) && (skill.Rune == 1 || player.Powers.BuffIsActive(484311)) )
    or download the plugin
    Last edited by RNN; 06-26-2020 at 10:59 AM.

  4. #49
    takayo72's Avatar Active Member
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    @RNN
    could you please update the plugin ?
    With patch 2.6.9, Necro can play the role in meta as a trash killer

    Same necro build with Nayr and Mages' singularity rune, it show only group of singularity+bone armor+sim . The Nayr buff is not shown


    Last edited by takayo72; 06-30-2020 at 10:08 PM.

  5. #50
    BeeAntOS's Avatar Active Member
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    Originally Posted by takayo72 View Post
    @RNN
    could you please update the plugin ?
    ...

    I think it is enough to reinstall the plugin.

    On the 26th of this month, @RNN already seems to have adapted to the new situation and updated the plugin.
    Code:
    	IPlayerSkill skill = player.Powers.UsedNecromancerPowers.SkeletalMage;  // 462089
    	if ( (skill != null) && (skill?.Rune == 1 || /*OR*/ player.Powers.BuffIsActive(484311)) ) // <- RazethsVolition (484311 - P69_ItemPassive_Unique_Ring_057)

    In addition, post #48 by @RNN explains the same situation and states that it has been updated.
    Last edited by BeeAntOS; 07-01-2020 at 03:51 AM. Reason: Additional info.
    "When you reach the top, get ready to drop!"

  6. #51
    RNN's Avatar Legendary
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    If you use mages, the Nayr icon doesn't appear, because I separated it into 2 different builds. I'll upload an update to fix it when i have some time (before the season)

  7. Thanks BeeAntOS, takayo72 (2 members gave Thanks to RNN for this useful post)
  8. #52
    RNN's Avatar Legendary
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    Update

    Singularity and Nayr are accepted in the same build.

  9. Thanks BeeAntOS, takayo72 (2 members gave Thanks to RNN for this useful post)
  10. #53
    takayo72's Avatar Active Member
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    there are hundreds of this same exception
    Code:
    2020.07.02 14:54:44.600	20.6.28.1	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.RNN.BuildsIconsAndCoe.PaintTopInGame(ClipState clipState)
       at ****‏***​‎*‬‪​‏*‏​‏‪‎‪*.****‬*​‎‬‬*‫‬‫‬‎‏‫**‪**‪‏***.‬*‬‫‪***‫‬**​​*‬***‬‫*‬​‫**‏**()
       at ****‏***​‎*‬‪​‏*‏​‏‪‎‪*.*‫‫​‪​****‫‏*‎***‫**​‪‬*(IPlugin , String , Action )
       at ****‏***​‎*‬‪​‏*‏​‏‪‎‪*.*‪*‪‏*​*​‫‬‏*‬**‪‎‏‪*‪*‏‪​*(Object , EventArgs )
       at ​‪**​*‪***‏*‬*‎‏‏‪*​‪*‫*.‪‬**​​*‫‎‪***​​***‎​​​​‎‎*​*())

  11. #54
    RNN's Avatar Legendary
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    download it again

  12. Thanks takayo72 (1 members gave Thanks to RNN for this useful post)
  13. #55
    Alessendro's Avatar Member
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    Hello RNN,

    I downloaded it one hour ago and I will get the same like takyao72, hundreds of overlay failures.
    When I switch back to the old version, no failure appears.

    BR

  14. #56
    RNN's Avatar Legendary
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    It doesn't give me exceptions. Download it again and if exceptions appear you will have to give me more information: what character you play, list of skills ..

  15. #57
    Alessendro's Avatar Member
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    I use Necro.
    When I start TH first seconds nothing will happens (no TH will be shown).
    Then, after ~ 15 sec., TH appears with 902 failures.

    All failures are identical:
    2020.07.03 12:54:53.364 20.6.26.4 overlay paint error (System.NullReferenceException: The object reference was not set to an object instance.
    bei Turbo.Plugins.RNN.BuildsIconsAndCoe.PaintTopInGame(ClipState clipState)
    bei ‏‬*‎*‪‪‎‫*‏*‎​‬‫‏​​​*‏‫*‪*.‏****‎‎​‎*​‏***‎*​*‬‪‪ *‫*.‎‫‏‪‪‬‪**‫*‫*‪**‏*****‏‫*()
    bei ‏‬*‎*‪‪‎‫*‏*‎​‬‫‏​​​*‏‫*‪*.*‏**‪*‫‪*‫**‪‫***​‎‎‎* *‫*(IPlugin , String , Action )
    bei ‏‬*‎*‪‪‎‫*‏*‎​‬‫‏​​​*‏‫*‪*.‪‎‏‫‫**‪‏‎‏*​‏‫‬‬‫***​ ‫**(Object , EventArgs )
    bei ‏**‏‪**‪**‬‬‬*‪‏‬‬​**‫‬‎****.**​‬‫​*‬*‫*‪‪**‏‎*‏‫‬‫​ ‪*())

    TH is on, but without any function.

    Do you need more information?

  16. #58
    LittleLoki's Avatar Member
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    wher do i put this code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , Optional) :
    what location ?
    tnxs

  17. #59
    RNN's Avatar Legendary
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    Originally Posted by LittleLoki View Post
    wher do i put this code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , Optional) :
    what location ?
    tnxs
    https://www.ownedcore.com/forums/dia...ml#post4226403 ([V9.1] [RNN] TrialsOfTempestsIcon)

  18. #60
    Moogis7's Avatar Member
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    Hey @RNN, I'm getting this exception
    suspicious code in plugin file: 'D:\Downloads\TurboHUD 20.11.11.1 (v9.2) STABLE for Diablo III 2.6.10.71254 (64 bit)\Plugins\RNN\buildsiconsandcoe.cs': possibly trying to hide behaviour with unicode characters.
    Thanks!

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