[V9.1] [RNN] BuildsIcons&Coe menu

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  1. #16
    Violet rain's Avatar Member
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    This is awesome plugin~ I love it. Is it possible to add 'haunt'?

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  2. #17
    RNN's Avatar Elite User
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    Originally Posted by Violet rain View Post
    This is awesome plugin~ I love it. Is it possible to add 'haunt'?
    Update

    Added ShowHaunted (default value is false) and YardsLocustHaunt (default value is 40)

  3. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  4. #18
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    Update

    Added ShowHaunted (default value is false) and YardsLocustHaunt (default value is 40)
    Is there a way to display 4icons of WD skills above others ? instead of 7 skills displayed horizontally ?

    Eg:
    [] [] [] [] - first line of skills
    [] [] [] - second line skills
    [] [] [] [] - COE elements

    Instead of :
    [] [] [] [] [] [] [] skills
    [] [] [] [] CoE

  5. #19
    RNN's Avatar Elite User
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    insert the line
    Code:
    x =  Hud.Window.Size.Width * Xpor;  y +=  SizeIconHeight;
    where do you want to create the next line of icons

    for example between lines 502 and 503, so BigBadVoodoo and the following icons will appear in the second row

    I am not going to modify it for now, you have to do it yourself. (Not everyone has all the icons activated or uses the same skills)
    Last edited by RNN; 04-15-2020 at 02:47 PM.

  6. #20
    Violet rain's Avatar Member
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    Originally Posted by RNN View Post
    Update

    Added ShowHaunted (default value is false) and YardsLocustHaunt (default value is 40)

    Thx a lot~!!

  7. #21
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    insert the line
    Code:
    x =  Hud.Window.Size.Width * Xpor;  y +=  SizeIconHeight;
    where do you want to create the next line of icons

    for example between lines 502 and 503, so BigBadVoodoo and the following icons will appear in the second row

    I am not going to modify it for now, you have to do it yourself. (Not everyone has all the icons activated or uses the same skills)
    Oh HUGE !! thats exactly what I wanted, no need for huge code changing atm, this line fits me great ! Thanks RNN

  8. #22
    RNN's Avatar Elite User
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    Update
    I have adjusted the base size of the icons so that they don't vary as much from one resolution to another. It may be necessary to re-adjust SizeMultiplier (a 0.65 - 0.75 normalmente)
    If you see it well now there is no need to update

  9. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  10. #23
    gumegasonic's Avatar Member
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    what i wanted to o is to put it at the side of the trash killer's portrait and use this convention of the elements display instead of the default

  11. #24
    RNN's Avatar Elite User
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    In this plugin the Coe bar is secondary, you even have the possibility to disable it.

    Install OtherCoeBar plugin to replace the original and show it next to the portrait, or try SupportCoeBar (# 7) which is designed to be used by Barbarian support in GR

    https://www.ownedcore.com/forums/dia...-mycoebar.html ([V9.1] [INTERNATIONAL] [RNN] OtherCoeBar & MyCoeBar)

  12. #25
    gumegasonic's Avatar Member
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    Is there any way we can put the Builds icons (WD) and (NEC) next to the portrait, above the default Coe? because it is easier for me as a Zbarb because the IP is under the portrait.

  13. #26
    RNN's Avatar Elite User
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    Originally Posted by gumegasonic View Post
    Is there any way we can put the Builds icons (WD) and (NEC) next to the portrait, above the default Coe? because it is easier for me as a Zbarb because the IP is under the portrait.
    You will have to edit the plugin code to change the position.

    Lines 265 to 268 are these:
    Code:
    	var y =  Hud.Window.Size.Height * Ypor ;
    	foreach(var player in players)
    	{
    		var x =  Hud.Window.Size.Width * Xpor;
    You have to delete the first line, and change the last line to:
    Code:
    		var x = player.PortraitUiElement.Rectangle.X + Hud.Window.Size.Width * 0.05f;	var y = player.PortraitUiElement.Rectangle.Y + Hud.Window.Size.Height * 0.11f;
    Modify the two numbers to better adjust the position.

  14. #27
    gumegasonic's Avatar Member
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    Thanks very much, It is working, I have ajusted it like this2020-04-24 (3).jpg

  15. #28
    Saico's Avatar Active Member
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    Is there a way to have bool for Soul Harvest icon ? Want to disable as I have on your skillbar already

  16. #29
    RNN's Avatar Elite User
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    Originally Posted by Saico View Post
    Is there a way to have bool for Soul Harvest icon ? Want to disable as I have on your skillbar already
    Update
    Added ShowSoulHarvest

  17. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  18. #30
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    Update
    Added ShowSoulHarvest
    Thank you so much

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