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Legendary
Originally Posted by
xxbellum
Thank you so much for this plugin! Can you please also add OnlyMe for this?
Update
Added OnlyMe
Phantasm duration will be 10 or 5 depending on whether the item Gazing Demise is equipped (not required, if not equipped the skill rune 2 is checked)
Last edited by RNN; 03-17-2020 at 04:37 PM.
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Post Thanks / Like - 2 Thanks
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Legendary
Update
If a phantasm is created when your character is close and you move away from phantasm, and after a few seconds you back, the phantasm timer is reset (you will see again 10/5 seconds again). Solved.
Known limitation: if the phantasm is created and your character is far away. and then you get closer to the phantasm, the timer will start from that moment (10/5 seconds). I don't know of any solution for this.
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Post Thanks / Like - 1 Thanks
BeeAntOS (1 members gave Thanks to RNN for this useful post)
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Member
Is it possible to include the option to display only when I am zBarb or WD?
Also, include the criteria of hiding when you are on the boss with rgk present, as in the last update to supportcoebar.cs? And, case no have rgk, hide after boss dead.
Thank you.
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Legendary
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Member
Originally Posted by
RNN
Supported TurboHUD version: 9.x
Icon for Spirit Barrage
Show the data (time left) of the 3 most recent actors, regardless of the character to which they correspond (designed for GR Meta4)
The values are ordered from highest to lowest
time left > 2
time left <= 2
explosion
Download:
SpiritBarrageIcon.cs
Installation: Place SpiritBarrageIcon.cs in "pluginsRNNSpiritBarrageIcon.cs"
Custom code (in PluginsUserPluginEnablerOrDisablerPlugin.cs , Optional) :
Code:
Hud.GetPlugin<RNN.SpiritBarrageIcon>().Enabled = true;
Hud.RunOnPlugin<RNN.SpiritBarrageIcon>(plugin =>
{
plugin.Xpor = 0.46f; // Valid values: from 0 to 1 . To set the x coordinate of the icon
plugin.Ypor = 0.43f; // Valid values: from 0 to 1 . To set the y coordinate of the icon
plugin.SizeMultiplier = 1f; // Size multiplier for icon
plugin.Opacity = 0.75f; // 0..1 Opacity for Textures
plugin.OnlyGR = false; // Show in GR only
plugin.OnlyMe = false; // Ignore phantasm created by others players
plugin.warning = 2.0f; // 9.0f...0f Text will take the color yellow when it reaches this value
} );
Plugin decorators (circles) :
https://www.ownedcore.com/forums/dia...ml#post4170890 (Spirit Barrage Plugin update)
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SpiritBarrageIconS : alternative version with multiple icons, one per player. If you prefer to see only 1, install the previous version.
plugins\RNN\
SpiritBarrageIconS.cs
Code:
Hud.GetPlugin<RNN.SpiritBarrageIconS>().Enabled = true;
Hud.RunOnPlugin<RNN.SpiritBarrageIconS>(plugin =>
{
plugin.Portrait = false; // Show next to portrait
plugin.PortraitOffsetX = 0.103f; // 0f..1f Relative offset from portrait
plugin.PortraitOffsetY = 0.105f; // 0f..1f Relative offset from portrait
plugin.Xpor = 0.55f; // 0f..1f To set the x coordinate of the icon. (Portrait == false)
plugin.Ypor = 0.43f; // 0f..1f To set the y coordinate of the icon. (Portrait == false)
plugin.Horizontal = true; // Horizontal or vertical (Portrait == false)
plugin.SizeMultiplier = 1f; // Size multiplier for icons
plugin.Opacity = 0.75f; // 0..1 Textures
plugin.OnlyGR = false; // Show in GR only
plugin.warning = 2.0f; // 9.9f...0.1f Text will take the color yellow when it reaches this value
} );
Can you share the plugin with the how much vitality you have on the feet?
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Member
Last edited by odin99; 05-06-2020 at 08:44 AM.
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Legendary
Originally Posted by
M1SHAKE
Can you share the plugin with the how much vitality you have on the feet?
https://www.ownedcore.com/forums/dia...ml#post4106553 ([V9.0] [INTERNATIONAL] [RNN] OtherClassMarkers)