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Legendary
I have checked it and it works, you can also edit the plugin file directly
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Active Member
hello rnn,
plugin.SizeMultiplier = 1.0f; // 0f..1f Size multiplier for icons
The multiplier is common for everyone, if you are interested I could add a second multiplier for when plugin.MoveMyBar = true; , but until tomorrow I won't be able
yeah i am verry interessted in that 2nd multiplier, bcs i whant an different icon sice in offset and the portrait (portrait is too big for me ), it could also be an option to deactivate the bar on the portrait ( if i could i would make it myself)
Last edited by knight84; 03-23-2020 at 04:31 PM.
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Legendary
Here I published two versions, it seems to me that you are interested in MyCoeBar.cs, it is only for your character:
https://www.ownedcore.com/forums/dia...-mycoebar.html ([V9.1] [INTERNATIONAL] [RNN] OtherCoeBar & MyCoeBar)
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Member
Originally Posted by
mx83
Hello i try it and some other location but it doesn't move :s
maybe i have someting wrong here:
Hud.GetPlugin<RNN.SpiritBarrageAndCoe>().Enabled = true;
Hud.RunOnPlugin<RNN.SpiritBarrageAndCoe>(plugin =>
{
plugin.OffsetX = 0.50f; // To set the x coordinate of the icon
plugin.OffsetY = 0.05f; // To set the y coordinate of the icon
plugin.SizeMultiplier = 1.0f; // Size multiplier for icons
plugin.ShowCoe = true; // Show COE status for WD
plugin.InactiveRedFrame = true; // Inactive elements (coe) are shown in red (active in yellow)
plugin.ShowGlobes = true; // Health Globes Counter (floor)
plugin.OnlyMe = true; // Show only for my character
plugin.OnlyGR = true; // Show in GR only
plugin.Opacity = 0.85f; // 0f..1f Opacity for icon texture
plugin.SBWarning = 2.0f; // 9.0f..0f timeleft will take the color orange when it reaches this value (Spirit Barrage)
} );
Hud.RunOnPlugin<glq.SpiritBarragePhantasmPlugin>(plugin =>
{
plugin.ShowOthers = true; // Also show for other players.
plugin.ShowCounter = true; // Counter
plugin.ShowExplosionCircle = true; // Show additional circle after "CircleSeconds"
plugin.CircleSeconds = 8; // 0 .. 10 , Draw additional circle after this seconds ( 8 -> the last 2 seconds)
} );
}
}
}
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Active Member
Originally Posted by
RNN
awaysome !
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Legendary
Originally Posted by
mx83
maybe i have someting wrong here:
Everything is fine.
To test, change these two lines to false, maybe that's why you don't see it, the plugin is shown elsewhere on the screen, as expected:
plugin.OnlyMe = true; // Show only for my character
plugin.OnlyGR = true; // Show in GR only
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Member
Originally Posted by
RNN
Everything is fine.
To test, change these two lines to false, maybe that's why you don't see it, the plugin is shown elsewhere on the screen, as expected:
plugin.OnlyMe = true; // Show only for my character
plugin.OnlyGR = true; // Show in GR only
tryed doesn't work :/
i try to: plugin.SizeMultiplier = 1.0f; // Size multiplier for icons set to 2.0 and size doesn't change, i think i have maybe something wrong with all my } );
}
}
}
no ?
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Legendary
Do you have exceptions? if the answer is no , most likely, you have not correctly renamed the file where you must add the custom code: must be PluginEnablerOrDisablerPlugin.cs and not PluginEnablerOrDisablerPlugin.txt or PluginEnablerOrDisablerPlugin.cs.txt
It is also convenient that you have not indicated an "Order" in that file
If it still doesn't work, copy the file in pastebin or send it to me privately and I test it
Another option is to directly edit the values in the plugin
Test this and you will see that it works: plugins\User\PluginEnablerOrDisablerPlugin.cs
Last edited by RNN; 03-24-2020 at 04:36 PM.
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Legendary
If someone uses several of the SpiritBarrage/Nayr/Singularity&Coe plugins, they will have the question of avoiding overlapping some over all. I have grouped all 3 into a single plugin to solve this situation. Note that the icons are arranged vertically and ordered by portrait
BuildsIconsAndCoe.cs (will be published separately)
Last edited by RNN; 03-27-2020 at 09:15 AM.
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Post Thanks / Like - 2 Thanks
mois,
BeeAntOS (2 members gave Thanks to RNN for this useful post)
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Active Member
Originally Posted by
RNN
If someone uses several of the SpiritBarrage/Nayr/Singularity&Coe plugins, they will have the question of avoiding overlapping some over all. I have grouped all 3 into a single plugin to solve this situation. Note that the icons are arranged vertically and ordered by portrait
plugins\User\
BuildsIconsAndCoe.cs
Code:
Hud.GetPlugin<RNN.BuildsIconsAndCoe>().Enabled = true;
Hud.RunOnPlugin<RNN.BuildsIconsAndCoe>(plugin =>
{
/* Necro */
plugin.Singularity = true; // Enable Icons Build Singularity
plugin.Nayr = true; // Enable Icons Build Nayr
/* WitchDoctor */
plugin.SpiritBarrage = true; // Enable Icons Build Spirit Barrage
plugin.SBWarning = 2.0f; // 9.0f...0f Text will take the color yellow when it reaches this value
plugin.ShowGlobes = true; // Health Globes Counter (floor)
/* Common */
plugin.Xpor = 0.75f; // To set the x coordinate of the icon
plugin.Ypor = 0.05f; // To set the y coordinate of the icon
plugin.SizeMultiplier = 1.0f; // Size multiplier for icons
plugin.ShowCoe = true; // Show COE status
plugin.InactiveRedFrame = false; // Inactive elements (coe) are shown in red (active in yellow)
plugin.OnlyMe = false; // Show only for my character
plugin.OnlyGR = false; // Show in GR only
plugin.Opacity = 1.0f; // 0f..1f Opacity for icon texture
} );
I'm testing it
You should uninstall the other 3 plugins first if you have them installed
this should show coe on all classeds right? somehow it doesnt for me
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Legendary
yes
Having trouble with a specific class or not showing up with any class?
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Active Member
its only showing on necro and wd .(
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Legendary
Of course, it is a grouping of the Nayr (necro), singularity (necro) and spirit barrage (wd) plugin that I published these days, so that they do not overlap.
If you're interested in just seeing the coe install OtherCoeBar or the one I posted for support (SupportCoeBar.cs) and remove the check for support and GR (write // in front of lines 163 and 164):
https://www.ownedcore.com/forums/dia...-mycoebar.html ([V9.1] [INTERNATIONAL] [RNN] OtherCoeBar & MyCoeBar)
Code:
// if (!Hud.Game.Me.InGreaterRift) return;
// if ((Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Barbarian) || (Hud.Game.Me.Offense.SheetDps > 1000000) || (Hud.Game.Me.Defense.HealthMax < 1000000) ) return;
----
Really, removing lines 339,423, and 425, which are all like this:
you should get what you want
But it is not the purpose of this plugin
Last edited by RNN; 03-26-2020 at 01:21 PM.
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Legendary
I wrote you a private message because I can't understand exactly what you wanted to see