[V9.1] [INTERNATIONAL] [RNN] Spirit Barrage && COE menu

User Tag List

Page 4 of 5 FirstFirst 12345 LastLast
Results 46 to 60 of 61
  1. #46
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    I have checked it and it works, you can also edit the plugin file directly

    [V9.1] [INTERNATIONAL] [RNN] Spirit Barrage && COE
  2. #47
    knight84's Avatar Active Member
    Reputation
    19
    Join Date
    Mar 2017
    Posts
    270
    Thanks G/R
    24/18
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hello rnn,


    plugin.SizeMultiplier = 1.0f; // 0f..1f Size multiplier for icons

    The multiplier is common for everyone, if you are interested I could add a second multiplier for when plugin.MoveMyBar = true; , but until tomorrow I won't be able

    yeah i am verry interessted in that 2nd multiplier, bcs i whant an different icon sice in offset and the portrait (portrait is too big for me ), it could also be an option to deactivate the bar on the portrait ( if i could i would make it myself)
    Last edited by knight84; 03-23-2020 at 04:31 PM.

  3. #48
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Here I published two versions, it seems to me that you are interested in MyCoeBar.cs, it is only for your character:

    https://www.ownedcore.com/forums/dia...-mycoebar.html ([V9.1] [INTERNATIONAL] [RNN] OtherCoeBar & MyCoeBar)

  4. #49
    mx83's Avatar Member
    Reputation
    1
    Join Date
    Jun 2018
    Posts
    11
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by mx83 View Post
    Hello i try it and some other location but it doesn't move :s
    maybe i have someting wrong here:

    Hud.GetPlugin<RNN.SpiritBarrageAndCoe>().Enabled = true;
    Hud.RunOnPlugin<RNN.SpiritBarrageAndCoe>(plugin =>
    {
    plugin.OffsetX = 0.50f; // To set the x coordinate of the icon
    plugin.OffsetY = 0.05f; // To set the y coordinate of the icon
    plugin.SizeMultiplier = 1.0f; // Size multiplier for icons
    plugin.ShowCoe = true; // Show COE status for WD
    plugin.InactiveRedFrame = true; // Inactive elements (coe) are shown in red (active in yellow)
    plugin.ShowGlobes = true; // Health Globes Counter (floor)
    plugin.OnlyMe = true; // Show only for my character
    plugin.OnlyGR = true; // Show in GR only
    plugin.Opacity = 0.85f; // 0f..1f Opacity for icon texture
    plugin.SBWarning = 2.0f; // 9.0f..0f timeleft will take the color orange when it reaches this value (Spirit Barrage)
    } );

    Hud.RunOnPlugin<glq.SpiritBarragePhantasmPlugin>(plugin =>
    {
    plugin.ShowOthers = true; // Also show for other players.
    plugin.ShowCounter = true; // Counter
    plugin.ShowExplosionCircle = true; // Show additional circle after "CircleSeconds"
    plugin.CircleSeconds = 8; // 0 .. 10 , Draw additional circle after this seconds ( 8 -> the last 2 seconds)
    } );
    }

    }

    }

  5. #50
    knight84's Avatar Active Member
    Reputation
    19
    Join Date
    Mar 2017
    Posts
    270
    Thanks G/R
    24/18
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by RNN View Post
    Here I published two versions, it seems to me that you are interested in MyCoeBar.cs, it is only for your character:

    https://www.ownedcore.com/forums/dia...-mycoebar.html ([V9.1] [INTERNATIONAL] [RNN] OtherCoeBar & MyCoeBar)
    awaysome !

  6. #51
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by mx83 View Post
    maybe i have someting wrong here:
    Everything is fine.
    To test, change these two lines to false, maybe that's why you don't see it, the plugin is shown elsewhere on the screen, as expected:
    plugin.OnlyMe = true; // Show only for my character
    plugin.OnlyGR = true; // Show in GR only

  7. #52
    mx83's Avatar Member
    Reputation
    1
    Join Date
    Jun 2018
    Posts
    11
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by RNN View Post
    Everything is fine.
    To test, change these two lines to false, maybe that's why you don't see it, the plugin is shown elsewhere on the screen, as expected:
    plugin.OnlyMe = true; // Show only for my character
    plugin.OnlyGR = true; // Show in GR only
    tryed doesn't work :/
    i try to: plugin.SizeMultiplier = 1.0f; // Size multiplier for icons set to 2.0 and size doesn't change, i think i have maybe something wrong with all my } );
    }

    }

    }

    no ?

  8. #53
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Do you have exceptions? if the answer is no , most likely, you have not correctly renamed the file where you must add the custom code: must be PluginEnablerOrDisablerPlugin.cs and not PluginEnablerOrDisablerPlugin.txt or PluginEnablerOrDisablerPlugin.cs.txt
    It is also convenient that you have not indicated an "Order" in that file
    If it still doesn't work, copy the file in pastebin or send it to me privately and I test it
    Another option is to directly edit the values ​​in the plugin

    Test this and you will see that it works: plugins\User\PluginEnablerOrDisablerPlugin.cs
    Last edited by RNN; 03-24-2020 at 04:36 PM.

  9. #54
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    If someone uses several of the SpiritBarrage/Nayr/Singularity&Coe plugins, they will have the question of avoiding overlapping some over all. I have grouped all 3 into a single plugin to solve this situation. Note that the icons are arranged vertically and ordered by portrait

    BuildsIconsAndCoe.cs (will be published separately)
    Last edited by RNN; 03-27-2020 at 09:15 AM.

  10. Thanks mois, BeeAntOS (2 members gave Thanks to RNN for this useful post)
  11. #55
    knight84's Avatar Active Member
    Reputation
    19
    Join Date
    Mar 2017
    Posts
    270
    Thanks G/R
    24/18
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by RNN View Post
    If someone uses several of the SpiritBarrage/Nayr/Singularity&Coe plugins, they will have the question of avoiding overlapping some over all. I have grouped all 3 into a single plugin to solve this situation. Note that the icons are arranged vertically and ordered by portrait
    plugins\User\BuildsIconsAndCoe.cs

    Code:
    	Hud.GetPlugin<RNN.BuildsIconsAndCoe>().Enabled = true;			
    	Hud.RunOnPlugin<RNN.BuildsIconsAndCoe>(plugin =>
    	{	
    		/* Necro */
    		plugin.Singularity = true;		// Enable Icons Build Singularity	
    		plugin.Nayr = true;			// Enable Icons Build Nayr	
    		/* WitchDoctor	*/
    		plugin.SpiritBarrage = true;		// Enable Icons Build Spirit Barrage	
    		plugin.SBWarning = 2.0f;		// 9.0f...0f Text will take the color yellow when it reaches this value
    		plugin.ShowGlobes = true;		// Health Globes Counter (floor)			
    		/* Common */			
    		plugin.Xpor = 0.75f;			// To set the x coordinate of the icon
    		plugin.Ypor = 0.05f;			// To set the y coordinate of the icon			
    		plugin.SizeMultiplier = 1.0f;		// Size multiplier for icons
    		plugin.ShowCoe = true;			// Show COE status 
    		plugin.InactiveRedFrame = false;	// Inactive elements (coe) are shown in red (active in yellow)
    		plugin.OnlyMe = false;			// Show  only for my character
    		plugin.OnlyGR = false;			// Show  in GR only
    		plugin.Opacity = 1.0f;			// 0f..1f  Opacity for icon texture			
    	}  );
    I'm testing it

    You should uninstall the other 3 plugins first if you have them installed
    this should show coe on all classeds right? somehow it doesnt for me

  12. #56
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    yes
    Having trouble with a specific class or not showing up with any class?

  13. #57
    knight84's Avatar Active Member
    Reputation
    19
    Join Date
    Mar 2017
    Posts
    270
    Thanks G/R
    24/18
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    its only showing on necro and wd .(

  14. #58
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Of course, it is a grouping of the Nayr (necro), singularity (necro) and spirit barrage (wd) plugin that I published these days, so that they do not overlap.
    If you're interested in just seeing the coe install OtherCoeBar or the one I posted for support (SupportCoeBar.cs) and remove the check for support and GR (write // in front of lines 163 and 164):

    https://www.ownedcore.com/forums/dia...-mycoebar.html ([V9.1] [INTERNATIONAL] [RNN] OtherCoeBar & MyCoeBar)

    Code:
    //   if (!Hud.Game.Me.InGreaterRift) return;
    //   if ((Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Barbarian) || (Hud.Game.Me.Offense.SheetDps > 1000000) || (Hud.Game.Me.Defense.HealthMax < 1000000) ) return;
    ----

    Really, removing lines 339,423, and 425, which are all like this:
    Code:
    else continue;
    you should get what you want
    But it is not the purpose of this plugin
    Last edited by RNN; 03-26-2020 at 01:21 PM.

  15. #59
    knight84's Avatar Active Member
    Reputation
    19
    Join Date
    Mar 2017
    Posts
    270
    Thanks G/R
    24/18
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    what i wanted is, use your spiritbarrage&coe plugin for the witchdog, and for all other classes the mycoebar plugin, i rly tought with the newest coe plugin is helping me out .)

    sry for bad english .


    nvm i am just useing mycoebar and the other coe barb .) its working fine for me ) would be justz nice to have the features from the spiritbarageandcoe plugin.(the icons)
    Last edited by knight84; 03-26-2020 at 03:01 PM.

  16. #60
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    I wrote you a private message because I can't understand exactly what you wanted to see

Page 4 of 5 FirstFirst 12345 LastLast

Similar Threads

  1. [V9.0] [INTERNATIONAL] [RNN] Icount
    By RNN in forum TurboHUD Community Plugins
    Replies: 21
    Last Post: 1 Week Ago, 04:48 AM
  2. [V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin
    By RNN in forum TurboHUD Community Plugins
    Replies: 137
    Last Post: 2 Weeks Ago, 04:25 PM
  3. [V9.0] [INTERNATIONAL] [RNN] BLueLines
    By RNN in forum TurboHUD Community Plugins
    Replies: 28
    Last Post: 03-20-2022, 07:48 PM
  4. [V9.0] [INTERNATIONAL] [RNN] TimersBarGR
    By RNN in forum TurboHUD Community Plugins
    Replies: 37
    Last Post: 04-09-2021, 09:20 AM
  5. [V9.0] [INTERNATIONAL] [RNN] LogChat
    By RNN in forum TurboHUD Community Plugins
    Replies: 19
    Last Post: 01-08-2021, 09:14 AM
All times are GMT -5. The time now is 05:45 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search