[V9.1] [INTERNATIONAL] [RNN] Spirit Barrage && COE menu

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  1. #31
    RNN's Avatar Legendary
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    The idea is this:

    Code:
    	foreach(var player in players)
    	{
    		Instructions
    	}
    switch to ..

    Code:
    	foreach(var player in players)
    	{
    		if (player.HeroClassDefinition.HeroClass != HeroClass.WitchDoctor )  continue;
    		Instructions
    	}
    here foreach repeats a series of Instructions for each player and continue will allow you to skip them for a specific player (in this case for anyone other than a wd).

    another way would be

    Code:
    	foreach(var player in players)
    	{
    		if (player.HeroClassDefinition.HeroClass == HeroClass.WitchDoctor )  
    		{
    			Instructions
    		}
    	}

    To be more specific, you have to insert between lines 134-135 (OtherCoeBar) or 174-175 (OtherCoeBar2)

    Code:
    if (player.HeroClassDefinition.HeroClass != HeroClass.WitchDoctor)  continue;
    and replace HeroClass.WitchDoctor for one of these:

    HeroClass.Necromancer
    HeroClass.Barbarian
    HeroClass.DemonHunter
    HeroClass.Wizard
    HeroClass.WitchDoctor
    HeroClass.Crusader
    HeroClass.Monk

    [V9.1] [INTERNATIONAL] [RNN] Spirit Barrage && COE
  2. Thanks FoxPox (1 members gave Thanks to RNN for this useful post)
  3. #32
    knight84's Avatar Active Member
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    Originally Posted by RNN View Post
    plugins\RNN\OtherCoeBar.cs

    Code:
    	Hud.GetPlugin<RNN.OtherCoeBar>().Enabled = true;			
    	Hud.RunOnPlugin<RNN.OtherCoeBar>(plugin =>
    	{	
    		plugin.OffsetX = 0.047f;	// 0f..1f  To set the x coordinate of the icon
    		plugin.OffsetY = 0.071f;	// 0f..1f  To set the y coordinate of the icon
    		plugin.MoveMyBar = false;	// Change position of My Bar	
    		plugin.OffsetX_Me = 0.46f;	// 0f..1f  To set the x coordinate of the icon for Me (MoveMyBar is true)
    		plugin.OffsetY_Me = 0.25f;	// 0f..1f  To set the y coordinate of the icon (MoveMyBar is true)
    		plugin.SizeMultiplier = 1.0f;	// 0f..1f  Size multiplier for icons
    		plugin.Opacity = 0.90f;		// 0f..1f  Opacity for icons and text
    	}  );
    It replaces the original Coe (it will be deactivated)

    Experimental version:

    Guess the COE status of a remote player (will draw a red bar)
    Added SoThOr idea: CoE Highlights which element is currently active with yellow frame, inactive elements show as red

    plugins\RNN\OtherCoeBar2.cs

    Code:
    	Hud.GetPlugin<RNN.OtherCoeBar2>().Enabled = true;	
    	Hud.RunOnPlugin<RNN.OtherCoeBar2>(plugin =>
    	{	
    		plugin.OffsetX = 0.047f;	// 0f..1f  To set the x coordinate of the icon
    		plugin.OffsetY = 0.071f;//0.1f;	// 0f..1f  To set the y coordinate of the icon
    		plugin.MoveMyBar = false;	// Change position of My Bar	
    		plugin.OffsetX_Me = 0.46f;	// 0f..1f  To set the x coordinate of the icon for Me (MoveMyBar is true)
    		plugin.OffsetY_Me = 0.25f;	// 0f..1f  To set the y coordinate of the icon (MoveMyBar is true)
    		plugin.SizeMultiplier = 1.0f;	// 0f..1f  Size multiplier for icons
    		plugin.Opacity = 1.0f;		// 0f..1f  Opacity for icons and text
    		plugin.GuessGROnly = false;	// Guess only in GR the COE status of a remote player (Red Bar)
    		plugin.ShowInactiveRed = true;	// inactive elements are shown with a red frame (active with yellow)
    	}  );
    hi rnn, how can i make my own coe icon bigger (from the offset)

  4. #33
    FoxPox's Avatar Member
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    Tnx RNN, work nice

  5. #34
    RNN's Avatar Legendary
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    Originally Posted by knight84 View Post
    hi rnn, how can i make my own coe icon bigger (from the offset)
    plugin.SizeMultiplier = 1.0f; // 0f..1f Size multiplier for icons

    The multiplier is common for everyone, if you are interested I could add a second multiplier for when plugin.MoveMyBar = true; , but until tomorrow I won't be able

  6. #35
    knight84's Avatar Active Member
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    ok thanks so far

  7. #36
    Saico's Avatar Active Member
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    I have a question, when I am with 2+ WD on party, whose Buffs plugin will show ?

  8. #37
    RNN's Avatar Legendary
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    Is designed to display data from all WDs, arranged vertically

  9. #38
    hoyamix's Avatar Member
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    Plugin is useful, thank you
    I wish I had a necromancer plugin like this plugin

    Poison Stack and Coe Necromancer Wish I could see zbaba
    It is essential for supporter Baba play

  10. #39
    RNN's Avatar Legendary
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    Originally Posted by wtfdc View Post
    RNN, what is the red number next to Gruesome Feast icon ? In your picture it , the number is 2 in a solid read circle...
    I don't currently play necro, I'll see what build is played

    Update
    SoulHarvest and GruesomeFeast icons will not appear if the skill/passive is not used
    Phantasm duration will be 10 or 5 depending on whether the item Gazing Demise is equipped (not required, if not equipped the skill rune 2 is checked)

  11. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  12. #40
    RNN's Avatar Legendary
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    Originally Posted by hoyamix View Post
    I wish I had a necromancer plugin like this plugin
    Poison Stack and Coe Necromancer Wish I could see zbaba
    Try this :

    plugins\RNN\NayrAndCoe



    Code:
    	Hud.GetPlugin<RNN.NayrAndCoe>().Enabled = true;			
    	Hud.RunOnPlugin<RNN.NayrAndCoe>(plugin =>
    	{	
    		plugin.OffsetX = 0.75f;			// To set the x coordinate of the icon
    		plugin.OffsetY = 0.05f;			// To set the y coordinate of the icon			
    		plugin.SizeMultiplier = 1.0f;		// Size multiplier for icons
    		plugin.ShowCoe = true;			// Show COE status for WD
    		plugin.InactiveRedFrame = true;		// Inactive elements (coe) are shown in red (active in yellow)
    		plugin.OnlyMe = false;			// Show only for my character
    		plugin.OnlyGR = false;			// Show in GR only
    		plugin.Opacity = 1f;			// 0f..1f  Opacity for icon texture	
    	}  );
    Last edited by RNN; 03-19-2020 at 02:12 PM. Reason: It will show a second timeleft indicating when the next poison stack will expire

  13. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  14. #41
    hoyamix's Avatar Member
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    Originally Posted by RNN View Post
    Try this :

    plugins\RNN\NayrAndCoe



    Code:
    	Hud.GetPlugin<RNN.NayrAndCoe>().Enabled = true;			
    	Hud.RunOnPlugin<RNN.NayrAndCoe>(plugin =>
    	{	
    		plugin.OffsetX = 0.75f;			// To set the x coordinate of the icon
    		plugin.OffsetY = 0.05f;			// To set the y coordinate of the icon			
    		plugin.SizeMultiplier = 1.0f;		// Size multiplier for icons
    		plugin.ShowCoe = true;			// Show COE status for WD
    		plugin.InactiveRedFrame = true;		// Inactive elements (coe) are shown in red (active in yellow)
    		plugin.OnlyMe = false;			// Show only for my character
    		plugin.OnlyGR = false;			// Show in GR only
    		plugin.Opacity = 1f;			// 0f..1f  Opacity for icon texture	
    	}  );
    Wow that is the perfect plugin I really wanted

  15. #42
    BeeAntOS's Avatar Active Member
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    Greetings @RNN...

    Can these "NayrAndCoe" and "SpiritBarrageAndCoe" plugins be used together at the same time?..
    If they can be used together, would it be enough to change the screen layout coordinates of one of them?
    "When you reach the top, get ready to drop!"

  16. #43
    RNN's Avatar Legendary
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    Yes, they can be used at the same time, it would only be necessary to change the coordinates if we play with a wd (spirit barrage) and a necro (Nayr). If OnlyGR = true, in at least one of them, it will be strange that it happens

  17. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  18. #44
    RNN's Avatar Legendary
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    Update

    Removed SBGrouped ("always = false").
    Other players' phantasm timers were not displaying. Solved

    If a phantasm is created when your character is close and you move away from phantasm, and after a few seconds you back, the phantasm timer is reset (you will see again 10/5 seconds again). Solved.
    Known limitation: if the phantasm is created and your character is far away. and then you get closer to the phantasm, the timer will start from that moment (10/5 seconds). I don't know of any solution for this.
    Last edited by RNN; 03-20-2020 at 09:54 AM.

  19. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  20. #45
    mx83's Avatar Member
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    Originally Posted by RNN View Post
    You must assign OfssetX and OffsetY a value between 0 and 1 (-4 and 4 are not valid, it will show it off screen)
    To show it above your character, try values ​​close to 0.5f
    Hello i try it and some other location but it doesn't move :s

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