[V9.1] [INTERNATIONAL] [RNN] ParagonPoints menu

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  1. #1
    RNN's Avatar Legendary
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    [V9.1] [INTERNATIONAL] [RNN] ParagonPoints

    Supported TurboHUD version: 9.x

    Show the available (unassigned) paragon points of your character and that of the other players if they are close



    Download: ParagonPoints.cs

    Installation: Place ParagonPoints.cs in "plugins\RNN\ParagonPoints.cs"

    Custom Code (Plugins\User\PluginEnablerOrDisablerPlugin.cs):

    Code:
    	Hud.GetPlugin<RNN.ParagonPoints>().Enabled = true;
    	Hud.RunOnPlugin<RNN.ParagonPoints>(plugin => 
    	{
    		plugin.Offx = 0.33f;
    		plugin.Offy = 0.90f;
    		plugin.ShowAvailableOnly = true;
    		plugin.ShowInTownOnly = true;
    	}  );

    [V9.1] [INTERNATIONAL] [RNN] ParagonPoints
  2. Thanks BeeAntOS, menl (2 members gave Thanks to RNN for this useful post)
  3. #2
    xblade2k7's Avatar Active Member
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    you are spanish?, i see your images in spanish

  4. #3
    RNN's Avatar Legendary
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  5. #4
    madbmax's Avatar Member
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    Hello, please tell me how to make the location of Nemesis Bracers as you have in the screenshot[V9.1] [INTERNATIONAL] [RNN] ParagonPoints-png

  6. #5
    RNN's Avatar Legendary
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    I use this code:
    Code:
    foreach (var player in Hud.Game.Players) 
    {
    	if (player.Powers.BuffIsActive(Hud.Sno.SnoPowers.NemesisBracers.Sno)) // 318820
    	{
    		var pt = player.PortraitUiElement.Rectangle;
    		Hud.Texture.GetItemTexture(Hud.Sno.SnoItems.Unique_Bracer_106_x1).Draw(pt.Right - pt.Width * 0.23f  , pt.Top + pt.Height * 0.81f, 19f, 26f, 1f); 
    	}
    }

  7. Thanks madbmax (1 members gave Thanks to RNN for this useful post)
  8. #6
    hehishimhis's Avatar Member
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    hello~

    I am interested in YOUR NEMESISBRACERS icon on Portrait.

    you already told your code. but I don't know how to apply your code to PLUGIN.

    Could you script a Full-plugin source file ? I am poor in plugin.

    I hope you reply soon~ have a nice day

  9. #7
    RNN's Avatar Legendary
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    save as plugins\User\NemesisPortrait.cs

    Code:
    using Turbo.Plugins.Default;
     
    namespace Turbo.Plugins.User
    {
    	public class NemesisPortrait : BasePlugin, IInGameTopPainter
    	{			
    		public NemesisPortrait()
    		{
    			Enabled = true;
    		}
    		public override void Load(IController hud)
    		{
    			base.Load(hud);		
    		}
    		public void PaintTopInGame(ClipState clipState)
    		{
    			if (clipState != ClipState.BeforeClip) return;	
    			if (!Hud.Game.IsInGame) return;
    			foreach (var player in Hud.Game.Players) 
    			{
    				if (player.Powers.BuffIsActive(Hud.Sno.SnoPowers.NemesisBracers.Sno)) // 318820
    				{
    					var pt = player.PortraitUiElement.Rectangle;
    					Hud.Texture.GetItemTexture(Hud.Sno.SnoItems.Unique_Bracer_106_x1).Draw(pt.Right - pt.Width * 0.23f  , pt.Top + pt.Height * 0.81f, 19f, 26f, 1f); 
    				}
    			}
    		}
    	}
    }

  10. #8
    hehishimhis's Avatar Member
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    thank you so much RNN.

    I am your BIG FAN

  11. #9
    RNN's Avatar Legendary
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    thx
    the bot 69del... has camped here, I reported and nothing

  12. #10
    LazyDruid's Avatar Member
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    I LOVE this plugin .. thanks
    Last edited by LazyDruid; 11-26-2020 at 08:20 PM.

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