[V9.1] [INTERNATIONAL] [RNN] PandemoniumIcon menu

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  1. #1
    RNN's Avatar Legendary
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    [V9.1] [INTERNATIONAL] [RNN] PandemoniumIcon

    Supported TurboHUD version: 9.x

    Season 19 buff icon

    Adding the following lines to PluginEnablerOrDisablerPlugin.cs:
    Code:
        Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin => { 
            .....
            plugin.RuleCalculator.Rules.Add(new BuffRule(483967) { IconIndex = 1 , MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}); // Comunity_Buff_Pandemonium    
        } );
    the original buff icon should be displayed under the character, but this is not the case, there seems to be a problem with the texture (Hud.Texture.GetTexture (2386284472) == null)
    While it was fixed I made this plugin to show a custom icon. It is possible to change the position and size of that icon.

    Press Control + F8 to Enable/Disable the plugin.

    Update: In the new update (19.11.25) the problem with the texture has been corrected.



    Download: PandemoniumIcon.cs

    Installation: Place PandemoniumIcon.cs in "plugins\RNN\PandemoniumIcon.cs"

    Custom Code (Plugins\User\PluginEnablerOrDisablerPlugin.cs):

    Code:
        Hud.GetPlugin<RNN.PandemoniumIcon>().Enabled = true;
        Hud.RunOnPlugin<RNN.PandemoniumIcon>(plugin => 
        {
            plugin.Xpor = 0.45f;   // Valid values: from 0 to 1 . To set the x coordinate of the icon
            plugin.Ypor = 0.45f;    // Valid values: from 0 to 1 . To set the y coordinate of the icon            
            plugin.SizeMultiplier = 1f; // Size multiplier for icon
              
            plugin.SoundLost = false;                // Notify with a sound when the buff is lost
            plugin.SoundTarget = false;             // Notify with a sound when a target (15,30,50,100,150,200,300,400,500,1000) was reached 
            plugin.FileSoundTarget = "PandemoniumTarget.wav";    // File to be played. It must be in the Sounds\ folder
            plugin.FileSoundLost = "PandemoniumLost.wav";        // File to be played. It must be in the Sounds\ folder
            plugin.MinTarget = 100;        // The minimum target where you will begin to notify
            plugin.MinKillsLost = 100;    // Minimum kills required to notify Buff was lost
    
            plugin.ShowIcon = true;       // Show/Hide icon. Maybe someone just wants sound       
    		
    	plugin.YardsMinTarget = 40;	// Green text when the next target can be achieved by killing the monsters that are at this distance. Control key to switch between YardsMax and YardsMin
    	plugin.YardsMaxTarget = 120;	// Green text when the next target can be achieved by killing the monsters that are at this distance. Control key to switch between YardsMax and YardsMin
    	plugin.ShowCircle = true;	// Show circle on the Map, radio YardsMinTarget/YardsMaxTarget.  Control key to switch between YardsMin and YardsMax 	
    	plugin.ShowMonsterCounter = false;   // Show Monster Counter
    	plugin.ShowBuffOthers = false;  // Show the counter of kills of nearby players when not yet transferred to my character.
    	plugin.TurnOffWhenNewGameStarts = false;
            
        }  );
    I attach 2 optional sound files (PandemoniumLost.wav, PandemoniumTarget.wav) , they must be placed in Sounds\
    Attached Files Attached Files
    Last edited by RNN; 01-28-2020 at 10:00 AM. Reason: Added Control + F8 to Enable/Disable plugin , Added TurnOffWhenNewGameStarts

    [V9.1] [INTERNATIONAL] [RNN] PandemoniumIcon
  2. Thanks mois, TobiaSBooN, BeeAntOS, AffaBanana (4 members gave Thanks to RNN for this useful post)
  3. #2
    takayo72's Avatar Active Member
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    can it should the damage stacks? (1000 max) for each kill

  4. #3
    FoxPox's Avatar Member
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    Originally Posted by takayo72 View Post
    can it should the damage stacks? (1000 max) for each kill
    The buff for Season 19, the Season of Eternal Conflict, has been added
    Pandemonium
    For the duration of the Season, all players will have a stacking buff that that persists as long as you have hit or killed a monster within the last 5 seconds
    Each stack gives .005 movement speed and .001% bonus damage. This bonus caps at 50% movement and 100% damage (1000 stacks)
    In addition, after reaching a certain number of kills in a row, a power is unleashed, dealing an amount of scaling damage based on player level and difficulty or Greater Rift level:
    15 Kills: Exploding Chickens seek and destroy
    30 Kills: A wide Frost Nova freezes enemies
    50 Kills: Corpses rain from the sky
    100 Kills: Five massive energy twisters are unleashed
    150 Kills: Dark Geysers form beneath enemies
    200 Kills: Treasure chests fall from the sky
    300 Kills: A ring of fire engulfs everything
    400 Kills: Meteors hail from above
    500 Kills: Angels descend upon the battlefield to fight for your cause
    1000 Kills: ??? (Diablo)

  5. #4
    RNN's Avatar Legendary
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    Update

    Now shows the next kill target



    In the last update of TH (19.11.25) the problem with the texture has been corrected, I have not yet installed it.
    Last edited by RNN; 11-25-2019 at 05:56 AM.

  6. Thanks TobiaSBooN (1 members gave Thanks to RNN for this useful post)
  7. #5
    Russlan's Avatar Member
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    Dossier

    Originally Posted by RNN View Post
    Update

    Now shows the next kill target



    In the last update of TH (19.11.25) the problem with the texture has been corrected, I have not yet installed it.

    ................................................................................ ...........................

    Version française :

    bonjour

    ou dois je installer la nouvelle version de TurboHud ?

    existe-t'il un endroit spécial dans windows ?

    merci à vous et bonne semaine.

    Cordialement.


    Version Anglaise :

    hello

    where should I install the new version of TurboHud ?

    is there a special place in windows?

    thank you and have a good week.

    Sincerely

    Here is my e-mail: for the answer

    [email protected]

  8. #6
    RNN's Avatar Legendary
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    It is not necessary to have the latest version of TH to use this plugin.

    TH you can install it in any folder in which you have full access, usually unzip it in a folder on the desktop or in the root directory of another disk drive, ex. D:\GoogleMaps ( ) .
    Do not use a very long folder or path name. Do not unzip it into "Program files"

    For this plugin, you must create the RNN folder inside Plugins\ and download the PandemoniumIcon.cs file there
    Last edited by RNN; 11-25-2019 at 08:41 AM.

  9. #7
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    Supported TurboHUD version: 9.x

    Season 19 buff icon

    Adding the following lines to PluginEnablerOrDisablerPlugin.cs:
    Code:
    	Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin => { 
    		.....
    		plugin.RuleCalculator.Rules.Add(new BuffRule(483967) { IconIndex = 1 , MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true}); // Comunity_Buff_Pandemonium	
    	} );
    the original buff icon should be displayed under the character, but this is not the case, there seems to be a problem with the texture (Hud.Texture.GetTexture (2386284472) == null)
    While it was fixed I made this plugin to show a custom icon. It is possible to change the position and size of that icon.
    Update: In the new update (19.11.25) the problem with the texture has been corrected, I have not yet installed it.



    Download: PandemoniumIcon.cs

    Installation: Place PandemoniumIcon.cs in "plugins\RNN\PandemoniumIcon.cs"

    Custom Code (Plugins\User\PluginEnablerOrDisablerPlugin.cs):

    Code:
    	Hud.GetPlugin<RNN.PandemoniumIcon>().Enabled = true;
    	Hud.RunOnPlugin<RNN.PandemoniumIcon>(plugin => 
    	{
    		plugin.Xpor = 0.45f;   // Valid values: from 0 to 1 . To set the x coordinate of the icon
    		plugin.Ypor = 0.45f;	// Valid values: from 0 to 1 . To set the y coordinate of the icon			
    		plugin.SizeMultiplier = 1f; // Size multiplier for icon
    	}  );
    Nice Plugin RNN, I have a suggestion, is it possible to add icons and timers for each Pandemonium Buff ? Example, Meteors falling Active timer (Icon) and/or Angels Active timer (Icon) ?

  10. #8
    RNN's Avatar Legendary
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    I will think about it, but I see several complications and the work it has does not seem worth doing.

  11. #9
    SeaDragon's Avatar Contributor
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    When multiplayer game, the Buff should be based on the highest stacks of the party members
    This may be more valuable for reference

  12. #10
    RNN's Avatar Legendary
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    Update

    Added Sound, Optional. Disabled by default

  13. Thanks Boce (1 members gave Thanks to RNN for this useful post)
  14. #11
    RNN's Avatar Legendary
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    Update
    Added TargetYards. The text indicating the next target will be green when it can be reached by killing the monsters that are at this distance. Default Value = 40



    Update
    Removed TargetYards
    Added YardsMinTarget (default value = 40) and YardsMaxTarget (Default Valule = 120): Green text when the next target can be achieved by killing the monsters that are at the selected distance. Control key to switch between YardsMinTarget and YardsMaxTarget
    Added Circle (default value = true) : Show circle on the MiniMap, radio YardsMinTarget/YardsMaxTarget.

    Update:
    Added ShowMonsterCounter (Default value = false)
    Last edited by RNN; 11-30-2019 at 04:20 PM. Reason: Update

  15. #12
    Thekid5678's Avatar Member
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    Can anyone tell me how I can resize the buff icon? I like where it's at, but often times have a hard time seeing it due to its size.

  16. #13
    s4000's Avatar Contributor
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    Originally Posted by Thekid5678 View Post
    Can anyone tell me how I can resize the buff icon? I like where it's at, but often times have a hard time seeing it due to its size.
    plugin.SizeMultiplier = 1f; // Size multiplier for icon

  17. #14
    hoyamix's Avatar Member
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    Can I see the season buff counts for other users
    This is necessary to reset the season buff count to use the season buff.

  18. #15
    RNN's Avatar Legendary
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    A couple of comments on this according to what I have observed:
    You cannot know the number of kills accumulated by other players when they are far away (for example on another map)
    When you teleport to another player you can see their kills/stacks, and those stacks will be transferred to your character when a new kill takes place. Here something could be done to show the stacks of the rest of the "close" players before the transfer but it will be of little use in low difficulties (there are kills right away).

    A single icon does not give to show much information.
    You could use the plugin ([INTERNATIONAL] [Gigi] PartyBuffPlugin) to display an icon under each character

    Update

    Added ShowBuffOthers: Show the counter of kills of nearby players when not yet transferred to my character. Disabled by default.



    The data is displayed according to the order of the player's portrait. If the player is far away and we cannot find out his stacks, the value will be "-"
    In the image I lost the buff on the previous map and as soon as I entered there were two players with 80 and 81 stacks, which have not yet been transferred to me. The other player is still on the previous map
    Last edited by RNN; 12-09-2019 at 09:15 AM. Reason: Update

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