[V9.1] [INTERNATIONAL] [RNN] GRPylonMarker menu

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  1. #16
    RNN's Avatar Legendary
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    Updated. Changes:
    Possibility of adding an icon in front of each line representing the pylon buff (idea of ​​S4000)
    The width of the blue line can be increased to be more visible (ex. 2f)
    Last edited by RNN; 09-27-2019 at 11:01 AM.

    [V9.1] [INTERNATIONAL] [RNN] GRPylonMarker
  2. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  3. #17
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    Updated. Changes:
    Possibility of adding an icon in front of each line representing the pylon buff (idea of ​​S4000)
    The width of the blue line can be increased to be more visible (ex. 2f)
    Sorry but, which blue line is ? Could not found

  4. #18
    RNN's Avatar Legendary
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    In this image it has a width of 2f and is better distinguished

    In post #6 I already mentioned that line but you wouldn't have understood me :)
    Last edited by RNN; 09-27-2019 at 11:11 AM.

  5. #19
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post


    In this image it has a width of 2f and is better distinguished

    In post #6 I already mentioned that line but you wouldn't have understood me
    Oh got it, did not pay attention to any blue line, now I noticed as you marked =). What the blue line does exactly ? It mark the space between 2 lasts pylon ? Thx

  6. #20
    RNN's Avatar Legendary
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    To know at what approximate moment of the GR the pylons appeared, quickly, without paying attention to the numbers. It's more visual

  7. Thanks Saico (1 members gave Thanks to RNN for this useful post)
  8. #21
    RNN's Avatar Legendary
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    Update : It will have a green border if you are receiving the buff

    Update 2 : Added Timeleft of the Buff

    Last edited by RNN; 09-27-2019 at 02:42 PM.

  9. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  10. #22
    Jackass24's Avatar Member
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    Is it possible to add some features of the othershrine plugin ([V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin) ?
    Name on the pylon, need to show with person has nemesis equipped and the marker for Banditsshrine outside in a Bounty.
    Love the horizontal view. Make all nicer. Thx for your time.

  11. #23
    RNN's Avatar Legendary
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    I don't understand your request much, they are plugins focused on different things. This is intended only for GR and mainly shows data related to progression during the rift. I prefer to keep their functions separate., In addition, doing the opposite would make it difficult to maintain and incorporate new features.
    Last edited by RNN; 09-27-2019 at 05:19 PM.

  12. #24
    Saico's Avatar Active Member
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    RNN, could you implement your plugin with that "Last Pylon" info and "Chance" of the next one ? Saw these on s4 plugin and it so good, I would like to see them with your:

    Update : It will have a green border if you are receiving the buff

    Update 2 : Added Timeleft of the Buff

    Screenshot_2.png
    Screenshot_1.png

    Thx

  13. #25
    kleks's Avatar Member
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    i got this


    2019.09.27 23:47:45.779 19.9.25.0 overlay paint error (System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
    at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
    at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
    at Turbo.Plugins.RNN.GRPylonMarker.PaintTopInGame(ClipState clipState)
    at ‪‬*‏‪**​‏‫‪*‎*‬*‫*‫*‎‬**.​‪‎​*‏‏‬**‏*‎‫‏**‎***‎‫‏‏‎ ‪**.‪**‎‫​‬‬**‫‬*‫**‎‫*​​​*****‬​‪‫*()
    at ‪‬*‏‪**​‏‫‪*‎*‬*‫*‫*‎‬**.​***​‎‫****‬‎‬*‫‎​‎‬*‏*‫*‫‪ ‎*(IPlugin , String , Action )
    at ‪‬*‏‪**​‏‫‪*‎*‬*‫*‫*‎‬**.‪*‬*‪*‎‎**‎‫‪‪‬‎‏‪*‬‎‫‫​‪‪*‫ *(Object , EventArgs )
    at **‪*‪*‏‏**‎‪*‏**​*‏**‏*​‬*.‬*‬*‪‪‬**‬‪*‫​*‏**‬‏***‏*** **())
    2019.09.27 23:47:45.813 19.9.25.0 overlay paint error (System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
    at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
    at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
    at Turbo.Plugins.RNN.GRPylonMarker.PaintTopInGame(ClipState clipState)
    at ‪‬*‏‪**​‏‫‪*‎*‬*‫*‫*‎‬**.​‪‎​*‏‏‬**‏*‎‫‏**‎***‎‫‏‏‎ ‪**.‪**‎‫​‬‬**‫‬*‫**‎‫*​​​*****‬​‪‫*()
    at ‪‬*‏‪**​‏‫‪*‎*‬*‫*‫*‎‬**.​***​‎‫****‬‎‬*‫‎​‎‬*‏*‫*‫‪ ‎*(IPlugin , String , Action )
    at ‪‬*‏‪**​‏‫‪*‎*‬*‫*‫*‎‬**.‪*‬*‪*‎‎**‎‫‪‪‬‎‏‪*‬‎‫‫​‪‪*‫ *(Object , EventArgs )
    at **‪*‪*‏‏**‎‪*‏**​*‏**‏*​‬*.‬*‬*‪‪‬**‬‪*‫​*‏**‬‏***‏*** **())

  14. #26
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    I thought about it, but I prefer not to do it, I don't want to make a plugin identical to that of s400 because yes, I will only incorporate ideas that I think are really useful. It is not that I think it is a bad idea to show that information, it just happens that I do not consider it "real". Blizzard has not reported the criteria for the appearance of pylons, they are only assumptions (more or less successful / well founded)

  15. #27
    RNN's Avatar Legendary
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    Originally Posted by kleks View Post
    i got this
    2019.09.27 23:47:45.779 19.9.25.0 overlay paint error (System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
    ..
    I'm going to investigate
    (Download it again in case you didn't have the latest version)

  16. #28
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    I thought about it, but I prefer not to do it, I don't want to make a plugin identical to that of s400 because yes, I will only incorporate ideas that I think are really useful. It is not that I think it is a bad idea to show that information, it just happens that I do not consider it "real". Blizzard has not reported the criteria for the appearance of pylons, they are only assumptions (more or less successful / well founded)
    I understand pretty well. Thx for clarification.

  17. #29
    RNN's Avatar Legendary
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    @kleks The problem should be already solved. It only affected vertical mode
    Last edited by RNN; 09-27-2019 at 07:16 PM.

  18. #30
    kleks's Avatar Member
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    Originally Posted by RNN View Post
    @kleks The problem should be already solved. It only affected vertical mode
    thx nice plugin now works good RNN

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