[V9.1] [INTERNATIONAL] [RNN] GRPylonMarker menu

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  1. #1
    RNN's Avatar Legendary
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    [V9.1] [INTERNATIONAL] [RNN] GRPylonMarker

    Supported TurboHUD version: 9.1

    It provides relevant information of the pylons found in a Greater Rift: the name, the level it is on, the progress when it was seen, and also, the progress accumulated since the last pylon detected. The color will change to red if the information corresponds to a pylon that is not on the same floor as the player and gray if the pylon has already been used.

    The initial version of this plugin is from an unknown author, and it was never published in a dedicated thread. Several people have contributed code and ideas to improve it. After reviewing it and adding several things I think it is interesting to publish it so that people can enjoy it.




    Installation: Place in "plugins\RNN\GRPylonMarker.cs"

    Download: GRPylonMarker.cs

    Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , is Optional) :

    Code:
    	Hud.GetPlugin<RNN.GRPylonMarker>().Enabled = true;
    	Hud.RunOnPlugin<RNN.GRPylonMarker>(plugin => 
    	{
    		plugin.Horizontal = true;	// true for Horizontal Mode, false for Vertical Mode
    		plugin.sizeFont = 8f;		// Text font size  (Horizontal/Vertical)
    		plugin.widthLine = 2f; 		// Line width (blue)  (Horizontal/Vertical)
    		plugin.LineSpacing = 1f;	// Line spacing in text . Allowed values: from 0.8f to 1.2f (Horizontal)
    		plugin.ShowIcon = true;		// Show icon Buff (Horizontal)
    		plugin.PreSetSPname = false;	// If is true, the text will be adjusted in a preset way, and not dynamically (Horizontal) 
    	} );
    Last edited by RNN; 01-13-2023 at 05:40 PM. Reason: markers, timeleft buff (others) , reorganized data

    [V9.1] [INTERNATIONAL] [RNN] GRPylonMarker
  2. Thanks Guigui92i, naona, johnbl, menl, BeeAntOS, mois, imnotabotuser, xratedownz, madbmax, SeaDragon, van9999, 731113, (Sarge), JohnWick (14 members gave Thanks to RNN for this useful post)
  3. #2
    Guigui92i's Avatar Member
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    Nice plugin RNN. Working well.

    Thanks !

  4. #3
    Saico's Avatar Active Member
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    Hm, good it displays each in different color and horizontally.

    There is a plugin that does kind of the same, is it GLQ_GreaterRiftPylonMarkerPlugin.cs or TimersRift.cs ? I have this in RNN Folder

    The difference between both are these that I wrote ?
    Last edited by Saico; 09-26-2019 at 01:45 PM.

  5. #4
    RNN's Avatar Legendary
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    I forgot to put a link to the initial plugin, now I will add it.
    I tell you the story of this plugin: it was brought to this forum by GLQ but the original author is unknown (i don't know if GLQ made any changes) . A long time ago I collaborated with another friend (also from Spain) to add information in each pylon (level, current progress,progress since the previous pylon,gray coloring if the pylon was used or your buff was received) , and also the progress since the last pylon was detected. Recently I saw a screenshot of another S4000 plugin where the data appears in landscape mode and I thought it was a good idea, so I incorporated it. The code has also been reviewed.
    In summary, the previous one can deactivate it and replace it it with this one (It works better and is more complete).
    Last edited by RNN; 09-26-2019 at 02:21 PM.

  6. #5
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    I forgot to put a link to the initial plugin, now I will add it.
    I tell you the story of this plugin: it was brought to this forum by GLQ but the original author is unknown (i don't know if GLQ made any changes) . A long time ago I collaborated with another friend (also from Spain) to add information in each pylon (level, current progress,progress since the previous pylon,gray coloring if the pylon was used or your buff was received) , and also the progress since the last pylon was detected. Recently I saw a screenshot of another S4000 plugin where the data appears in landscape mode and I thought it was a good idea, so I incorporated it. The code has also been reviewed.
    In summary, the previous one can deactivate it and replace it it with this one (It works better and is more complete).
    Oh, got it, seems a lot easier to work with this one I more visual accepted.

  7. #6
    RNN's Avatar Legendary
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    In vertical mode sometimes the text overlaps, in my opinion the horizontal mode is better and occupies a similar space. I've left the vertical mode because some people will be used to seeing it that way. In horizontal mode I also draw a line (blue) at the bottom of the progress bar, no information is really lost

  8. Thanks Saico (1 members gave Thanks to RNN for this useful post)
  9. #7
    Guigui92i's Avatar Member
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    I had one called : KomariSpaghettisTurboHUDPlugins for the pylon progression. Maybe it's that one the original.

  10. #8
    RNN's Avatar Legendary
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    KomariSpaghettisTurboHUDPlugins/PylonProgressionPlugin.cs at master . Hejsil/KomariSpaghettisTurboHUDPlugins . GitHub
    Surely there were several similar plugins from different authors, less was shared. There are still exclusive plugins for clans.
    In the GLQ plugin you can read .. //by 我想静静 (I want to be quiet)
    Last edited by RNN; 09-26-2019 at 04:06 PM.

  11. #9
    dcac's Avatar Member
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    First of all thanks this plugin

    I have a question.

    How can I modify X position?

    and " [TEMP] Loot Run" remove

    i'm using 21:9 resolution

    Font size edit "10" ( because small size font )


    Gr.png


    FontUsed = Hud.Render.CreateFont("tahoma", 10, 255, 170, 170, 170, false, false, 250, 0, 0, 0, true);
    FontLevel = Hud.Render.CreateFont("tahoma", 10, 255, 235, 145, 235, false, false, 160, 0, 0, 0, true);
    FontOther = Hud.Render.CreateFont("tahoma", 10, 255, 250, 50, 50, false, false, 160, 0, 0, 0, true);
    Last edited by dcac; 09-26-2019 at 06:30 PM.

  12. #10
    RNN's Avatar Legendary
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    I have to investigate it, "[TEMP] Loot Run" shouldn't come out, as soon as I discover something I answer you. In what language do you have TH?
    X coordinate now it is not possible to set it to horizontal mode, maybe soon

    Temporarily, line 145:
    Code:
    font.DrawText(layout, uiRect.Left, Ypos + num * layout.Metrics.Height);
    Delete uiRect.Left and type the x coordinate you want, for example 1000

    Code:
    font.DrawText(layout, 1000, Ypos + num * layout.Metrics.Height);
    For the problem with this text, you can do this: edit line 142
    Code:
    		texto = string.Format("{0:F1}% \t{1}\t   {2}\t{3}",p.Percent, p.Name,p.AreaSno,texto);
    and you change it for this one:
    Code:
    		texto = string.Format("{0:F1}% \t{1}\t   {2}\t{3}",p.Percent, p.Name,p.AreaSno.Replace("[TEMP] Loot Run ",""),texto);
    It's the only solution I can give you for now
    Last edited by RNN; 09-26-2019 at 07:20 PM.

  13. #11
    dcac's Avatar Member
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    thanks a lot.

    I will try

    My language Korean

  14. #12
    RNN's Avatar Legendary
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    I have reversed the changes by exceptions, I return to the previous version and by tomorrow I will upload the new version
    Last edited by RNN; 09-26-2019 at 08:06 PM.

  15. #13
    dcac's Avatar Member
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    Problem be solved. thanks a lot.

    fontsize 9
    edit 142


    using horizontal mode

    it's cool

    Thank U so much !!

    sloved.png

  16. #14
    RNN's Avatar Legendary
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    Yes, I will increase the font size, thanks. There is space if I delete the word Rift. Tomorrow I upload the new version

    Updated: default size font increased from 7 to 8 and added parameter sizeFont. Fixed issue with Korean language
    Last edited by RNN; 09-26-2019 at 10:00 PM. Reason: sizeFont

  17. #15
    RNN's Avatar Legendary
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    Small Update:
    Now it will not be affected by the language in which you have TH configured. I remember that it can be changed in data\selected_language.txt
    In addition you can easily change the texts written in english (power, conduit, Level 01, ...) by editing the first lines of the plugin.
    If it works well in your language there is no need to download it again

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