[V9.1] [INTERNATIONAL] [RNN] GRPylonMarker menu

User Tag List

Page 4 of 5 FirstFirst 12345 LastLast
Results 46 to 60 of 64
  1. #46
    poksemons's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sadly this Plugin does not work for me, but I can not determine why. Any Tipps ?
    I also tried the original plugin and an other version which has been edited. But no success.
    I am just getting one exception over and over again.

    [V9.1] [INTERNATIONAL] [RNN] GRPylonMarker
  2. #47
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by poksemons View Post
    Sadly this Plugin does not work for me, but I can not determine why. Any Tipps ?
    I also tried the original plugin and an other version which has been edited. But no success.
    I am just getting one exception over and over again.
    You would have to give more data.
    Copy here the last lines of de logs\exception.txt

    The typical error is not to download the pastebin file directly, by pressing the download button. Using copy / paste and creating the file can lead to errors

  3. #48
    poksemons's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you for your fast answer and I am really sorry to bother you with questions like this.
    So this is the exeption i get:
    2019.12.14 23:07:44.810 19.12.13.2 namespace mismatch in plugin file: 'E:\TurboHUD\Plugins\Resu\grpylonmarker (1).cs': namespace should be this: 'Turbo.Plugins.Resu
    Probably its pretty easy to solve for you. But I dont understand whats wrong with the name, all plugins are called something like XXX.cs so why should this not work.
    Greetings

  4. #49
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    You must move it to the Plugins\RNN\ folder, you have copied it to the Plugins\Resu\ folder. If Plugins\RNN does not exist, you must create it

  5. #50
    poksemons's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you, again I am really sorry to bother you with such a question.
    This was not that smart move from my side xD
    I thought its no problem to put all plugins in any folder.

  6. #51
    Ggod9012's Avatar Member
    Reputation
    2
    Join Date
    May 2019
    Posts
    22
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The pastebin when trying to download : Error, this is a private paste or is pending moderation. If this paste belongs to you, please login to Pastebin to view it.

  7. #52
    NyZ's Avatar Member
    Reputation
    1
    Join Date
    Jul 2021
    Posts
    14
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi RNN,
    Help me, can move text monster count that overriding the pylon icons.
    count.png

  8. #53
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    The text of my plugin looks very small, maybe you have modified the sizeFont variable. (I have changed 7 to 8 in the original, you could download it again)
    The other plugin is MonstersCountPlugin by glq , you can make the font smaller by changing the font size from 9 to 8 in DefaultTextFont , OrangeTextFont , RedTextFont .. , and also move it down by changing XWidth and YHeight

    For example, to move MonsterCountPlugin up a bit, you would add to Plugins\User\PluginEnablerOrDisablerPlugin.cs:
    Code:
    	Hud.GetPlugin<glq.MonstersCountPlugin>().XWidth = 0.85f;
    	Hud.GetPlugin<glq.MonstersCountPlugin>().YHeight = 0.69f;
    or edit the changes directly in the plugin

    that's how i see it
    Last edited by RNN; 01-30-2022 at 08:16 AM.

  9. #54
    NyZ's Avatar Member
    Reputation
    1
    Join Date
    Jul 2021
    Posts
    14
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    can you share plugin monstercount ?

  10. #55
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)

  11. #56
    NyZ's Avatar Member
    Reputation
    1
    Join Date
    Jul 2021
    Posts
    14
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Color of pylon and text color monstercount very nice.
    Can you help me chance text color ?

  12. #57
    NyZ's Avatar Member
    Reputation
    1
    Join Date
    Jul 2021
    Posts
    14
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    im using turbohud lightningmod.
    It havent file user/PluginEnablerOrDisablerPlugin.cs

  13. #58
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Download the two files in the indicated folders:
    plugins\User\MonstersCountPlugin.cs
    plugins\RNN\GRPylonMarker.cs

    The colors are the ones used by the plugins by default to provide extra information
    GRPylon -> if the pylon has been used or not and if it is in your same level/area or not
    MonsterCont -> It will change color if you reach 100% progression with the mobs around you. It uses two colors to inform if it is only necessary to kill trash or not to achieve it.

  14. #59
    NyZ's Avatar Member
    Reputation
    1
    Join Date
    Jul 2021
    Posts
    14
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Tks RNN very much.
    i finding a plugin can help salvage on turbohud.
    Phelper only salvage blue, yellow, white ^^!

  15. #60
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    The full version of LMod allows you to do that.
    I stopped using phelper because I couldn't find a version that worked in LMod, although I don't miss it, LMod allows infinite possibilities to create your own macros.
    This type of functions everyone is charging , I do not think you will find anything free.

Page 4 of 5 FirstFirst 12345 LastLast

Similar Threads

  1. [V9.0] [INTERNATIONAL] [RNN] Icount
    By RNN in forum TurboHUD Community Plugins
    Replies: 21
    Last Post: 1 Week Ago, 04:48 AM
  2. [V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin
    By RNN in forum TurboHUD Community Plugins
    Replies: 137
    Last Post: 3 Weeks Ago, 04:25 PM
  3. [V9.0] [INTERNATIONAL] [RNN] BLueLines
    By RNN in forum TurboHUD Community Plugins
    Replies: 28
    Last Post: 03-20-2022, 07:48 PM
  4. [V9.0] [INTERNATIONAL] [RNN] TimersBarGR
    By RNN in forum TurboHUD Community Plugins
    Replies: 37
    Last Post: 04-09-2021, 09:20 AM
  5. [V9.0] [INTERNATIONAL] [RNN] LogChat
    By RNN in forum TurboHUD Community Plugins
    Replies: 19
    Last Post: 01-08-2021, 09:14 AM
All times are GMT -5. The time now is 11:59 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search