[V9.0] [INTERNATIONAL] [RNN] PacksCounter menu

Shout-Out

User Tag List

Results 1 to 7 of 7
  1. #1
    RNN's Avatar Legendary
    Reputation
    822
    Join Date
    Sep 2018
    Posts
    1,066
    Thanks G/R
    104/785
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)

    [V9.0] [INTERNATIONAL] [RNN] PacksCounter

    Supported TurboHUD version: 9.x

    This plugin counts the packs of elites that you find in Rift or GreaterRift, and how many of them have been killed.
    There is the option to restrict it to GreaterRift and you can also reset the counters to zero when entering at each new level of the Rift/GreaterRift.
    In the Greater Rift, as soon as the boss appears they will stop counting the deaths

    Counters should be interpreted as an estimation ( approximation). There are several reasons why they will never be totally reliable, to name a few:
    If you leave a Pack behind, and see it later, after a certain time, it will be considered a different package and will count it again.
    If you are not near a Pack when it was alive, it cannot be counted.
    If we handle a character that kills from a distance some deaths may not be counted.
    It is not possible to know in advance the total number of elites of a pack, we will only know that it is composed by elites that our character sees.



    Installation: Place in "plugins\RNN\PacksCounter.cs"

    Download: PacksCounter.cs

    Custom code (Plugins\User\PluginEnablerOrDisablerPlugin.cs) :

    Code:
    	Hud.GetPlugin<RNN.PacksCounter>().Enabled = true;
    	Hud.RunOnPlugin<RNN.PacksCounter>(plugin => 
    	{
    		plugin.Xpor = 0.18f;			// Valid values: from 0 to 1 . 
    		plugin.Ypor = 0.002f;			//  Valid values: from 0 to 1 . 
    		plugin.OnlyGR = false;			// Only Gr or Rift&GR
    		plugin.ResetAtEachLevel = false;	// Counters reset at each level
    		plugin.Vertical  = false;		// Show mode Horizontal or Vertical
    		
    	}	);
    Last edited by RNN; 11-27-2019 at 11:48 AM. Reason: update

    [V9.0] [INTERNATIONAL] [RNN] PacksCounter
  2. Thanks 731113 (1 members gave Thanks to RNN for this useful post)
  3. #2
    Saico's Avatar Active Member
    Reputation
    21
    Join Date
    Apr 2019
    Posts
    379
    Thanks G/R
    35/20
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Nice plugin RNN, helps me to decorate how many packs has in each map layout and to control conduits at pushes.

    I tried to modify bool plugin.Vertical = true; in customized, but it only got vertical when I changed in the main plugin.

  4. #3
    M1SHAKE's Avatar Member
    Reputation
    7
    Join Date
    Jul 2018
    Posts
    94
    Thanks G/R
    5/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Any way to add a new counter for elites on the map? Not at the all rift? Should be fine to helps to know how many elites can have on it.

  5. #4
    RNN's Avatar Legendary
    Reputation
    822
    Join Date
    Sep 2018
    Posts
    1,066
    Thanks G/R
    104/785
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Code:
    plugin.ResetAtEachLevel = false;	// Counters reset at each level
    Currently you have to choose between showing the total number in GR or in each level (at the level you are on)

  6. #5
    M1SHAKE's Avatar Member
    Reputation
    7
    Join Date
    Jul 2018
    Posts
    94
    Thanks G/R
    5/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Oh ty, i will change it... makes more sense to me just see how much have in the lvl.

  7. #6
    RawHulk's Avatar Member
    Reputation
    1
    Join Date
    Apr 2024
    Posts
    25
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    PacksGr I tried it, it's interesting, but not all elite packs are taken into account
    Please turn it on

  8. #7
    RNN's Avatar Legendary
    Reputation
    822
    Join Date
    Sep 2018
    Posts
    1,066
    Thanks G/R
    104/785
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Link Enabled

Similar Threads

  1. [V9.0] [INTERNATIONAL] [RNN] Icount
    By RNN in forum TurboHUD Community Plugins
    Replies: 24
    Last Post: 1 Week Ago, 01:39 AM
  2. [V9.0] [INTERNATIONAL] [RNN] TimersBarGR
    By RNN in forum TurboHUD Community Plugins
    Replies: 43
    Last Post: 05-08-2024, 04:10 PM
  3. [V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin
    By RNN in forum TurboHUD Community Plugins
    Replies: 137
    Last Post: 03-28-2024, 04:25 PM
  4. [V9.0] [INTERNATIONAL] [RNN] BLueLines
    By RNN in forum TurboHUD Community Plugins
    Replies: 28
    Last Post: 03-20-2022, 07:48 PM
  5. [V9.0] [INTERNATIONAL] [RNN] LogChat
    By RNN in forum TurboHUD Community Plugins
    Replies: 19
    Last Post: 01-08-2021, 09:14 AM
All times are GMT -5. The time now is 01:49 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search