[V9.0] [INTERNATIONAL] [RNN] DropAlert menu

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  1. #16
    RNN's Avatar Legendary
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    Originally Posted by takayo72 View Post
    There are multiple of Andariel's Visage, which one is the latest update item?
    ISnoItem Unique_Helm_003_104 { get; } // 2439698690 - Andariel's Visage
    ISnoItem Unique_Helm_003_1xx { get; } // 2439701134 - Andariel's Visage
    ISnoItem Unique_Helm_003_p2 { get; } // 334233391 - Andariel's Visage
    ISnoItem Unique_Helm_003_x1 { get; } // 334233654 - Andariel's Visage
    Unique_Helm_003_p2
    Start testing from the end, it is most likely the last, although in this case it is not

    With level 3, simply throw it to the ground and it will always notify you. (it is necessary to throw it to a different place on the ground to notify again)
    Last edited by RNN; 10-02-2019 at 08:44 AM.

    [V9.0] [INTERNATIONAL] [RNN] DropAlert
  2. #17
    RNN's Avatar Legendary
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    Update

    To facilitate the configuration, by pressing "Left Control + A" we will see something like this:

    Last edited by RNN; 10-02-2019 at 12:27 PM.

  3. #18
    takayo72's Avatar Active Member
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    Not being notified when upgrade rare items in cube

  4. #19
    RNN's Avatar Legendary
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    I am aware of that problem/limitation. When an item is obtained from urshi, it triggers OnLootGenerated, but this does not happen with the items you get from the cube and that is a problem (the default plugin ItemsPlugin.cs does not detect them either). I think I could give you some solution, but I don't think it's the best way to do it, the ideal would be to detect it using OnLootGenerated.
    Last edited by RNN; 10-13-2019 at 04:27 AM.

  5. #20
    alumeto's Avatar Member
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    how can i add to set items?

  6. #21
    RNN's Avatar Legendary
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    With the custom code, editing User\PluginEnablerOrDisablerPlugin.cs , In the first post you have examples
    Ex. plugin.ItemsAlert.Add(Hud.Sno.SnoItems.P66_Unique_Amulet_001, "Flavor of Time");
    Read interfaces\Controllers\sno\ISnoItemsList.cs to find the ISnoItem , or press "Left Control + A" after leaving an identical item on the ground, as you can see in post #17 (write in front of the text obtained: Hud.Sno.SnoItems. )
    Last edited by RNN; 01-22-2020 at 01:40 PM.

  7. #22
    BeeAntOS's Avatar Active Member
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    Hi, @RNN ...

    If it won't be too hard and/or complicated for you, can you make "Bovine Bardiche" (2346057823 - Unique_Polearm_101_x1) and "Puzzle Ring" (3106130529 - Unique_Ring_004_x1) independent of the "SkipNormalLegendary = true" rule?
    "When you reach the top, get ready to drop!"

  8. #23
    RNN's Avatar Legendary
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    You need to change line 175

    Code:
    else if (!SkipNormalLegendary || (item.SnoItem.MainGroupCode == "consumable") || (item.SnoItem.MainGroupCode == "potion"))	{ text = ItemsAlert[item.SnoItem]; }
    to
    Code:
    else if (!SkipNormalLegendary || item.SnoItem.MainGroupCode == "consumable" || item.SnoItem.MainGroupCode == "potion" || item.SnoItem == Hud.Sno.SnoItems.Unique_Ring_004_x1 || item.SnoItem == Hud.Sno.SnoItems.Unique_Polearm_101_x1)	{ text = ItemsAlert[item.SnoItem]; }
    (potions and consumables were independent of SkipNormalLegendary and you can add specific items)

  9. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
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