[ENG] Missing Power Buff Warming menu

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  1. #31
    takayo72's Avatar Active Member
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    s4000, you did post the rule for Simulacrum for Rat Run but, i prefer
    Checking land of the dead and Simulacrum if both skills are ready , show a message u can cast land of dead and Simulacrum

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  2. #32
    s4000's Avatar Contributor
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    Originally Posted by takayo72 View Post
    s4000, you did post the rule for Simulacrum for Rat Run but, i prefer
    Checking land of the dead and Simulacrum if both skills are ready , show a message u can cast land of dead and Simulacrum
    not in home, NOT Tested yet
    Code:
    // Simulacrum + Land of the Dead for Rat Run
                    plugin.HeroNoBuffList.Add(HeroClass.Necromancer, new DAV_NoBuffRule() {
                        InCombatOnly = true,
                        IsRelevant = (player) => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.ScytheOfTheCycle.Sno, 0) && player.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_LandOfTheDead.Sno) && player.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_Simulacrum.Sno),
                        IsBuffOn = (player) => player.Powers.UsedSkills.FirstOrDefault(x => x.SnoPower == Hud.Sno.SnoPowers.Necromancer_LandOfTheDead)?.IsOnCooldown || player.Powers.UsedSkills.FirstOrDefault(x => x.SnoPower == Hud.Sno.SnoPowers.Necromancer_Simulacrum)?.IsOnCooldown,
                    // IconMsg = (player) => ,
                        SpeakEnable = false,
                        Message = "Can Cast Simulacrum + Lotd",
                        warmFont = stdFont,
                        IconSize = stdSize,
                        Icon_Brush = Brush_Yellow,
                    // Icon_BG = Hud.Texture.InventorySetBackgroundSmall,
                        Icon_Texture = Hud.Texture.GetTexture(Hud.Sno.SnoPowers.Necromancer_LandOfTheDead.NormalIconTextureId)
                    });

  3. #33
    takayo72's Avatar Active Member
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    Originally Posted by s4000 View Post
    not in home, NOT Tested yet
    Code:
    // Simulacrum + Land of the Dead for Rat Run
                    plugin.HeroNoBuffList.Add(HeroClass.Necromancer, new DAV_NoBuffRule() {
                        InCombatOnly = true,
                        IsRelevant = (player) => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.ScytheOfTheCycle.Sno, 0) && player.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_LandOfTheDead.Sno) && player.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_Simulacrum.Sno),
                        IsBuffOn = (player) => player.Powers.UsedSkills.FirstOrDefault(x => x.SnoPower == Hud.Sno.SnoPowers.Necromancer_LandOfTheDead)?.IsOnCooldown || player.Powers.UsedSkills.FirstOrDefault(x => x.SnoPower == Hud.Sno.SnoPowers.Necromancer_Simulacrum)?.IsOnCooldown,
                    // IconMsg = (player) => ,
                        SpeakEnable = false,
                        Message = "Can Cast Simulacrum + Lotd",
                        warmFont = stdFont,
                        IconSize = stdSize,
                        Icon_Brush = Brush_Yellow,
                    // Icon_BG = Hud.Texture.InventorySetBackgroundSmall,
                        Icon_Texture = Hud.Texture.GetTexture(Hud.Sno.SnoPowers.Necromancer_LandOfTheDead.NormalIconTextureId)
                    });
    There are exception

    2019.11.01 21:26:25.691 19.10.1.0 F:\TH\Plugins\DavPlayer\dav_missingbuffconfig.cs(182,44) : error CS0019: Operator '||' cannot be applied to operands of type 'bool?' and 'bool?'
    2019.11.01 21:26:25.691 19.10.1.0 F:\TH\Plugins\RuneB\BuffLabelsPlugin.cs(36,22) : warning CS0414: The field 'BuffLabelsPlugin._jumped' is assigned but its value is never used

  4. #34
    s4000's Avatar Contributor
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    Originally Posted by takayo72 View Post
    There are exception

    2019.11.01 21:26:25.691 19.10.1.0 F:\TH\Plugins\DavPlayer\dav_missingbuffconfig.cs(182,44) : error CS0019: Operator '||' cannot be applied to operands of type 'bool?' and 'bool?'
    2019.11.01 21:26:25.691 19.10.1.0 F:\TH\Plugins\RuneB\BuffLabelsPlugin.cs(36,22) : warning CS0414: The field 'BuffLabelsPlugin._jumped' is assigned but its value is never used
    TESTED
    Code:
    // Simulacrum + Land of the Dead for Rat Run
    				plugin.HeroNoBuffList.Add(HeroClass.Necromancer, new DAV_NoBuffRule() {
    					InCombatOnly = true,
    					IsRelevant = (player) => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.ScytheOfTheCycle.Sno, 0) && player.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_LandOfTheDead.Sno) && player.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_Simulacrum.Sno),
    					IsBuffOn = (player) => {
    							var pSkill = player.Powers.UsedSkills.FirstOrDefault(x => x.SnoPower == Hud.Sno.SnoPowers.Necromancer_LandOfTheDead);
    							if (pSkill != null && pSkill.IsOnCooldown) return true;
    							
    							pSkill = player.Powers.UsedSkills.FirstOrDefault(x => x.SnoPower == Hud.Sno.SnoPowers.Necromancer_Simulacrum);
    							if (pSkill != null && pSkill.IsOnCooldown)  return true;
    							
    							return false;
    						},
    				// IconMsg = (player) => ,
    					SpeakEnable = false,
    					Message = "Can Cast Simulacrum + Lotd",
    					warmFont = stdFont,
    					IconSize = stdSize,
    					Icon_Brush = Brush_Yellow,
    				// Icon_BG = Hud.Texture.InventorySetBackgroundSmall,
    					Icon_Texture = Hud.Texture.GetTexture(Hud.Sno.SnoPowers.Necromancer_LandOfTheDead.NormalIconTextureId)
    				});

  5. Thanks takayo72 (1 members gave Thanks to s4000 for this useful post)
  6. #35
    s4000's Avatar Contributor
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    Code for Nephalem Glory Globes Warming (knock back effect)
    Code:
    				// Nephalem Glory Globes
    				plugin.HeroNoBuffList.Add(HeroClass.None, new DAV_NoBuffRule() {
    					InCombatOnly = false,
    					IsRelevant = (player) => player.Powers.BuffIsActive(300082, 0),
    					IsBuffOn = (player) => player.Powers.GetBuff(300082).TimeLeftSeconds[0] > 5,
    					IconMsg = (player) => player.Powers.GetBuff(300082).TimeLeftSeconds[0].ToString("F0"),
    					SpeakEnable = false,
    					Message = "Nephalem Glory",
    					warmFont = stdFont,
    					IconSize = stdSize,
    					Icon_Brush = Brush_Red,
    					Icon_BG = Hud.Texture.InventorySetBackgroundSmall,
    					Icon_Texture = Hud.Texture.GetTexture(1597362067)
    				});
    code for Aquila Cuirass
    Code:
    // Aquila Cuirass
    				plugin.HeroNoBuffList.Add(HeroClass.None, new DAV_NoBuffRule() {
    					InCombatOnly = false,
    					IsRelevant = (player) => player.Powers.BuffIsActive(449064, 0),
    					IsBuffOn = (player) => player.Powers.BuffIsActive(449064, 1),
    					// IconMsg = (player) => ,
    					SpeakEnable = false,
    					Message = "No Energy",
    					warmFont = stdFont,
    					IconSize = stdSize,
    					Icon_Brush = Brush_Red,
    					// Icon_BG = Hud.Texture.InventorySetBackgroundSmall,
    					Icon_Texture = Hud.Texture.GetTexture(3322046564)
    				});

  7. Thanks Wasted74, demone039 (2 members gave Thanks to s4000 for this useful post)
  8. #36
    takayo72's Avatar Active Member
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    With the new patch 2.6.7, Remorseless has new legendary power where " While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals [200-250%] more damage"
    Remorseless - Game Guide - Diablo III
    Is it able to display this buff when meet the condition?

  9. #37
    s4000's Avatar Contributor
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    Originally Posted by takayo72 View Post
    With the new patch 2.6.7, Remorseless has new legendary power where " While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals [200-250%] more damage"
    Remorseless - Game Guide - Diablo III
    Is it able to display this buff when meet the condition?
    this plugin should show message if buff not exist, you should use gigi buff plugin for that

  10. #38
    takayo72's Avatar Active Member
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    Originally Posted by s4000 View Post
    this plugin should show message if buff not exist, you should use gigi buff plugin for that
    which gigi buff plugin ? what is the name of the plugin ?

  11. #39
    s4000's Avatar Contributor
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    Originally Posted by takayo72 View Post
    which gigi buff plugin ? what is the name of the plugin ?
    https://www.ownedcore.com/forums/dia...uffplugin.html ([INTERNATIONAL] [Gigi] PartyBuffPlugin)

  12. Thanks takayo72 (1 members gave Thanks to s4000 for this useful post)
  13. #40
    Pe1a0's Avatar Member
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    Hey Thanks for the plugin, couple questions if u would like to share.

    1- What is that target cursor (first screenshot)?
    2- How do u make Monster Count look arranged like that (second Screenshot)?
    3- What is that meteor Timer at the top (second Screenshot)?

  14. #41
    s4000's Avatar Contributor
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    Originally Posted by Pe1a0 View Post
    Hey Thanks for the plugin, couple questions if u would like to share.

    1- What is that target cursor (first screenshot)?
    2- How do u make Monster Count look arranged like that (second Screenshot)?
    3- What is that meteor Timer at the top (second Screenshot)?
    1. you can download from [C#] MouseCircle - Pastebin.com
    2. modify the color, layout of the monster count plugin (no plan to share at this moment)
    3. use ZY plugin https://www.ownedcore.com/forums/dia...ndowntime.html ([INTERNATIONAL] [Zy] ArchonDowntime)

  15. #42
    s4000's Avatar Contributor
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    code for sader volar set 2 & 4 bonus
    Code:
    				// Crusader - Aegis of Valor, Set 2
    				plugin.HeroNoBuffList.Add(HeroClass.Crusader, new DAV_NoBuffRule() {
    					InCombatOnly = true,
    					IsRelevant = (player) => player.Powers.BuffIsActive(483643, 0),
    					IsBuffOn = (player) => player.Powers.GetBuff(483643).IconCounts[1] == 3,
    					IconMsg = (player) => player.Powers.GetBuff(483643).IconCounts[1].ToString(),
    					SpeakEnable = false,
    					Message = "No Heaven Fury Stack",
    					warmFont = stdFont,
    					IconSize = stdSize,
    					// Icon_Brush = Brush_Red,
    					// Icon_BG = Hud.Texture.InventorySetBackgroundSmall,
    					Icon_Texture = Hud.Texture.GetTexture(2206308930)
    				});
    				
    				// Crusader - Aegis of Valor, Set 4
    				plugin.HeroNoBuffList.Add(HeroClass.Crusader, new DAV_NoBuffRule() {
    					InCombatOnly = false,
    					IsRelevant = (player) => player.Powers.BuffIsActive(483655, 0),
    					IsBuffOn = (player) => player.Powers.GetBuff(483655).IconCounts[1] >= 30,
    					IconMsg = (player) => "",
    					SpeakEnable = false,
    					Message = "No Valor Damage Reduction",
    					warmFont = stdFont,
    					IconSize = stdSize,
    					// Icon_Brush = Brush_Red,
    					// Icon_BG = Hud.Texture.InventorySetBackgroundSmall,
    					Icon_Texture = Hud.Texture.GetTexture(3476188190)
    				});

  16. #43
    gdias92's Avatar Active Member
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    Could you help me configure the ignore pain and wrath of the berserker alert ?
    Last edited by gdias92; 11-25-2019 at 08:57 PM.

  17. #44
    s4000's Avatar Contributor
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    please download the latest code

  18. #45
    gdias92's Avatar Active Member
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    The plugin keeps saying "attack", do you know why ?

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