s4000, you did post the rule for Simulacrum for Rat Run but, i prefer
Checking land of the dead and Simulacrum if both skills are ready , show a message u can cast land of dead and Simulacrum
s4000, you did post the rule for Simulacrum for Rat Run but, i prefer
Checking land of the dead and Simulacrum if both skills are ready , show a message u can cast land of dead and Simulacrum
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not in home, NOT Tested yet
Code:// Simulacrum + Land of the Dead for Rat Run plugin.HeroNoBuffList.Add(HeroClass.Necromancer, new DAV_NoBuffRule() { InCombatOnly = true, IsRelevant = (player) => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.ScytheOfTheCycle.Sno, 0) && player.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_LandOfTheDead.Sno) && player.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_Simulacrum.Sno), IsBuffOn = (player) => player.Powers.UsedSkills.FirstOrDefault(x => x.SnoPower == Hud.Sno.SnoPowers.Necromancer_LandOfTheDead)?.IsOnCooldown || player.Powers.UsedSkills.FirstOrDefault(x => x.SnoPower == Hud.Sno.SnoPowers.Necromancer_Simulacrum)?.IsOnCooldown, // IconMsg = (player) => , SpeakEnable = false, Message = "Can Cast Simulacrum + Lotd", warmFont = stdFont, IconSize = stdSize, Icon_Brush = Brush_Yellow, // Icon_BG = Hud.Texture.InventorySetBackgroundSmall, Icon_Texture = Hud.Texture.GetTexture(Hud.Sno.SnoPowers.Necromancer_LandOfTheDead.NormalIconTextureId) });
There are exception
2019.11.01 21:26:25.691 19.10.1.0 F:\TH\Plugins\DavPlayer\dav_missingbuffconfig.cs(182,44) : error CS0019: Operator '||' cannot be applied to operands of type 'bool?' and 'bool?'
2019.11.01 21:26:25.691 19.10.1.0 F:\TH\Plugins\RuneB\BuffLabelsPlugin.cs(36,22) : warning CS0414: The field 'BuffLabelsPlugin._jumped' is assigned but its value is never used
TESTED
Code:// Simulacrum + Land of the Dead for Rat Run plugin.HeroNoBuffList.Add(HeroClass.Necromancer, new DAV_NoBuffRule() { InCombatOnly = true, IsRelevant = (player) => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.ScytheOfTheCycle.Sno, 0) && player.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_LandOfTheDead.Sno) && player.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_Simulacrum.Sno), IsBuffOn = (player) => { var pSkill = player.Powers.UsedSkills.FirstOrDefault(x => x.SnoPower == Hud.Sno.SnoPowers.Necromancer_LandOfTheDead); if (pSkill != null && pSkill.IsOnCooldown) return true; pSkill = player.Powers.UsedSkills.FirstOrDefault(x => x.SnoPower == Hud.Sno.SnoPowers.Necromancer_Simulacrum); if (pSkill != null && pSkill.IsOnCooldown) return true; return false; }, // IconMsg = (player) => , SpeakEnable = false, Message = "Can Cast Simulacrum + Lotd", warmFont = stdFont, IconSize = stdSize, Icon_Brush = Brush_Yellow, // Icon_BG = Hud.Texture.InventorySetBackgroundSmall, Icon_Texture = Hud.Texture.GetTexture(Hud.Sno.SnoPowers.Necromancer_LandOfTheDead.NormalIconTextureId) });
Code for Nephalem Glory Globes Warming (knock back effect)
code for Aquila CuirassCode:// Nephalem Glory Globes plugin.HeroNoBuffList.Add(HeroClass.None, new DAV_NoBuffRule() { InCombatOnly = false, IsRelevant = (player) => player.Powers.BuffIsActive(300082, 0), IsBuffOn = (player) => player.Powers.GetBuff(300082).TimeLeftSeconds[0] > 5, IconMsg = (player) => player.Powers.GetBuff(300082).TimeLeftSeconds[0].ToString("F0"), SpeakEnable = false, Message = "Nephalem Glory", warmFont = stdFont, IconSize = stdSize, Icon_Brush = Brush_Red, Icon_BG = Hud.Texture.InventorySetBackgroundSmall, Icon_Texture = Hud.Texture.GetTexture(1597362067) });
Code:// Aquila Cuirass plugin.HeroNoBuffList.Add(HeroClass.None, new DAV_NoBuffRule() { InCombatOnly = false, IsRelevant = (player) => player.Powers.BuffIsActive(449064, 0), IsBuffOn = (player) => player.Powers.BuffIsActive(449064, 1), // IconMsg = (player) => , SpeakEnable = false, Message = "No Energy", warmFont = stdFont, IconSize = stdSize, Icon_Brush = Brush_Red, // Icon_BG = Hud.Texture.InventorySetBackgroundSmall, Icon_Texture = Hud.Texture.GetTexture(3322046564) });
With the new patch 2.6.7, Remorseless has new legendary power where " While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals [200-250%] more damage"
Remorseless - Game Guide - Diablo III
Is it able to display this buff when meet the condition?
Hey Thanks for the plugin, couple questions if u would like to share.
1- What is that target cursor (first screenshot)?
2- How do u make Monster Count look arranged like that (second Screenshot)?
3- What is that meteor Timer at the top (second Screenshot)?
1. you can download from [C#] MouseCircle - Pastebin.com
2. modify the color, layout of the monster count plugin (no plan to share at this moment)
3. use ZY plugin https://www.ownedcore.com/forums/dia...ndowntime.html ([INTERNATIONAL] [Zy] ArchonDowntime)
code for sader volar set 2 & 4 bonus
Code:// Crusader - Aegis of Valor, Set 2 plugin.HeroNoBuffList.Add(HeroClass.Crusader, new DAV_NoBuffRule() { InCombatOnly = true, IsRelevant = (player) => player.Powers.BuffIsActive(483643, 0), IsBuffOn = (player) => player.Powers.GetBuff(483643).IconCounts[1] == 3, IconMsg = (player) => player.Powers.GetBuff(483643).IconCounts[1].ToString(), SpeakEnable = false, Message = "No Heaven Fury Stack", warmFont = stdFont, IconSize = stdSize, // Icon_Brush = Brush_Red, // Icon_BG = Hud.Texture.InventorySetBackgroundSmall, Icon_Texture = Hud.Texture.GetTexture(2206308930) }); // Crusader - Aegis of Valor, Set 4 plugin.HeroNoBuffList.Add(HeroClass.Crusader, new DAV_NoBuffRule() { InCombatOnly = false, IsRelevant = (player) => player.Powers.BuffIsActive(483655, 0), IsBuffOn = (player) => player.Powers.GetBuff(483655).IconCounts[1] >= 30, IconMsg = (player) => "", SpeakEnable = false, Message = "No Valor Damage Reduction", warmFont = stdFont, IconSize = stdSize, // Icon_Brush = Brush_Red, // Icon_BG = Hud.Texture.InventorySetBackgroundSmall, Icon_Texture = Hud.Texture.GetTexture(3476188190) });
Could you help me configure the ignore pain and wrath of the berserker alert ?
Last edited by gdias92; 11-25-2019 at 08:57 PM.
please download the latest code
The plugin keeps saying "attack", do you know why ?